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Downloads Home » Miscellaneous Files » Onfiregun17 Trigger Pack v5

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Onfiregun17 Trigger Pack v5

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Game Version: AoE3

This is the 5th version of my trigger pack. With v4 being released 5 and a half years ago, it seemed necessary to release an update (albeit small). This trigger pack includes 10 Condition triggers (1 new condition) and 26 Effect triggers (5 new effects). Quite a few triggers were removed for being unnecessary or for simply not working.

I've also updated the code of existing triggers.The biggest change in my opinion is with the "Civilization" triggers. I modified the civilization parameters from:

<Param name="Civ" dispName="Civilization" varType="string">XPAztec</Param>

to the better:

<Param name="Civ" dispName="Civilization" varType="civilization">XPAztec</Param>

The change is subtle, but I modified the varType from "string" to "civilization". This allows you to access a drop down menu to select civilizations instead of looking up which string to input for the civilization.

Also included is a description txt file. This includes descriptions for how each trigger works.


Player - All Enemies Dead
Player Handicap*
Player is Civilization
Player is in Game
Player is on Team
Players Are Defeated - Player Range
Players Are Defeated (2)
Players Same Team
QV Player Dead Units
QV Player Unit Count


Change Proto Name In Area
Change Unit Type In Area
Civ - Change Object Type
Civ - Change Unit Type
Civ - Convert*
Civ - Forbid Protounit
Civ - Modify Protounit
Civ - Set Tech Status
Civ - Unforbid Protounit
Convert Units In Area*
Destroy Units In Area
Disable Deleting
Kill Units In Area
OFG Kill Counter
Overlay Text With Player Name*
Player Age Up OFG*
Player Set Handicap*
Set Player's Team Won
Set Team Defeated
Set Team Won
Set Tech Active (X Times)
Set Tech Active For All Players (X Times)
UI Look at Unit
UI Select Protounit*
UI Stop Selected Units
Unit Create At Unit Multi

*new triggers
4/2/18 edit: fixed syntax error in trigger pack
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
DjReplica Set Tech Status (x times) doesn't seem to work, if I'm guessing this tech has to mimic the researching of techs few times to get more attack/hp on a unit.
murdilator You have to set tech status "active" then set "unobtainable", then set "obtainable" or "active" and repeat as many times as you want. Its a thing in the editor that researching multiple times doesn't work unless its a homecity card or a Shadow upgrade, such as EliteMusketRidersShadow.

This is not a bug in the trigger, rather, the trigger requires you to manually set obtainable, unobtainable, active. I think this is the problem you ran into.

I haven't tried the rigger pack (yet), but theories should work regardless of new or old editor.
Rating: 5
(Insert Rating analysis here)

Additional Comments:

This file is a good addition to any scenario designer!

Solid work!

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