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The Legend Map Set (updated!!)
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Author |
File Description |
murdilator |
Posted on 07/25/20 @ 12:19 PM (updated 10/19/21)
File Details |
Game Version: |
TAD |
I decided to compile all my own maps and make a map-set, especially for those who want it random!
Starting Trigger Timer added: 3 seconds before unlocking changes on map.
If you've previously downloaded this file, then copy and overwrite previous map versions in RM3 with the new.
Update October 19: Fixed Cherokee Homeland and Cree Lands: Switched additional Settlers to Pilgrims for Cherokee Homeland as Indian AI would not advance past Colonial Age, and Fixed an issue where the first Town Center in Cree Lands would spawn to far for AI to play games regularly in FFA or odd team game modes. Both maps work as they should now.
Update: Added Apache Territory, Nootka Lands, Cree Lands and Klamath Lands, Jesuit Conquest, Zapotec Coast.
From my own maps: Legend Ivory Coast, Mapuche Coast, Incan Sea, Sioux Wilderness, Cherokee Homeland, Tupi Lands, Yankee Lands, Seminole Homeland, Northern States, Sufi Coast, Comanche Highland, Huron War: And Apache Territory, Nootka Lands, Cree Lands, Klamath Lands, Jesuit Conquest, Zapotec Coast:
90-95 Villagers, 200 pop, 15-20 Miners (dedicated mining unit), 40k food, 40k wood, 40k gold, 15000 xp (16 shipments), 15000 export, 4-5 Town Centers, 5-6 Asian Towers and the earlier ones have 2-4 Dock Wagons (Sufi Coast does not have Dock Wagons). Later Maps include additional native build limit, and some a Trickle Rate of all resources.
These maps currently hold the following:
Ivory Coast: 50% larger than California, 11 Trading Posts, 2 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included, 2-3 Dock Wagons, 1 Galley
Mapuche Coast: 10 Trading Posts, 2 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included, 3-4 Dock Wagons
Incan Sea: 18 Trading Posts, 3-4 Native Posts, 4-5 Town Centers, 95-100 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included
Sioux Wilderness: 9 Trading Posts, 2-3 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included
Cherokee Homeland: 11 Trading Posts, 6 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners included
Tupi Lands: 5 Trading Posts per team, 3 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, 2-3 Dock Wagons
Yankee Lands: 6 Trading Posts per team, NO Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, 3-4 Dock Wagons
Seminole Homeland: 7 Trading Posts, 5 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, NO Dock Wagons
Northern States: 5 Trading Posts, 2 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners
Sufi Coast: 6-8 Trading Posts, 1 Native Post per player, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, 10 War Elephants, 10 War Buffalo, NO Dock Wagons
Comanche Highland: 8-10 Trading Posts, 3 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, 20 Comanche Horse Archers, Double Comanche Build Limit (20 per post)
Huron War: 6-8 Trading Posts, 3-4 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, 20 Huron Mantlets
Apache Territory: 10 Trading Posts, 2 Native Posts per player, 4-5 Town Centers, 90-95 villagers, NO Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, 20 Apache Cavalry
Nootka Lands: 8 Trading Posts, 2-3 Native Posts, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 1-2 Stable Wagons, 5-6 Towers, 15-20 Miners
Cree Lands: 8 Trading Posts, 1 Native Post per player, 4-5 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, 5-6 Towers, 15-20 Miners, 25 Cree Trackers
Klamath Lands: 7.5s Trickle, 5-7 Trading Posts, 1-2 Native Posts per player, 4 Town Centers, 100 villagers, 1-2 Mango Grove Rickshaws, NO Towers, 15-20 Miners
Jesuit Conquest: 5s Trickle, NO Trading Posts, 4 Native Posts, 4-5 Town Centers, 100 villagers, 1-2 Mango Grove Rickshaws, NO Towers, 15-20 Miners
Zapotec Coast: 5s Trickle, NO Trading Posts, 4-8 Native Posts, 4 Town Centers, 90-95 villagers, 1-2 Mango Grove Rickshaws, NO Towers, 15-20 Miners, 2 Tlaloc Canoes and 2 War Canoes
To install place in My Documents - My Games - Age of Empires III - RM3
Then press "Custom Maps" in skirmish or online mode to play.
For Random Selection select "Legend Maps" at the top of the custom map list.
This will choose from the twelve maps that are found here on this download.
