Galicia, Spain, 1809. The British Army is running from Napoleon's Army. Newly-commissioned Lt Richard Sharpe and his men are cut off, and must get to safety in Portugal. During their journey, they must aid some British civilians, and must help a Spanish officer accomplish an unusual task. The Spaniard's brother and a French Cavalry Regiment try to stop them. Based on Bernard Cornwell's excellent novel. You will not win without using your allies well. The best of you can win this one in less than 15 minutes.
Hey! Overall nice scenario but I didnt get it what to do with that church when I sided with that guy in the castle? I bring that box in that area but nothing happens. And that fort just shoots.
OldGrex File Author
Posted on 03/29/20 @ 07:23 PM
@karasis65: You have to get 4 objects next to the pool at the same time: the girl, the Priest on a burro, Don Blas, and the box - then good things will happen.
karasis65
Posted on 03/29/20 @ 10:03 PM
It worked! Thanks! It was really nice! Felt like a campaign.Thanks for your work!
OldGrex File Author
Posted on 04/09/20 @ 07:29 PM
@MLPotato: On point again, mostly. Thanks. A couple of my thoughts, just FYI - not a rebuttal of your analysis. I wish I'd thought of increasing skirmisher speed, but I didn't. The Fort is embedded in the Cathedral for three reasons - BECAUSE rushing the courtyard is counterintuitive, because I was trying the make the Cathedral as grand-looking as it is in real life, and because it was the only way I could think of to let Don Blas hang his Gonfalon. The logjam at the farm is somewhat by design - in the book, Sharpe does lose more than just Sgt Williams there (the most I lost in testing was two, which is a main reason why you only have to get 4 of your troops safely to Portugal). Likewise, the Cavalry/Skirmisher matchup is true to the book, but more firepower and less HP for the Skirmishers might have been better. Again, I really appreciate your time and insight - I am indeed trying to improve. I'll work on the clarity/specificity issue.