-cinemaic intro and ending added
-dock for fishing now available
-choice dialog added
My first scenario. New to this so please just tell me what i need to work on.
my small army vs the redcoats was a bit overwhelming untill indians joined me.
i dont know much about the colonial times history, i only know about WW2 history and WW1 and so on untill now. But it seems creative to me.
Map Design: 5
good eye candy for a starter and good map.
simple, and triggers too, most starters dont put triggers.
Additional Comments: Ur skills are going to evolve fast. And cinematics can be very good on ur maps(scns)
[Edited on 04/05/06 @ 07:03 PM]
Posted on 04/11/06 @ 08:07 AM
There was some lag early in the game but as I eliminated more and more of the British side, it eventually stopped. There were some times that the British would run right by my men as though they were invisible. Finally, at the end of the game, the scenario went directly to the main menu without any aftergame review. Lag could be controlled by cutting down on the number of men the British have. It was almost as if I were fighting a multi-national peacekeeping force of some kind with all of the different unit types you had. If you have a trigger (sorry, I didn't check) telling the British where to move... that could account for them running right past people without engaging them. Rethink your position of movement and it will take care of that. Last... the game going directly to the main menu is another trigger problem. Please check out the other games (that have a proper ending)and see how it 'should' end.
The balance was there but just barely. It did keep me busy but never was I concerned about losing the game.
The creativity was average except that the terrain variance was a bit better than many of the others I've seen recently.
Map Design: 4
Nicely designed and full of different terrains, critters and the such. It flowed nicely without many strange obstructions or passages too narrow to actually pass through. I would have liked more room for fishing, however. 8-)
Just a little below average... Example: An Indian runs out and the game says he "...has something to say" to the hero. Then, he gets quiet... Did he forget what he had to say or did the instructions not tell me to do something to get him talking??
It was interesting and kept me busy. I don't use the Portugese much because of their lack of fire power.