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Downloads Home » Single Player Scenarios » Siege of Fort Niagara

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Siege of Fort Niagara

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File Details
Game Version: AoE3
This scenario depicts the English siege of French-occupied Fort Niagara in 1759. This scenario will be as historically correct as I can manage.


Situated on the shores of Lake Ontario, Fort Niagara was protected by extensive, European-style earthen outworks: a glacis, ditch, and a covered way stretching across the peninsula and screening the castle and other buildings within the ramparts.

As the British gathered forces at Oswego, the Iroquois formed a military alliance with the British, hoping to weaken the French position in the Ohio.

On July 10, 1759, Brigadier General John Prideaux laid siege to Niagara. The defence of the fort was lead by Captain Pierre Pouchot. If Niagara fell, the French would lose their portage route to Lake Erie.

Scenario Information:

-You assume the role of the British besiegeing force.
-You are assisted by the Iroquois.
-You must finish the trench system in order for your mortars to come within range of Niagara's outworks.

Geographic Information:

-Fort Niagara is located on high ground, and is protected by three outworks and a main bastion. The French have cannons and many defenders on the walls, so storming the fort soley with infantry is not a viable option. You will need to use your howitzers to bring the defences down.
-Your siege trenches border Lake Ontario.
-The portage road runs along the shore of the Niagara River.

Primary Objectives:

-Bring the General to the center of the fort.


-Ration system: You have a stockpile of food that decreases every so often, symbolizing feeding your troops. To replenish your rations, you must take out and capture various French buildings/control points that are around the map. If you run out of food, you will lose your ability to fight.

-Soldier Mortality: Your soldiers die with a few hits from a bullet, and are massacred by artillery fire.

-Realistic Terrain: Your men are unable to climb steep slopes, so be careful where you position them.

-Control Points: Capturing certain areas will improve your strategic position or reward you with food supplies.

-Compact Formations: Formations are now smaller, resembling historical battallions. Artillery is more effective against infantry, so watch your men carefully.

-Random Variation: Small components in the map have random choices, to keep the player entertained and to make every game different.

Special Thanks to my playtesters, Pepsidude and cat.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
A 5 for Playability. The Balance is a bit skewed in the favour of the British, so only a 3. For Creativity I'll give you a 4. None of it was original, but of course it was a historical battle, so I'll give you a 4 for sticking to the facts (besides Pepsi.) A 4 for Map Design (most of the map was pretty boring, but the detail invested in the British camp and Fort Niagara itself more than makes up for it. One note about the Iroquois village: I sincerely doubt they laid them out with a Main Street.) For Story/Instructions I give a 4 as well, because the main story was good but there wasn't much of it.

All I can say is:
The fort is yours.
Map Design4.0
Playability: 5
It was really fun. I liked it. I still think you could've done more with the Easter Eggs, though.

Balance: 5
It wasn't too hard nor too easy.

Creativity: 4
The trench diggers/hotwizer thing was original, and all those special rules you made were also original. But the idea wasn't completely original: it was from history

Map Design: 4
All the Easter Eggs, food buildings, terrain blocks, the trench, etc. were good.

Story/Instructions: 3
I had to come back here to get the instructions. I died and didn't understand why until I re4ad the food thing.

Additional Comments: It was an overal fun scenario.

[Edited on 06/26/06 @ 02:59 PM]

Map Design5.0
Playability: 3
Playable on all accounts, however the game got boring real fast, first wait for the miner to get through, then bomb a wall off, send my culv to eliminate the muskets and cannons, send my hussar to scout, culv down the last gate which took forever, send my muskets in to create a diversion (getting slaughtered) and sending my officer to the fort to win. The Iroquois also did nothing to aid in my fight, the enemy sent grenadiers to bomb my base which was useless to me, and they occasionally walked into my formation, and retreat causing me no damage. Lastly the 100 1 hip minutemen I got as reinforcements were worth nill, they served as cannon fodder.

Balance: 2
Horrible balance, muskets were ridiculously slow, easy to kill and served as fast meat shields, the hussars as super strong scout, the cannons as a massive far range units with outstanding kills. I captured a flag, got muskets sent at me... then i captured another and got tons of 200 hip minute men sent at me.

Creativity: 4
Never seen an aoe3 scen that makes u control groups of units instead of a single one, however they do stray out of formation and get killed, and always being in a formation makes them easy targets to cannons and grenadiers.

Map Design: 5
Nice amount of eye candy, and I liked the way u put structures making them look like new ones such as the trading post, and farmhouse. However i do have a question, why did you place two destroyable Inca temples under the waterfall?

Story/Instructions: 2
Simple instructions, bring your officer to the fort to win. However it didn't explain about the flags, I took them and I got attacked, no positive there. Also what was the point of me taking the dock, I didn't get any benefit from there either

Additional Comments:
Overall a creative scenario with many faults, I hope you fix the many issues and add many new features to it.

[Edited on 10/16/08 @ 08:05 PM]

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