CAMPAIGN - Roanoke 2: Mysteries of the Ones
Posted on 05/18/06 @ 09:51 PM (updated 10/06/11
Roanoke: Mysteries of the Ones
When Eleanore Dare died, Roanoke lost a great hero. Virginia Dare, Eleanore Dare's daughter, took Roanoke over into her control when all others could not. Now Virginia Dare must figure out who Jod The Ugly really is, how and why he is always just a small step ahead of her, or maybe a small step behind. This vast journey through plains, mountains, caves, ice, snow, rain, dirt, mud, oceans and other anomalies. Virginia is caught in a strange plan, with people she does not even know.. and some she does not like.. The great power of many nations will help Virginia Dare take down whatever this strange plan or happening is that is going on.
"That is the trailer of the campaign, it is about the daughter of Eleanore Dare. Virginia Dare is her daughter, she is trying to get a Tupi Cheif Daughter home(not much is told about the Tupi Cheif Daughter so pay attention to any clues) they get to a pirate base on Croatan(the new area of Roanoke started of the first Roanoke campaign) It seems New Roanoke has started laws and set up a government on Croatan, and they fight natives, go through mountains, Enclaves of Samurai, and many other places to stop the strange, and unknown man Jod The Ugly."
This campaign is long and it took a while for me to make, a long while. There are 28 scenarios, that's including the cinematics. There is a long, and great story. I hope you will have a great time experiencing the long campaign which is Roanoke 2: Mysteries of the Ones!
If any errors are found please tell me so I can correct them immediately. That is all I can say for that. Please enjoy the campaign.
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|Shaw DA MAN
Here we go again cavetown :p
Great playability, worth playing twice, which i did. :) Very good balance which I will get to. :p Level six was great, on of my favorite single level scenarios ever. Good mix of single unit RPG style playing and regular multi-unit RTS-style playing. Overall, playability: Excellent.
Good balance as well.As an example the aforementioned level six was one of the most balanced RPG style levels I've played. I appreciated the fact that I lost this and other scenarios a few times before I got the hang of it. Much more fun that way than if it's too easy. Wasn't exasperatingly hard either though. A couple levels were a little too easy but you can't complain.
Surprisingly creative, again, cavetown managed to make this campaign unique, which can be difficult when all designers are using the same editor and objects. Good job
Map Design: 5
Covered this already, but very nice map design, and interesting terrain combinations, especially toward the end. I like the wide open feel of the maps.
Good, a little hard to follow sometimes, its been a while since i played it but it was good. :p
Overall great work, one of the best campagns Ive played, despite the stinky editor. Thanks cave :)