Nice job on the map. Overall, it was quite enjoyable and had ample variance from one play to the next. I only play these games against the computer, for now, so I had no problems with the amount of huntable animals. However, if you decide to go back and change that... Could you please add a couple more treasures as well? 8-)
The trade routes worked very well and I'm glad they were no crashes as a couple of times I noticed the stagecoaches passing through one another.
Additional Comments:Thanks for the map
Posted on 05/02/06 @ 04:01 AM
Good idea, badly executed. The basic map setup looks interesting, even though it suffers from the fact that it's only good for even player numbers. But the placement of objects is just terrible! Resources, treasures, fishing lakes, even trading posts - everything seems to have been placed completely random. Usually, one player/team will be at a huge advantage (or disadvantage) right from the start because of that, which makes this map completely uninteresting in my mind.
Also, the addition of outpost and barracks doesn't work for the Russians. If you want extra buildings, I recommend going with two blockhouses for the Russians and two outposts plus one barracks for everyone else, just like on the Texas map or on several custom maps. The additional buildings just don't work properly. The Russians can train single units (but no strelets) at the barracks, and the tower won't upgrade together with the blockhouses. While this might be an interesting twist in a scenario I feel it's somewhat out of place for a skirmish map.
I'd like to see an updated version which takes care of these points. As I said, I like the basic setup.