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Author |
File Description |
murdilator |
Posted on 01/21/19 @ 10:01 AM
File Details |
Game Version: |
AoE3+TWC+TAD |
This is my first trio saga, with each scenario taking 8 to 10 minutes.
Explore the Bahamas as Christopher Columbus
Explore the St. Lawrence as Jacques Cartier
Explore the First Thanksgiving as the Pilgrims
Each scenario requires objectives and each objective gives rewards.
Complete the missions in time for them to send you to the main menu!
Three hours of work produced these!
Place in My Games, Age of Empires III, Scenario, and launch Asian Dynasties to play! To pick simply click on Single Player, and Custom Scenario and load which one you want to try!
best of regards,
murdilator |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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rakovsky |
Posted on 08/17/22 @ 05:18 PM
Playability: 5
It was very Playable - there were no glitches or other major hang ups. You just need to know that when you meet your primary objectives, the game keeps playing until you reach the end of the time period (8-10 minutes), instead of ending as soon as you met the goals. I didn't realize this the first time that I played the first mission, and for a while I thought that the designer hadn't put in a victory trigger.
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Balance: 3
It was fairly easy for me to beat all three missions, and I used the Pause button a lot in the first two missions, perhaps unnecessarily. I did this in order to issue orders without the clock running.
The missions are a little too easy in my opinion, because you just need to gather resources and build buildings in a limited, but decently long enough time period.
That is, it's a bit too easy because you basically just need to gather and build to win, so there is not much challenge.
If the designer tried to make it harder by narrowing the time limit however, this might make the balance worse, because it's a worse design arrangement when the designer hardly gives you enough time, since the game would become less realistically winnable.
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Creativity: 3
The missions had some creativity- I liked how the designer chose forces resembling the storyline, like the Spanish getting a range of Spanish soldiers, the French getting a selection of northern Indian allies, etc. I also liked how the maps reminded me a lot of the historical areas that the explorers settled in, like the feeling of a Caribbean island where Columbus landed.
However, overall, the missions were not especially creative because the goals were so simple- just build a base, gather resources, etc. The necessary exploration for you to do was minimal- just enough to find where the Indian trade posts and villages are.
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Map Design: 4
The maps were pretty and resembled the historical locations where the explorers visited. But the designer didn't add in very special tricks either, like dialogue triggers.
The eastern Canadian mission (mission #2) used Nootka Indians in your forces, even though the Nootka are in the far west of Canada. Perhaps the designer was looking for some Indians that would approximate Canadian Indians, who live in the cold and north, but Iroquois Indians would have worked better. The Iroquois belong to the Algonquins, as I recall, and the Algonquins do live in the St Lawrence River basin in Mission #2.
There is no music playing in the background. You can find soundtracks for the movie "Columbus" online and play them in the background on a player like Youtube while you run the game.
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Story/Instructions: 3
There was basically no story presentation, but the story is also known from history, so it wasn't really necessary for the designer to make much of one. In other words, the designer didn't miss out much by failing to retell Columbus' story and the story of the other explorers through game dialogue and the Objectives box. There was not really much plot, other than to build a base and ally with the natives.
The Instructions were enough to win, and met the essentials of necessary instructions for the mission. The goals were simple enough that they didn't need very long instructions anyway.
In MISSION #1, the Instructions say to build on the "Native Socket" (200 wood). This refers to the Native trading post space. The term "Native Socket" isn't a normal term of speech. I thought at first that it meant the Native soil, ie. the island in the middle of the map. The other missions use this "socket" term too.
In Mission #1, I met all the Primary Objectives pretty quickly, and all the Primary Objectives boxes were checked. The only Secondary Objective is to "complete the game" in under 8 minutes, but even though I met the Primary Objectives in under 3 minutes, the Secondary Objectives box didn't get checked when I met those objectives. I don't know why.
I raided all of the special X spots like the muskrat burrow, and there are no other Players on the map to fight. At 8 minutes in, the mission dumped me into the main game screen. I think that this simply means that I met the Secondary Objective when I thought that I did, but that the game play still continues until it reaches the 8 minute mark, and there is no victory screen. |
HGDL v0.8.2 |
Rating |
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3.6 | Breakdown |
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Playability | 5.0 | Balance | 3.0 | Creativity | 3.0 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 853 |
Favorites: [] | 0 |
Size: | 465.03 KB |
Added: | 01/21/19 |
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