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Downloads Home » Modpacks » Unit Upgrades Modpack v1.0

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Unit Upgrades Modpack v1.0

Author File Description
Imperiosus Note: Invisible Ruyter and merc bug has just been fixed, please redownload. I think those are the last of the bugs.

Update v1.0: fixed all known bugs, made some subtle additions, added new decals (selection circles) specifically for native unit all improved the installer, all with some help from Kastor. First "official" release.

Update v0.3: now includes custom textures for imperial man-o-war and imperial monitor. Also added exclusive designs for ottoman ships' sails, since they originally had Christian symbols like the other civs (and the Ottomans were most obviously not Christian).
Also, now uses easy-to-use installer, and all mod files are placed into a single file (art.bar), courtesy of Kastor.

Update v0.21: added custom hat textures for imperial musketeer and imperial grenadier. Further improved rodelero shield textures.

Update v0.2: now includes custom textures for dragoon, musketeer, rodelero, dopplesoldner, and grenadier, making this modpack all-inclusive. Also includes minor bug fixes.

To me, one of the main standing dissappointments of AOE3 was the fact that most units do not change with all their mainline upgrades.
Xentelian put out a great modpack (http://68.147.72.252/index.html) to change all this.
I decided to improve this, with his permission, by upgrading the artillery and several other units, like the Besteiro. I then expanded the modpack further by creating custom textures for every unit that did not upgrade completely.
Kastor (http://napoleonic-era.net) then offered to contribute with to this with some bonus material and helped vastly to publicize it.

Here is a thorough list of the changes of the units in this modpack:


Abus Gun - Custom made textures. Weapon itself upgrades as follows: Veteran - Black Barrel, Guard - Bronze Barrel, Imperial - Steel Barrel with stained wood and gold trim

Cassador - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age. Guard (now Imperial) Cassador now wears backpack (as ES may have intended)

Cavalry Archer - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Cossack - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Crossbowman - "Besteiros" upgrade gives the Crossbowman the unused "Imperial Crossbowman" texture

Cuirassier - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Culverin - Custom made textures. Weapon itself upgrades as follows: Base - Greyer Barrel, Royale - Standard Texture, Imperial - Brass barrel with stained wood cart

Dopplesoldner - Created custom made imperial texture. Imperial texture has gold trim (including the hat, with ridges that alternate between team color and gold to now fit the unit portrait), cross on breastplate, and Germany's famous Iron Cross on cape

Dragoon - Created custom made imperial texture. Imperial texture has gold trim, a more modern and elegant dragoon helmet, black plume, black boots, and a black leather side pouch

Falconet - Custom made textures. Weapon itself upgrades as follows: Field Gun - Bronze Barrel, Imperial - Steel Barrel with stained wood cart

Frigate - Created custom made imperial texture. Imperial Man-o-War texture replaces all instances of the existing cross patteé with the Jersusalem cross, thus adding four smaller crosses between the arms of the main one. The ship's wood is stained, white colors made more pronounced, golden edged portholes, steel broadside and deck cannons (like imperial falconet and cannon).
- Created custom made exclusive Ottoman textures. Figate texture replaces the Christian cross on sails with the star and crescent of Islam and the Ottoman Empire, and Imperial Man-o-War texture bears the seal of the Sultan's Imperial Navy (smaller star and crescent encircled by a large sun-like burst).

Great Bombard - Custom made textures. Imperial Bombard receives a deep bronze barrel and stained wood cart

Grenadier - Created custom made imperial texture. Imperial texture has redesigned torso layout, artillery design on pants, grenadier badge on baggage and hat plate, black boots, black backpack, gold epaulettes on shoulders, and black bearskin hat with gold tassle

Halberdier - Inserted unused missing Imperial upgrade

Heavy Cannon - Custom made textures. Imperial Cannon receives a shinier gunmetal steel barrel and stained wood cart

Hussar - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Janissary - Inserted unused missing Guard upgrade and moved existing guard upgrade to the Imperial level

Lancer - Inserted unused missing Imperial upgrade and replaced base unit with unused "Age 1" texture (Lancers initially had no body upgrades)

Longbowman - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Monitor - Created custom made imperial texture. Imperial Monitor texture has a single, large, elaborate fleur-de-lis on its main sail and a smaller one on the sail above. The ship's wood is stained, white colors made more pronounced, golden edged portholes, steel mortar (like imperial howitzer).
- Created custom made exclusive Ottoman textures. Monitor texture replaces the Christian fleur-de-lis on sails with the tughra (calligraphic seal) of Suleiman the Magnificent, and Imperial Monitor texture bears the sacred Islamic sword "Zulfiqar" on its main sail.

