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Downloads Home » Single Player Scenarios » Conquest of Tenochtitlan part 4

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Conquest of Tenochtitlan part 4

Author File Description
omarin
" THE CONQUEST OF TENOCHTITLAN part 4"


In November 8 year 1519 the Spanish force of 400 men and more than 1000 allies entered TENOCHTITLAN. The day had come and the end was near.


- Try to be patient with the first five minutes of the game (lilte lagy)cuase of the amount of information, units, eye-candy, etc . But this map required it.

Part 5 will be the last scenario of the "Conquest of Tenochtitlan campaing"

hope you enjoy.



by Omarin

AuthorReviews   ( All | Comments Only | Reviews Only )
SharpShooter99
Rating
4.4
Breakdown
Playability3.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 3
It was very fun, but laggy...
Well it doesnt really take strategy to beat this. Scns like ur hunter hunted is a great strategtic game or my June 6th, 1944 is also a strategic game even though it was laggy to u ppl and it was a bit easy for some ppl.

Balance: 4
great balances and units of both sides evened out like ur previous scns.

Creativity: 5
Continues the story and finally ends with one big battle.

Map Design: 5
i love the city in the middle of the lake.

Story/Instructions: 5
Good cinematics and everytthing worked well. And the instructions are simple.

Additional Comments:Is this the end to this campaign? Whats next??!!!

My allergies are affecting me big time. I get headaches and stuff and i cant remember anything. So i barely cant remember your scn.

[Edited on 04/05/06 @ 06:53 PM]

ScaryLarry
Rating
2.0
Breakdown
Playability1.0
Balance1.0
Creativity2.0
Map Design4.0
Story/Instructions2.0
Playability: 1
The game had extrene lag to it. About 3 to 1... "real" time to game time. It was very difficult to control men for their defense. I had no trouble with getting the game to end but the re-inforcements mentioned in one of the messages never materialized. Maybe some triggers are acting up in the game.

Balance: 1
Not really well balanced. I killed over 1,000 Aztecs!! Yipes!! Thankfully, the re-inforcements I had been warned about in the game never came. At what point were they supposed to have come? I don't know if they were held up by the lag or if it was a trigger bug.

Creativity: 2
Not all that creative other than in the telling of your story. Somehow, I don't remember Cortez's conquest to be going as you have the story. Oh well...

Map Design: 4
The design... especially of the city... was very nicely done. I almost wonder, however, if all the extra detail in the city could have added a little bit to the problem with lag. Good placement of the Incan Outposts into the temples.

Story/Instructions: 2
I liked Montezuma saying, "I don't like the way this is going." Could be because he was already dead before the fighting really started. 8-) I know that would keep me from not liking the way things were going! Some parts of the story were a little misleading... I waited for a good 10 minutes ("real" time) with my third gold wagon somewhat close to the flag and the massive re-inforcements never came. The whole general story has been a bit skewed from the beginning. Maybe history books in Mexico write the story differently than those written in the US.

Additional Comments:
Why does Montezuma just stand on the steps of the Temple the whole time... as do all of the Aztec priests?? why can't they be attacked?? Why are there so many Incan Temples in the city?? Well, I guess since there Incan warriors, they needed a place to worship as well... Did the Aztecs hire Incan mercenaries?

Better than Parts 2 & 3 but you need to work on trying to keep out all of the lag in the game.

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Rating
3.2
Breakdown
Playability2.0
Balance2.5
Creativity3.5
Map Design4.5
Story/Instructions3.5
Statistics
Downloads:2,293
Favorites: [Who?]1
Size:439.61 KB
Added:04/03/06