Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Modpacks
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Modpacks » Unit Upgrades Modpack v1.0

Download File Post Review Post Comment

Unit Upgrades Modpack v1.0

Author File Description
Imperiosus Note: Invisible Ruyter and merc bug has just been fixed, please redownload. I think those are the last of the bugs.

Update v1.0: fixed all known bugs, made some subtle additions, added new decals (selection circles) specifically for native unit all improved the installer, all with some help from Kastor. First "official" release.

Update v0.3: now includes custom textures for imperial man-o-war and imperial monitor. Also added exclusive designs for ottoman ships' sails, since they originally had Christian symbols like the other civs (and the Ottomans were most obviously not Christian).
Also, now uses easy-to-use installer, and all mod files are placed into a single file (art.bar), courtesy of Kastor.

Update v0.21: added custom hat textures for imperial musketeer and imperial grenadier. Further improved rodelero shield textures.

Update v0.2: now includes custom textures for dragoon, musketeer, rodelero, dopplesoldner, and grenadier, making this modpack all-inclusive. Also includes minor bug fixes.

To me, one of the main standing dissappointments of AOE3 was the fact that most units do not change with all their mainline upgrades.
Xentelian put out a great modpack (http://68.147.72.252/index.html) to change all this.
I decided to improve this, with his permission, by upgrading the artillery and several other units, like the Besteiro. I then expanded the modpack further by creating custom textures for every unit that did not upgrade completely.
Kastor (http://napoleonic-era.net) then offered to contribute with to this with some bonus material and helped vastly to publicize it.

Here is a thorough list of the changes of the units in this modpack:


Abus Gun - Custom made textures. Weapon itself upgrades as follows: Veteran - Black Barrel, Guard - Bronze Barrel, Imperial - Steel Barrel with stained wood and gold trim

Cassador - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age. Guard (now Imperial) Cassador now wears backpack (as ES may have intended)

Cavalry Archer - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Cossack - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Crossbowman - "Besteiros" upgrade gives the Crossbowman the unused "Imperial Crossbowman" texture

Cuirassier - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Culverin - Custom made textures. Weapon itself upgrades as follows: Base - Greyer Barrel, Royale - Standard Texture, Imperial - Brass barrel with stained wood cart

Dopplesoldner - Created custom made imperial texture. Imperial texture has gold trim (including the hat, with ridges that alternate between team color and gold to now fit the unit portrait), cross on breastplate, and Germany's famous Iron Cross on cape

Dragoon - Created custom made imperial texture. Imperial texture has gold trim, a more modern and elegant dragoon helmet, black plume, black boots, and a black leather side pouch

Falconet - Custom made textures. Weapon itself upgrades as follows: Field Gun - Bronze Barrel, Imperial - Steel Barrel with stained wood cart

Frigate - Created custom made imperial texture. Imperial Man-o-War texture replaces all instances of the existing cross patteé with the Jersusalem cross, thus adding four smaller crosses between the arms of the main one. The ship's wood is stained, white colors made more pronounced, golden edged portholes, steel broadside and deck cannons (like imperial falconet and cannon).
- Created custom made exclusive Ottoman textures. Figate texture replaces the Christian cross on sails with the star and crescent of Islam and the Ottoman Empire, and Imperial Man-o-War texture bears the seal of the Sultan's Imperial Navy (smaller star and crescent encircled by a large sun-like burst).

Great Bombard - Custom made textures. Imperial Bombard receives a deep bronze barrel and stained wood cart

Grenadier - Created custom made imperial texture. Imperial texture has redesigned torso layout, artillery design on pants, grenadier badge on baggage and hat plate, black boots, black backpack, gold epaulettes on shoulders, and black bearskin hat with gold tassle

Halberdier - Inserted unused missing Imperial upgrade

Heavy Cannon - Custom made textures. Imperial Cannon receives a shinier gunmetal steel barrel and stained wood cart

Hussar - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Janissary - Inserted unused missing Guard upgrade and moved existing guard upgrade to the Imperial level

Lancer - Inserted unused missing Imperial upgrade and replaced base unit with unused "Age 1" texture (Lancers initially had no body upgrades)

Longbowman - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Monitor - Created custom made imperial texture. Imperial Monitor texture has a single, large, elaborate fleur-de-lis on its main sail and a smaller one on the sail above. The ship's wood is stained, white colors made more pronounced, golden edged portholes, steel mortar (like imperial howitzer).
- Created custom made exclusive Ottoman textures. Monitor texture replaces the Christian fleur-de-lis on sails with the tughra (calligraphic seal) of Suleiman the Magnificent, and Imperial Monitor texture bears the sacred Islamic sword "Zulfiqar" on its main sail.

