This map is a hybrid and includes both Caribbean and Ceylon Map Styles. This is my fourth re-coded map.
25% Smaller Size than before
3 Seconds Trigger added before unlocking changes
Starting Hussars always spawn, increased to 15 (up from 10), Starting Privateer Ships reduced to 4 (down from 6)
100% Chance of 4-5 random random groups of 13-15 Gaia Blowgunners per player
3-5 Carib Native Sites
40k food, 40k wood, 40k gold, 15k XP, 15k export
95-100 villagers, 15-20 miners included
4-5 Town Centers
5-6 Asian Towers (do not count to build total)
1-2 Grove Rickshaws; Mango Groves enabled
15 Hussars per player
4 Privateer Ships and 8 Canoes, 1 War Canoe
Ninjas and Repentant Ninjas enabled
Map 0% larger than normal Ceylon, extra distance between main islands and player islands added; player islands are much larger than on Ceylon.
Features Caribbean Palm Forest, Caribbean Grass, Caribbean shore and Caribbean trees.
In addition, Modify Protounit has allowed the following to work on the map:
- Halb -10 Food Cost, Ruyters -5 food, -5 gold
- TP -50 Wood Cost
- Cuirassier -25 HP and -5 Gold and -5 Food Cost
- Oprichnik -25 HP and +30 Food Cost, Strelet -5s train time
- Indian Rajputs -20 wood, Mahouts -50 food and -50 wood, Gurkha -10 gold, +20 HP
- Monitor Cost decreased by 200 Gold
- Ports start the game with +50 Wood
- Tomahawks -25 food, Kanya Horsemen -25 wood, Mantlets -25 wood
- Ashigarus +10 gold, Yabusames -20 gold
- Dog Soldiers -40s train time, Skull Knights -30s train time
- Travois -15s train time
- Medicine Men -15s train time, Warrior Priests -10s train time
Last change due to Dog Soldiers and Skull Knight spam