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Downloads Home » Single Player Scenarios » French and Indian war

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French and Indian war

Author File Description
Night_warden You are in command of a light French force and their Indian allies in a fictional battle fought along an inland harbor in New England. You fight along your Indian allies against American colonists loyal to England and The British red coats. Critiscm appretiated.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
blueage3 very fun!!
SharpShooter99 Playability: 4
(Insert Playability analysis here)

Balance: 3
(Insert Balance analysis here)

Creativity: 3
(Insert Creativity analysis here)

Map Design: 3
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Im too tired and sleepy to explain, ill do it tomorrow... =P srry

[Edited on 04/12/06 @ 09:34 AM]

ScaryLarry
Rating
2.8
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
Playability: 2
It was playable and no REAL problems until the end and then you had a bit of a trigger problem making it so the game did not end properly. In the trigger where you give the "You Win" message, you need to add "end game" to your effects. Nice opening battle... nice battle to end the game. Would have helped to have the British and the colonists doing some work and producing new people.

Balance: 2
Just a little bit too easy. Even at 'expert' level, I breezed through the game. Perhaps, you could cut down somewhat on the reinforcements.

Creativity: 3
On par with many of the games on this type.

Map Design: 3
Nice design... nothing fancy but it was not plain and lifeless either.

Story/Instructions: 4
It was easy to follow along with what was needed to be done without the addition of a lot of annoying distractions.

Additional Comments:
Fix your trigger bug, activate the villagers and cut back on reinforcements and you should have a pretty nice game.
Night_warden
File Author
Hey lol how do I activate villagers or the AI so it actually does stuff? I havent found that trigger I mean I could add triggers that manually make untis and make villagers gather but it would be soley based on triggers and not the AI, thanks for the review this was my first age of empires 3 map.

[Edited on 04/11/06 @ 06:18 PM]

ScaryLarry Warden... there are a couple of things that you can do. 1) triggers... condition - always; effect - set player #? to active, set player age ?, etc. 2) Under heading "place objects" you will find 'AI start' ...place this with the appropriate player # near the Town Center for that population (player).

Go through other games and find those where villagers are active and do a fair amount of building and resource collecting... NOT massive cloning which is for those who cannot get activity any other way!! Load that scenario, that does as you wish yours to do, into the editor and check out the triggers and how they are organized. This will give you great understanding of how this game operates. One thing to think about too is that the AI will/can only attack that TC which it knows. So you might want to think of placing an enemy explorer (to begin the game) near your TC if you want to attract "tourists" to the area. 8-)! The AI is rather a weakling so do expect a lot but you can still enjoy yourself.
Night_warden
File Author
Ok thanks that will definatly help me make scenarios

[Edited on 04/12/06 @ 08:58 PM]

moctezumablack PLEASE SOMEONE CAN TELL ME HOW TO USE THAT MAPS, I ALREADY DOWNLOADED BUT I AM TRIYNG AND TRYING TO PLAY BUT I CAN NOT PLAY IT
moctezumablack some can explain me how??
Luke_Feanor
Official Reviewer
You need to download the file, open it, then copy the file(s) ending in ".age3scen" to "My Documents\My Games\Age of Empires 3\Scenario"

You can run the scenario from AoE3 by going to Single Player > Custom Scenario
moctezumablack thx
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HGDL v0.8.0

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Rating
2.8
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
Statistics
Downloads:1,650
Favorites: [Who?]0
Size:439.24 KB
Added:04/09/06