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Author File Description
FM Arouet A large map with two intersecting trade routes, peppered with strange mountain ranges and several lakes full of fish.

Not very inventive and the map does not offer much in the way of strategy. The key is control of the center, but interesting play may occur with a military jaunt across the lakes.

My first attempt, really just an experiment with the RMS editor and some trial and error edits to familiarize myself with the code.

Edit if you like. I am open to any criticism, but keep in mind I am less than an amateur programmer. Illiterate? Dyslexic perhaps?

Enjoy.
AuthorReviews   ( All | Comments Only | Reviews Only )
ScaryLarry
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Rating: 5

Nice job on the map. Overall, it was quite enjoyable and had ample variance from one play to the next. I only play these games against the computer, for now, so I had no problems with the amount of huntable animals. However, if you decide to go back and change that... Could you please add a couple more treasures as well? 8-)

The trade routes worked very well and I'm glad they were no crashes as a couple of times I noticed the stagecoaches passing through one another.

Additional Comments:Thanks for the map
dr nefarious
Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design3.0
Detail/Accuracy3.0
Rating: 3
Good idea, badly executed. The basic map setup looks interesting, even though it suffers from the fact that it's only good for even player numbers. But the placement of objects is just terrible! Resources, treasures, fishing lakes, even trading posts - everything seems to have been placed completely random. Usually, one player/team will be at a huge advantage (or disadvantage) right from the start because of that, which makes this map completely uninteresting in my mind.
Also, the addition of outpost and barracks doesn't work for the Russians. If you want extra buildings, I recommend going with two blockhouses for the Russians and two outposts plus one barracks for everyone else, just like on the Texas map or on several custom maps. The additional buildings just don't work properly. The Russians can train single units (but no strelets) at the barracks, and the tower won't upgrade together with the blockhouses. While this might be an interesting twist in a scenario I feel it's somewhat out of place for a skirmish map.

Additional Comments:
I'd like to see an updated version which takes care of these points. As I said, I like the basic setup.

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Detail/Accuracy4.0
Statistics
Downloads:1,954
Favorites: [Who?]0
Size:4.49 KB
Added:04/24/06