Hi Randomjack. I thought it was a good scenario, but it needs a few things fixed. Firstly you need to stop the screen going straight to Main Menu after victory. Instead of the You Win effect you should use the End Game effect which gives the option of looking at the postgame statistics. You shouldn’t put it in the same trigger either. With the Win message effect make a fireevent effect that activates the trigger with End Game in it. The EndGame trigger should have a 5sec timer condition.
Another problem is that it’s not possible to upgrade techs in buildings like the dock or arsenal. That’s because you’ve got a trigger which skips age2 and so ‘Not available until Age2’ shows up on most techs despite being in Age3 already. To solve this make a new Set Tech Status effect in the same trigger as your SetAge effect. Set Tech Status of ColonializeBritish to Active for Player 1.
Hope this was helpful :)
randomjack File Author
Posted on 05/22/06 @ 07:56 PM
Thank you for your help! i'll keep this in mind for other maps. Did you like it?
Posted on 05/23/06 @ 06:48 AM
Yes I liked it. But it had a few bugs. Like something happened to all those walls and towers on the island. By the time I got there they’d been wiped out already. Maybe the pirates attacked it or something? You should look at those sorts of things and spend longer fine tuning everything.
Posted on 06/04/06 @ 02:53 PM
Maybe you should fix the bugs and re-post the scenario