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Author File Description
File Details
Game Version: AoE3+TAD
# of Players: 6
Are you looking for a new and exciting game mode that is challenging, unique, and entertaining? Have you ever wanted to create a map of your own on Age of Empires 3, but haven't known where or how to start? Do you simply lack the time to invest in learning about RMS scripting, or scenario design?

If you answered yes to any of these questions, check out this scenario!




I have been waiting so long for something like this to arrive to Age of Empires."
-- BlazinAmmo.

[attachment=1]CreatorWars _TAD.age3Yscn[/attachment][attachment=0]CreatorWars _VANILLA.age3scn[/attachment]

How It Works
In this scenario, players work together (whether willingly, or unwillingly) to create a map for supremacy gameplay using gold to buy resource spawns. Any resources that are purchased will then spawn in random locations around the map, and a map is formed in the process. The game is divided into two phases: the buy phase, and the game phase. At the start of the game, the host decides how much starting gold to allocate to players, choosing between 60, 80 and 100 gold. Once players have finished purchasing their resources and are ready to proceed, players choose their starting locations (if they have not done so already) and then spawn in to their newly-created map and play a game of supremacy on it. The game phase of the scenario will start automatically after 10 minutes, regardless of whether there are AFK players in the game.

The randomness in this scenario will in no way allow for a truly balanced map. That said, players can collaborate with their teammates to more heavily purchase particular resources that their spawns are lacking, and as such, this game can become quite tactical.

Game Modes Available
This map is currently compatible with FFA and team-based game modes. Can be played in a 1v1, 2v2 or 3v3 format, using computer players to take the position of absent players. Teams must follow a top vs. bottom format, or the game mode will not work.

All civilizations have at least 2 decks--a land and water deck, offering a wealth of build possibilities.

Backwards Compatible
This scenario is both compatible with AOE3 Vanilla and AOE3: The Asian Dynasties Expansion. To ensure that you have decks and civ bonuses in TAD, ensure that you are playing the proper version.

Version 1.0 Features
• Unlockable Oceans
• Unlockable Trade Routes
• Buyable Cliffs
• Buyable Herds (Deer, Bison, Caribou, Elk)
• Buyable Trees (New England, Great Plains, Pampas, Caribbean, Rocky Mountains, Rocky Mountains (Snow), Great Lakes (Snow), Yukon (Snow)
• Buyable Sheep
• Buyable Coin Mines (Silver, Gold)
• Buyable Native Posts (All AOE3 Natives Available: No TAD or War Chiefs Natives)
• Buyable Fish (Salmon, Humpback Whales)
• Buyable Treasures (Random)
• Buyable FX (Rain, Snow)
• Buyable Decorative Elements (Kingfisher, Yucatan Underbrush, Texas Underbrush, Rocky Mountains Underbrush)
• And more!

Special Thanks
A huge thanks to player Enki_ for all of his help troubleshooting the map, providing deck ideas, as well as gameplay ideas. This scenario is the culmination of feedback from him and so many others--all of whom I am so grateful of. To see a full list of credit, play the map!

Feedback Welcome!
Although I have already done so much with this scenario, I acknowledge that it is far from polished, and likely still contains bugs or quality of life problems that I have yet to realize. I therefore strongly urge the community to send their feedback on this--both good and bad--so that I can improve not only the scenario, but improve my skills as a content creator. Your feedback is so valuable--thanks in advance!

Hope you enjoy! :) ~BlazinAmmo
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
murdilator I think players might need the .bak file to play on single player, they did with my scenarios. Good Concept!

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