In addition, Modify Protounit has allowed the following to work on the map:
On Ivory Coast, Mapuche Coast, Tupi Lands, Northern States, Seminole Homeland, Yankee Lands:
- Banks Enabled
- Mango Groves enabled
- Ninjas Enabled
- Halberdier -10 Food and Gold Cost, Ruyters -5 food, -5 gold
- Trading Post -50 Wood Cost
- Cuirassier -25 HP and -5 Gold and -5 Food Cost
- Oprichnik -25 HP and +30 Food Cost, Strelet -5s train time
- Indian Rajputs -20 wood, Mahouts -50 food and -50 wood, Gurkha -10 gold, +20 HP
- Monitor Cost decreased by 200 Gold
- Ports start the game with +50 Wood
- Tomahawks -25 food, Kanya Horsemen -25 wood, Mantlets -25 wood
- Ashigarus +10 gold, +5s train time, -1 speed, Yabusames -20 gold
- Samurai -10 food and gold, +10 HP, -1s train time
- Dog Soldiers -40s train time, Skull Knights -30s train time
- Travois -15s train time
- Medicine Men -15s train time, Warrior Priests -10s train time
- Urumi enabled for India
- Shrines -10 Build limit
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhosues +7 Build limit, Castles +5 Build limit
On Incan Sea, Cherokee Homeland, Sioux Wilderness:
- Fusiliers or Ninjas enabled
- Mango Groves Enabled
- Halb -10 Food Cost, Ruyters -5 food, -5 gold
- TP -50 Wood Cost
- Cuirassier -25 HP and -5 Gold and -5 Food Cost
- Oprichnik -25 HP and +30 Food Cost, Strelet -5s train time
- Indian Rajputs -20 wood, Mahouts -50 food and -50 wood, Gurkha -10 gold, +20 HP
- Monitor Cost decreased by 200 Gold
- Ports start the game with +50 Wood
- Tomahawks -25 food, Kanya Horsemen -25 wood, Mantlets -25 wood
- Ashigarus +10 gold, Yabusames -20 gold
- Dog Soldiers -40s train time (-35 on Sioux Wilderness), Skull Knights -30s train time
- Travois -15s train time
- Medicine Men -15s train time, Warrior Priests -10s train time
On Sufi Coast, Comanche Highland, Huron War:
- Mango Groves Enabled
- Ninjas Enabled
- Halberdier -0 Food and -10 Gold Cost (50, 60), Ruyters -5 food, -5 gold (25, 70)
- TP -50 Wood Cost(from the Asian Dynasties)
- Cuirassier -25 Base HP and -5 Gold and -5 Food Cost (475 HP, 145, 145)
- Oprichnik -25 Base HP and +30 Food Cost (225 HP; 120, 60), Strelet -5s train time (Instant with Cards)
- Indian Rajputs -15 wood (20), Mahouts -50 food, -50 wood (350, 200) and -2 population (5),
Gurkha -5 gold (45), +10 HP (125), Urumi Enabled, Flail Elephants +1 speed (5)
- Monitor Cost decreased by 200 Gold
- Portuguese start the game with +50 Wood
- Tomahawks -0 food (75), Kanya Horsemen -25 wood, Mantlets -25 wood, Forest Prowlers +10 HP (120)
- Ashigarus +10 gold (50), +5s train time, -1 speed (3.50), Yabusames -20 gold,
Samurai -10 Food and Gold (90, 90), +10 HP (240), -1s train time (44)
- Dog Soldiers -40s train time, Skull Knights -25s train time
- Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhosues +7 Build limit, Castles +5 Build limit
- Dutch +15 Settler Build Limit (65)
- Axe Riders -40 Food Cost (120)
- Town Centers +1 Build Limit (2 in Colonial, 4 in Fortress)
On Apache Territory, Nootka Lands, Cree Lands:
- Same as above
- Urumi enabled for India
- +1 Town Center Build Limit
- Fusiliers and Repentant Fusiliers enabled
On Klamath Lands, Jesuit Conquest, Zapotec Coast:
- Same as above
- Urumi not enabled for India
- Indian Rajputs -20 wood, +10 HP
- Mahouts -150 food and -25 wood, -2 Population, -5s train time
- Ashigarus +1s train time
- +2 Town Center Build Limit
- Resource Trickle 10 Food, Wood and Coin per 2 Seconds; 1 XP and 1 Export Trickle (15 per 2 seconds on Klamath Lands, 2 XP and 2 Export Trickle).
- Gates enabled for the AI
Enjoy all the maps! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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murdilator
File Author |
Posted on 08/13/20 @ 02:08 AM
These maps make for excellent NR20 Games, if you are willing to agree to No Blockade! Each player gets to Imperial, upgrades his defenses, economics and troops. Last time I played NR20 was a Post Imperial match on Legend Tupi Lands. I had Extensive Fortifications card and +7 Outpost Build Limit, plus 6 starting towers. My opponent had British Grenadiers, whilst I was Dutch. He ended up destroying my base, and I used the rivers to train units from Fluyts and I ended up winning with 200k resources left and he with 25k. He deleted most of his villagers to create a larger army.
Prior to the treaty ending, he and I built 50 additional settlers each. This all said, it was an enjoyable experience, and he admitted that the treaty was a bit too long: NR10 would have been easier (especially for the wait). I maxed 80k food, wood, gold, with 3 Trading Posts and 1 Tupi Post during the treaty time. Both he and I peaked at 3,000 score. Agree to rules, then play!
Good Gaming! |
murdilator
File Author |
Posted on 08/25/20 @ 05:45 AM
I am adding more maps to the Legend Category. These include: Apache Territory (a Yellow River variant), Nootka Lands (A fixed version of Texas), Cree Lands (a bit like Araucania). In testing, I have managed to get so far Explorers placing, Extra Units placing, Resources placing, and on Apache Territory I had to place natives near player without the villages: it wouldn't work to convert the Zen and Shaolin to Apache. On Nootka Lands I finally found out "rmImportantItem" with "avoidImportantItem2" reducing 10 to 5.0 made the difference in unit placement; also StartingUnits2 did not place all the units on the Texas-original, even with AvoidAll2 2.0, so it was important to place it with Outpost ID and remove one of the Outpost IDs from the European startup; for Asians it was TowerID and Natives WarhutID. On Cree Lands I shortened the Cliff space, which gives a larger starting room for Town Centers in FFA Mode, also I made the starting mines place better, at least so far. The FFA placement on Cree Lands I increased from 0.25, 0.25, 0.9 to 0.4, 0.4, 0.0 (which helps in larger FFA Game player placement).
On Legend Apache Territory: +10 Apache Cavalry Build Limit
On Legend Nookta Lands: +10 Nootka Clubman Build Limit
On Legend Cree Lands: +10 Cree Tracker Build Limit
These maps I hope to release by the end of this month.
[Edited on 08/25/20 @ 05:48 AM]
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HGDL v0.8.2 |
Statistics |
Downloads: | 610 |
Favorites: [] | 0 |
Size: | 189.78 KB |
Added: | 07/25/20 |
Updated: | 10/19/21 |
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