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Downloads Home » Random Map Scripts » Nevada & Hawaii Random Maps

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Nevada & Hawaii Random Maps

Author File Description
devilzap I made these two maps with RMS Generator 2.0, from Citybuilders.com

I didn't manage to make all the Hawaiian islands, so the Hawaii map depicts only the main island and I am not sure if the Nevada map is right, but they are still very good, with circular trade routes and a diagonal one straight through the middle, with you in the middle, providing a real challenge!

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
By the way PLEASE post comments I really want to know what you guys think about these Random Maps!
dr nefarious
Map Design3.0
Rating: 3

Hawaii: 3

Dotting the map with trade posts could make for interesting gameplay, but the player placement kind of ruined the experience for me here. The player in the center has a huge advantage with his much easier access to the whole map. The opponent will have a hard time gathering even a third of the available cattle, or a decent number of trade posts, as he always has to go around the enemy base. Unevenly distributed resources, especially coin, only add to the problem.
In team games this advantage is gone, but player 1 (who always starts in the center) will be easy prey for the other team which can simply gang up on him. In a free for all game, player 1 might just as well resign right at the start!
The additional villagers present another major balance problem. Civilizations which start with fewer villagers profit much more than others, and the Dutch are almost at half their villager cap right from the start! Instead of adding a fixed number of villagers for all players you should rather double the number of starting units (including coureurs and settler wagons!) or find some other way to properly balance the start.

Nevada: 3

Nevada doesn’t have the problems with the player placement, but it retains those with the additional villagers. The main problem here, as I see it, are the limited resources (usually just a single mine somewhere, and one big herd of huntables) which tend to lead to unbalanced maps once again. If the mine is much closer to one player, he basically gets a 2000 coin head start over the other.

Both maps feature many large, empty patches of land, and bare, ugly looking cliffs. You need to work a bit on your mapping skills, try to smooth everything out a little more and make it look more natural.

Additional Comments:
Neither of these maps reminded me even remotely of the areas they are supposed to represent.

One general remark about all your maps (those four I’ve seen so far, that is): I like the way you’re experimenting with original player placement, but I think you should invest some more time to find out how to balance them. Right now, the conditions for the players are just too unmatched to make for interesting games.
File Author
Thanks for the feedback. I will try to improve my mapping skills with my upcoming maps, and try to make them more playable and enjoyable.

I am also working on an Italian civ for Aoe3 but I need some assistance, so if you could give me advice on creating civs i would greatly appreciate it!!!!

Felix Hermansson Keep in mind that maps in general are harder to balance the fewer resources there are. If you really want to create a map featuring a single gold mine, you might be better off to place it at a fixed position, e.g. at some point halfway between the players.
Map Design5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Detail/Accuracy: 5
(Insert Detail/Accuracy analysis here)

Additional Comments:

Great Maps!

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Map Design4.0
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