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Downloads Home » Single Player Scenarios » AoE3: WW2: The Push to Berlin

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AoE3: WW2: The Push to Berlin

Author File Description
mercenary11 This is a short bonus scenario that I decided to create to let you guys play since Operation Torch Part 2 is not coming out for a long, long, long time. I hope you guys enjoy it. Read the objectives carefully and in the beginning there may be a bit of lag depending on what type of computer you have. The lag is about 10 seconds to 30 seconds long. It will go away shortly. It may come back sometime later in the game if there is an accumulation of troops.

Anyways, the instructions are fairly simple. You must save the citizens first which are approximately north of your starting position and bring them to safety to the enclosed U.S. base. There is an X on the spot where if you want you could put your TC. From then on, the instructions are fairly simple. Build tanks and train infantry and eliminate all Germans. There is more than one way to finish the objective and have fun playing this map. Enjoy it I hope :)

Any questions email or AIM me at ice12233@yahoo.com or SilverStag91.
AuthorReviews   ( All | Comments Only | Reviews Only )
RatedA
Rating
2.4
Breakdown
Playability3.0
Balance2.0
Creativity4.0
Map Design1.0
Story/Instructions2.0
Playability: 3
Well this isn't actually a HARD mission but very annoying. The units don't seem to follow your orders well in this map.

Balance: 2
Obviously its not balanced but the problem is that the Germans are outnumbering the allies like 8 to 1.

Creativity: 4
Pretty good story I guess

Map Design: 1
Worst map I've ever played on, the road makes it really hard to move units across because a lot of them have to go around a bunch of houses since there is like a 1cm opening. Also the trees makes it difficult to see whether or not u can go across.

Story/Instructions: 2
A little confusing.

Additional Comments:
U need to edit the map
Custergrant
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions4.0
Playability: 4
Seemed good to me.

Balance: 4
I thought this was pretty good, but it could be worked on a little bit.

Creativity: 5
Very creative approach. :)

Map Design: 3
As an eye-candier, I have to say that the map design wasn't your greatest point.

Story/Instructions: 4
Were a little shaky, but I got them.

Additional Comments:
Umm...was a very good scenario, considering all the problems you've had with it. :) Good job! :)
Xvash2
Rating
4.0
Breakdown
Playability4.0
Balance2.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Figuring out how to work this scenario was rather easy. It isn't the best I've seen, but it still helps get the job done, as it isn't clunky.

Balance: 2
I had trouble beating this. It took too long to get units, only to lose them in a minute. While it was a hard battle, it wasn't like we didn't have to make guys. It really slows the gameplay when you have to build units like that.

Creativity: 5
We're the first two to really take this seriously.

Map Design: 5
I think the eye candy is good by my standards, thought I'm not that good at eye candy. The layout was fine, so don't fret. But, while it didn't hurt the map design, don't make things like walled cities and forts to attack. They're out of place in the scenario.

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:

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Rating
3.5
Breakdown
Playability3.7
Balance2.7
Creativity4.7
Map Design3.0
Story/Instructions3.3
Statistics
Downloads:2,251
Favorites: [Who?]0
Size:796.84 KB
Added:05/11/06