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Downloads Home » Modpacks » Smugglers Knotch v9.5

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Smugglers Knotch v9.5

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Game Version: AoE3+TWC+TAD
No steam is xp, or vista. service pack three.

*************************Smugglers Knotch**********************************
Prev mod civic: Pirates, Prospector, Trader, Gypse, and now_ The Company>

This mod contains some flavours from those tester but is now highliting, now, the promptwo organization.
Known as: The Company.

smuggler tweeks
Smugglers Co. enemy tc razed 100000xp, 2.6 skill points / only from 2ply in skirmish game/native in imperial
Copper mine in half
Double artillery training time, to Eroupe- diminished form Forge building. Ai researches. Double time in half.
Forge building improves gold digging with each artillery tech offered.
Eroupe buildings line of sight diminished somewhat in discovery age.
Eroupe Mill cost 500 wood.
Eroupe livestock 140 wood.
HCMercenaryLoyalty works for smugglers special saloon cards.
WarChief trains embassy
Native Fort from HC.
Caravel, Galley fishing bumpup
Docks now do a buydown on imperial 'Blockade' tech per dock.
merc gather crates
gardener, cotton and tobacco, spice. Generates xp from huntables.
Asian Tradepost x2 hp
Native Tradepost 10% wood
Asians get Embassy
Embassy gets plus twenty% natives per building. <sm vs. ply1 build sz
Embassy now cost 400 wood. <
smug stable fix French.
Portuguese get upgrade center command post.
Germans get first barracks as StrongHold.
Spanish with lightning rod gargoyle.
Spanish wardogs herd herd animal
Russian_ImprovementShadow <no sub civ yet\StarChamber
aztec civ with aztec subciv get suicide squade one time hit
same with NativeIroquois, and NativeLakota
lumberjack do the markets wood tech, Hc main wood tech
gypse tech stems the "converts" from smug west converting all available "converts" to gypse. otherwize is sm raiding.
Smuggers Revolution is squashed? It is for smugs.
Ottoman buildings painted.
animal creation buildings hold the animal convert
soft targets to bace missions; hero statues
PowderWagon new price- a must!

DiamondMine> to RM Andes
GoldMaker(mine)> to RM SilkRoad
HavanaNugget-szig> to Hispanolia(?caribean)
BatFlock> to bayou

three custom maps in c:>Program Files\Microsoft Games\Age of Empires 3\Rm3 ----copy and move them to; My Desktop\My Documants\My Games\Age of Empires 3\Rm3
They are;
RockyNeck Duel

Smugglers Regular in-game
Eroupe company store,(resource tower) with trainable factory(all Eroupe)- factory made buildings dont up grade on thier own. Need there regular build counter parts to follow upgrades(includes HC cards, native tech, plus normal_upgrades).
Company factory provides a workers Arura hp to all mill and plantations with some garrisoning to town bell. This creates a strat for early mill, with aura protection and option to build a second cheaper yet 'powerful' substitute. Naked mill still viable answer to food searches, not to be overlooked.
Now includes 'pirates' and 'gypse' play option. Buying the pirate tech up's the price and train time of your villagers, yet now, pirates standing around earn monies. Upgade pirates or villagers at the pirate ship that was awarded through the Hc water spawn point.

Smaller finished civics are? The COMPANY
Eroupe with company modding for my lowball civics, found in TC (button icon). Tower with two more work teams (from the resource tower) to cobear ect.
Lumberjack and the familiar Miner.

westereroupe> Cobear=France, Ignious=Briton, Pioneer=Dutch
mediterranean> Dominion=Spanish, Insignia=Portugese
easterneurope> RhineGold=Germany (some modding to Russia)

The mill, and plantation are taken from the normal build and added new to the cobear facotory, from resource tower, company store. If you throw down a mill before you bail company side, of course this building holds the upgrades for the now cheap company standins that follow all upgrades. Will follow all techs.

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