Author |
File Description |
centurie |
Posted on 05/31/06 @ 10:15 AM
hi this is a mod made up of stripped down version of many other mods. all combined together to make one super mod, iv seen many people talk about how much they would like a combined mod of all the best ideas,and a few people said it could not be done, well iv done it and it works a treat. ill like to thank the people who first made some of these mods and hope they didn't mind me stripping them to bits to make this one super mod.
This is the complete list of changes that are in this mod
1/ new look control panel (GUI) adds extra icons for faster commands.
2/ added the patrol icon and command.
3/ added the guard mode icon and command.
4/ added the zoom in /out to infinity command
5/ added the rotate building while placing command.
6/ added the drummer and flag barer to the barracks.
7/ outpost build limit is now 20 instead of 7
8/ outposts are stronger can now see further and can shoot further but cost a little more.
9/ all civs now have a 40 card deck
10/ settlers now cost 0 population they still cost 100 food but you can build 99 for no pop count.
11/ settlers can now see further they won’t just stand around doing nothing after finishing that last deer, but will go to the next heard within range.
12/ infantry can now see further but shooting range is still the same. all civs.
13/ artillery can now see a lot further and shoot further this applies to all civs.
14/ fences and walls are a lot stronger, great if you like to turtle.
15/ all ranged infantry automatically stand ground while shooting.
16/ all artillery from all civs now cost half in pop than they did, so in affect you now can have twice as much.
17/ new attack sound has been added it’s a lot quieter .
please make sure that you uncheck the minimize
ui box under your aoe3 game settings before starting a new game with this mod.the new control panel will automaticly minimize when the game starts.not doing this will result in corrupt images
these changes in effect will give you an approx population limit of between 350-400.
Remember settlers cost no pop and all civs arty cost half as much pop.
With all these changes it is better to play this mod on the large to very big 10x maps.
Ill be including these maps with this mod.
Centurie
PS IT IS VERY IMPORTANT THAT YOU HAVE THE MINIMIZE UI OPTION
UNCHECKED IN YOUR AOE3 GAME OPTIONS BEFORE PLAYING THIS MOD, OR THE NEW FEATURES WILL NOT DISPLAY PROPERLY.
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Author | Comments ( All | Comments Only | Reviews Only ) |
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centurie
File Author |
Posted on 06/17/06 @ 04:08 PM
hi spike
iv never played as the russians myself. and have never had them just resign. ill look into it and get back to you.iv not heard of anyone else having this problem but leave it with me and ill see if there is a problem.
centurie |
SpikedMcGrath |
Posted on 06/18/06 @ 07:54 AM
Yay, thanks. |
centurie
File Author |
Posted on 06/19/06 @ 06:13 AM
hi spiked
iv sorted out the problem about the russians.
because the russians build settlers in batches and use the blockhouses you need to have at least a 1 pop count.so if you want russians in the game you will have to modify the proto.XML file, its easy to do but it will mean that all settlers from all civs will cost 1 pop count,the same as in the original game. here is what you need to do.
go into your install directory and open up the DATA folder, look for a file called proto.XML and open it with notepad.once opend click on edit at the top left and then click on find. in the box type the word SETTLER then keep pressing the enter key untill it highlights "name settler". now look down the list untill you see populationcount.
it will be the third or forth line from the top,
and change the 0 for a 1.
then just exit the file. it will ask you if you want to save the changes, just click yes.
well thats it, if you have any probs give me a shout.
remember that afet doing this all civs settlers will now cost 1 pop.
centurie
[Edited on 06/19/06 @ 06:21 AM]
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SpikedMcGrath |
Posted on 06/19/06 @ 10:09 AM
Allright, cheers centeurie |
kevinknot |
Posted on 06/22/06 @ 08:29 AM
This looks great. But about the number of houses or population.
Where can you change that?
Or like change the fort shipment in infinit like 300food,wood or coin.
Or outpost maximum change.
I looked in proto and stuff but i didn't find a thing.
Can you help me,plz? |
kevinknot |
Posted on 06/23/06 @ 05:16 AM
Plz answer ass fast you can. |
DrIstvaan |
Posted on 06/23/06 @ 10:29 AM
AFAIK, the pop limit can't be elevated over 200 as it is kinda hard-coded. The number of houses is set in the proto.xml file. I'm not sure, but I think cards are stored in techtree.xml.[Edited on 06/23/06 @ 10:31 AM]
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kevinknot |
Posted on 06/23/06 @ 03:29 PM
I cannot find it who knows the specific location??? |
DrIstvaan |
Posted on 06/24/06 @ 06:48 AM
As for the House, it has a unit ID of 221, and the max number is in the BuildLimit string.
I was wrong, Shipments are controlled by strings in files homecitycivilizationname.xml files (ex. homecitybritish.xml). These aren't there automatically, but you can extract them from data.bar and datap.bar to your Data directory. The only thing you'll need is AOE3Ed, which is to be found at http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,23622,,all. Then, in the homecitycivname.xml file, there are strings for every Shipment. Set maxcount to -1 to set to infinite.[Edited on 06/24/06 @ 07:38 AM]
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kevinknot |
Posted on 06/25/06 @ 05:01 AM
I added you on my msn DrIstvaan can you send me the file with unlimited stuff...?[Edited on 06/25/06 @ 05:06 AM]
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