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Downloads Home » Random Map Scripts » River Crossings

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River Crossings

Author File Description
RF_Gandalf River Crossings
A random map script for AOE3
by RF_Gandalf

River Crossings is a new RMS characterized by a simple central river with 1 to 4 shallows crossings, with the teams separated by the river. This setup gives another map with defensive possibilities, including the possibility of walling, or at least the use of the shallows as choke points. There are 15 different randomly chosen terrain patterns, and include appropriate rivers, forests, fauna, lighting patterns and treasures. The map uses the same 'river' and 'shallows' construct as found in the Yukon and Pampas maps, and also includes the previously unused 'Amazon River' river terrain for the 'green' terrain patterns. The map plays somewhat similar to the Highlands map for AOK.

There are 4 different patterns of Trade Routes, with variation in number and placement of the sockets. There is always one Trade Route on each side of the river. Unlike the Pampas map, the trade routes do not intersect the river and will not prevent walls to control the crossings.

There are either one or two Native American types per map; these will vary in number and are placed in a variety of fair, symmetric patterns and combinations. The natives will match the terrains loosely.

Player position and location will vary randomly, more so in a 2-player game (in a 2 player game the players are not always in a directly opposite position). There is full support for the Free-For-All play with any player number, with the players placed randomly on one of the two sides of the river.

This is another good map for coordinated teamwork in building and planning a defense, and of course, in executing an offense.

Note - you can build docks at the river crossings, but ships cannot cross the shallows. Also note that there are only a few fish in the maps that use the 'green' terrains and the 'Amazon River' construct - the Pampas River and Yukon River do not seem to take fish via a RMS script (although you can place fish in them in the Scen Editor).

To play this map, the two files (River Crossings.xs and River Crossings.xml) must be placed in the folder: My Documents\My Games\Age of Empires 3\RM. Please do not place them in the game's install folder - that will not work. When you start up a skirmish game in Single-player or Multiplayer, use the small blue 'Custom Map' button, which allows you to then select one the random maps in that My Games folder from the drop-down window. Note that the .xml file will give a map description at the startup screen.

I have enjoyed making this unique random map script. Thank you to ES for giving us the tools to do this! Hope you enjoy the map.

Feedback appreciated!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Saden50
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Rating: 5
(Insert Rating analysis here)

Additional Comments:Cool map, I like how it's like a byyou crossing not a land crossing, like the high amount of cows and treasures, and love how you put so many resources near the town centers, a few bery bushes, a dear herd, a mine, and enought trees to play for a while before running out!




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HGDL v0.8.0

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Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Statistics
Downloads:2,818
Favorites: [Who?]0
Size:18.58 KB
Added:04/30/06