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Downloads Home » Recorded Games » Black Watch Kick Strategies

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Black Watch Kick Strategies

Author File Description
Conquistador34
File Details
# of Players: 2
Map Type: Texas
Map Size: Normal
Game Speed: Normal
Starting Age: Discovery
Game Type: Supremacy
Cheats Allowed: No
Player 1's Name: Beatnik Joe
Here are five games from Beatnik Joe's Black Watch strategy, located here:
http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=15,29781,0,10

The first one is a demo on slow speed vs a computer. It really shows the build order and what to do. There are four other recs versus humans.

Build Order:
1. 3 vills to hunts and 3 to food crates. Note that if animals are close enough, you do not need to herd on your first shot. Queue villagers!
2. Collect wood crates once food crates exhausted. Once done, move 1 crate collector to hunts. You now have 4 hunters total. (down from the 5 recommended in patch 1.05, due to extra food crate.)
3. Remaining crate collector must build a house. Set your TC gather point to wood. You will now begin gathering wood for a trading post.
4. All new vills go to wood until you have the 250 necessary for a trading post. Build the trading post ASAP [i]with your explorer (as he is fastest at this.) EVERYONE now moves to food, including TC gather point.
5. First card: 3 villagers
6. Stop producing villagers at 16 (down from 17 in patch 1.05) (including the ones from your card.) Eat, eat, eat. Strongly consider eating some livestock (i.e. sheep and cattle) if you feel it will speed you up here.
7. Age up as soon as you have 800 food with your chosen politician. For aggressive BWKiC, we will choose The Governor for 1 tower + 200 gold.
8. Make sure you have 100 gold before reaching colonial. If you do not, task 3-4 villagers to it until you do, then have them go back to food.
9. Queue 2 more villagers during the transition to colonial (for a total of 18.) Many thanks to Ossian for this great suggestion!
10. As soon as you hit colonial, play your 2nd card: 700 gold. Gather this gold, along with the 200 gold from aging up ASAP. Place your aggressive tower near the enemy base in a hidden spot.
11. Go to fortress. I prefer to age up with The Admiral of the Ocean Sea, who gives you 400 wood and a caravel. Queue one and only one villager to the town center. (We don't want to max our pop -- we still need to ship falconets.)
12. During the transition to fortress, place roughly 10 on food and 8 on wood, depending on your needs. Your goal: 250 wood a bit before fortress, and 1000 food shortly after that.
13. As soon as you are able, play your 3rd card: The Glorious Revolution (advanced church card.) As soon as you have 250 wood, build a church (before you hit fortress.)
14. You have now hit fortress age. You should have another shipment ready (thanks to your trading post.) Ship your 4th card: 2 Falconets.
15. Call the Black Watch from your church. Do NOT do this before you have shipped falconets. You will be over pop limit, but you can still call the Black Watch (it's magic!) Set the shipment arrival point to your aggressive tower. Also, try to get your caravel either fishing, whaling, or perhaps even harrassing for an econ boost.
16. Attack with 8 highlanders + 2 falconets (if performing aggressive BWKiC.) Optional: Research The Thin Red Line at the church for extra hitpoints at the cost of speed. Great for a defensive BWKiC, a toss-up for an aggressive BWKiC.
17. Begin pouring on military shipments of your choice while house booming at home. Keep 5 villagers on food to constantly produce from TC and build houses quick as you can! All new vills go to wood until you are no longer wish to house boom. Quick production of houses will generate XP and drive your future military shipments. Build those houses! Tune your shipments to your enemy -- 5 hussars, 11 longbowmen, 11 musketeers, and 6 grenadiers are your main choices. Research wood upgrades when you have the time.
18. From there, it's up to you! You should have a jumping economy at this point.

When attacking, you must use the highlanders to protect your falconets! They are great anti-cavalry. You will often see me goofing this in the recorded games, but do as I say, not as I do!

So good luck annd happy kicking ;)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
kilmaim
Rating
5.0
Rating: 5
(Insert Rating analysis here)

Beatnik Joe,

The last game for patch 1.06 errors out "Playback stopped because it is out of sync with the original game". Do you think upload a new version please! Anyway, love the strat! Got any new build orders for TWC?

Thanks,
Kilmaim
Laid to R3st where do you put game recordings? i have no folder for it in my aoe3 folder
II_BrooKy_II Awesome strateg.
Wouldn't it be better if you use the thin red line as soon as you reach the enemies colony? This way you wont compromise on the rush time but still recieve the health boost by the time you arrive?
xung_xong
Rating
4.0
Rating: 4
A good strategy, with main focus on the element of surprise.

Additional Comments:
I've seen the 1st demo, and the one vs Russians. I just wanted to see, how's that possible to run this strat against Russians. Well yeah, it must be a below average Russian player, just as I thought.
Whole strat is risky, but if you pull it off correctly, you end up at least with a tie.
Nice job, Conquistador34

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Rating
4.5
Statistics
Downloads:4,437
Favorites: [Who?]0
Size:1.90 MB
Added:05/28/06