This scenario I have placed my own map script in - it should serve as a starter for other hard-to-code scenarios. I saved time as well as energy by using this method.
Prologue: The German States invade Dutch holdings in South America. You must lead them to victory!
You start with 85-95 villagers, 15-20 miners, 40k resources, 15k XP and 20 Skirmishers, 10 Dopplesoldners, 10 Czapka Uhlans, 5 War Wagons, 2 Falconets, 1 Culverin and 2 Galleons; you have 4 Town Centers and extra Towers/Outposts. There are 2 Tupi Posts, 1 Inca Post; there are 10 Trading Posts. You start with a wall, 8 Outposts and 2 Forts.
There are Objectives to complete, each with Resource Rewards.
In this scenario you cannot ransom your explorer, but you can rescue him.
Take minimum average 15 minutes to play; you have 50 minutes to win!
To play scenario place -- German-Dutch War V2 and .bak file into My Documents -- My Games -- Age of Empires III -- Scenario
Chomps 5 place into Program Files (86x) -- Steam -- Steam Apps -- Common --
Age of Empires III -- bin -- Campaign
Included .bak file
This scenario requires this HC installed, so use it!