Mortar - Custom made textures. Weapon itself upgrades as follows: Howitzer - Bronze Barrel, Imperial - Steel Barrel with stained wood platform, unrusted metal and no dents

Musketeer - Created custom made imperial texture. Imperial texture has red sash, a belt, additional baggage straps, black pants covering boots with a gold pinstripe down the side, larger rank insignia, and various gold trim

Oprichnick - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Organ Gun - Custom made textures. Weapon itself upgrades as follows: Rabauld - Bronze Barrels with bronzish wheels (looks more like "upgrade to rabaulds" icon), Imperial - Steel Barrels with black and white painted wheels and stained wood cart

Pikeman - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Rocket - Custom made textures. Imperial Rocket recieves brushed-steel colored rockets with stained wood cart. Rocket projectile was modified to reflect this change

Rodelero - Created custom made imperial texture. Inserted custom espada level shield, which is team colored. Imperial texture has black sleeves, black boots, gold trim, and grid-patterned pants

Ruyter - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Skirmisher - Inserted unused missing Imperial upgrade

Spahi - Includes full line of unused upgrades now. The Spahi you know is now the Guard/Industrial Age Spahi

Strelet - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

Uhlan - Replaced base unit with unused "Age 1" texture, and bumped up all other textures by one age to have a change for the Imperial Age

War Wagon - Created custom made imperial texture. Imperial War Wagon now has brass window plates, stained wood, and shinier wheels


This modpack is ESO friendly and all custom textures were made with proper function and historical accuracy in mind, so do not be afraid to make this mod a permanent part of your gaming experience.

If there is any particular change you do not like, or if you have any suggestions whatsoever, by all means comment on it here, and I'll do my best to act on them.
Pages: « First « 1 2 [3] 4 5 6 7 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Imperiosus
File Author
That is fine with me too. I'm happy to see this spread into other mods.

By the way, I'm working on the new update, which will add new textures for the Imperial Man-o-War and Imperial Monitor (they're coming out very well right now). It should be out within a few days...

Edit: the ship upgrade is done now as well. Check out the new installer too.

[Edited on 07/04/06 @ 02:29 AM]

Braenn I've played 2 games on ESO with this mod but I went OOS twice

Now, I normally never go OSS and both of these games were against different people so I can only assume it was this mod causing it

And also, How do I uninstall?

PS: Mod's great, I'll try a few more games and see if I go OOS again


OOS = Out of sync by the way :)

[Edited on 07/10/06 @ 01:31 PM]

lavamancer20 i agree, i also oos'd today, if this is the problem then uhoh, i really like it, and i hope it doesnt cause oos, if it does, i hope it can be fixed

my guess is that it's caused by the graphics being different for the players, but thats just my thoughts, and i know nothing about modding ;)

[Edited on 07/10/06 @ 01:47 PM]

KaSt0r We are very sorry about the fact it caused OOS. But we fixed it now. Please tell us if you get OOS again and tell us the units you used at that time.

It cause OOS because the mercenaries had changed animations and we didn't exclude them. This is fixed now.

Sorry for the trouble again,
Kastor
Imperiosus
File Author
Wow, we're really sorry about that, we originally tried to add new unit animations, but I was the first to discover the OOS because of them. Appearently, textures and models can be changed online, just not animations...

After the release, Kastor forgot to delete all of these animations (mercs still had them) and thus, this is the bug you were having. It's a very good thing you and others told us this. Please download this modpack again, and, if you still have a problem, tell us as soon as possible.

I feel just as frustrated about all this as you do.

Edit: Well look at that, Kastor, you beat me to it...

[Edited on 07/10/06 @ 03:03 PM]

lavamancer20
Rating
5.0
Breakdown
Playability5.0
Creativity0.0
Art and Sound0.0
Installation/Instructions0.0
Story/Description0.0
Rating: 5
perfect now that this oos problem has been fixed, keep up the great work

Additional Comments:thanks for the awesome detailing
Cheruscan I found a BUG in the MOD when using Naval Units.

Frigates and Monitors have "Ottoman Insignia" on their sails untill they are upgraded. British and French ships are confirmed but probably all of them do.

Must be connected to the change made in the Ottoman Sails.

I have also downloaded the AI that allows the computer to build a navy on custom RMS. I don't think the problem is connected to that.

[Edited on 07/11/06 @ 04:31 PM]

xcadet this is cool, but how do i uninstall it, and bobbos how the hell do u unistall urs now the game is crc mismatch, i uninstalled the game and everything but its still there

thanks

[Edited on 07/11/06 @ 12:18 PM]

KaSt0r make a thread in modding forums... ;)
xcadet no i fidured it out, but i had to uninstall my game and delete the folders manuelly
Pages: « First « 1 2 [3] 4 5 6 7 » Last »

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
5.0
Breakdown
Playability5.0
Creativity1.3
Art and Sound1.2
Installation/Instructions1.3
Story/Description1.3
Statistics
Downloads:10,309
Favorites: [Who?]8
Size:1.76 MB
Added:06/08/06
Updated:07/10/06