Mortar - Custom made textures. Weapon itself upgrades as follows: Howitzer - Bronze Barrel, Imperial - Steel Barrel with stained wood platform, unrusted metal and no dents

Musketeer - Created custom made imperial texture. Imperial texture has red sash, a belt, additional baggage straps, black pants covering boots with a gold pinstripe down the side, larger rank insignia, and various gold trim

Oprichnick - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Organ Gun - Custom made textures. Weapon itself upgrades as follows: Rabauld - Bronze Barrels with bronzish wheels (looks more like "upgrade to rabaulds" icon), Imperial - Steel Barrels with black and white painted wheels and stained wood cart

Pikeman - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Rocket - Custom made textures. Imperial Rocket recieves brushed-steel colored rockets with stained wood cart. Rocket projectile was modified to reflect this change

Rodelero - Created custom made imperial texture. Inserted custom espada level shield, which is team colored. Imperial texture has black sleeves, black boots, gold trim, and grid-patterned pants

Ruyter - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Skirmisher - Inserted unused missing Imperial upgrade

Spahi - Includes full line of unused upgrades now. The Spahi you know is now the Guard/Industrial Age Spahi

Strelet - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Uhlan - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

War Wagon - Created custom made imperial texture. Imperial War Wagon now has brass window plates, stained wood, and shinier wheels


This modpack is ESO friendly and all custom textures were made with proper function and historical accuracy in mind, so do not be afraid to make this mod a permanent part of your gaming experience.

If there is any particular change you do not like, or if you have any suggestions whatsoever, by all means comment on it here, and I'll do my best to act on them.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Imperiosus
File Author
Drop the two folders into the art folder, which should be in the game's main directory. It's in the readme, I believe.
xentelian Matt, just wanted to say what a wicked job you did completing the imperial upgrades publicly.
xentelian
Rating
5.0
Breakdown
Playability5.0
Creativity0.0
Art and Sound0.0
Installation/Instructions0.0
Story/Description0.0
Rating: 5

Excellent job finishing off the last of the imperial upgrades Matt!
irish_legend8
Rating
5.0
Breakdown
Playability5.0
Creativity0.0
Art and Sound0.0
Installation/Instructions0.0
Story/Description0.0
Rating: 5
makes the game look much better and you did some great texturing

Additional Comments:
did you use gimp for the texturing
Imperiosus
File Author
Actually, I used Photoshop for all the texturing. Photoshop and a large amount of time and thought. I've never heard of Gimp before until I saw it mentioned in the modding section recently (although something tells me I really should know more about it by now).
Ultra_9000
Rating
5.0
Breakdown
Playability5.0
Creativity0.0
Art and Sound0.0
Installation/Instructions0.0
Story/Description0.0
I've downloaded this mod and the xentelian's one but now i don't know which one to use... I've noticed that xentelian's has a few more KBs but i've also noticed that the musketeer texture,for example, in this mod is much better. So why is xentelian's mod bigger? If you are doing the same thing and including each other's work in your mods why don't you make a single version? It would be much easier for us.

Anyway, this mod is very nice and either your version or xentelian's one, I'm gonna use it everytime I play. I hope in the future you extend this mod to the Imperial men o war and Imperial Monitor and other ships. Keep on the good work.

[Edited on 06/29/06 @ 08:40 AM]

sumkid Rating: 5
Nice

Very nice :)

[Rating removed - check out the rating guidelines before rating a file]
~ Kastor

[Edited on 09/01/06 @ 08:15 PM]

ARGARETHM How do you change textures?
Imperiosus
File Author
Ultra_9000: The only way Xentelian's and my modpack are different is anything we disagreed on. This is merely the different original musketeers as you noticed and the fact that his pikes don't get the wide-brimmed helmet for imperial (they keep the feathered one). If you wanted my opinion, mine is better, if you wanted his, his is better, it is that simple.

By the way...Imperial Man-o-War and Imperial Monitor...I never actually considered retexturing those units. It completely slipped my mind. Well, now I have something to add...thank you tremendously for your idea. I'll get to work on that right away...

ARGARETHM: If you wish to edit textures yourself (it takes a lot of time to do it right, if you're doing something big), go to Xentelian's site and download the "Modding Tool." With that program, use the AOE3ED executable to view and extract art (.ddt) from the game's art/art*.bar files straight into your Age of Empires III folder. Use the FileConverter to convert those .dtt's into .tga's (targa). Now you can edit the targas with Photoshop or Gimp, but you must convert them back to .ddt to see results. It is rather complicated, but, trust me, if you seriously want to edit textures (and have Photoshop or Gimp), you'll figure it out easily.

[Edited on 07/02/06 @ 01:21 AM]

bobbbo ob
Rating
5.0
Breakdown
Playability5.0
Creativity0.0
Art and Sound0.0
Installation/Instructions0.0
Story/Description0.0
I just looked at this and it is very nice.I'm going to use some of these in my Mods (mainly the Artillery textures) and give full credit, if that is Ok.
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HGDL v0.8.0

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Rating
5.0
Breakdown
Playability5.0
Creativity1.3
Art and Sound1.2
Installation/Instructions1.3
Story/Description1.3
Statistics
Downloads:10,309
Favorites: [Who?]8
Size:1.76 MB
Added:06/08/06
Updated:07/10/06