Game objective: Stay alive and defeat the mexican onslaught. To win, you must level the 7 mexican cities. Your only hope is to defend the fort.
(Updated file 10/11 for difficulty level & Homies Canon) - r4
(updated AI script 10/17 for improved computer economies) - r5
(updated 12/10 to prevent human early rush) - r7
Although lacking some of the correct history, it's a fun scenario. I just went to San Antonio and I must say the alamo is very impressive and interesting. Would you like to join Lucky-Zion Designs? Check out our forums here -
reckon it's a very good scenario,but how do you change the difficulty level in Alamo?...Thanx.
[Edited on 12/06/05 @ 06:45 AM]
Higgs File Author
Posted on 12/10/05 @ 12:08 AM
Thanks for all the comments, people.
To change the difficulty level, you will have to open it in the editor and play it from there after selecting the level you want.
I just played the game again and found all the triggers to be working fine. Its that last enemy that is sometimes the hardest to find. I build up tons of gold and buy the upgrade from the capitol. It lets you see all the enemies.
There are quite a few similarities between this and the real Alamo. For one, the texans lost because the mexicans took over one of the main cannons at the fort entrance and turned it on the texans...same as the game here...so protect those cannons.
The funnest part of this game for me is pointing the cannons right in the middle of 30 mexicans. When the round hits, 15 bodies scatter...ok, I need to get a life.
Have fun!
[Edited on 12/10/05 @ 12:15 AM]
wj_webhog
Posted on 12/10/05 @ 05:11 AM
This was the first scenario I played before even trying campaign... I lasted one hour...
The second time I tried was after completing the campaigns, and discovering that you could capture the guns...
So it isn't actually so hard since you can rush with your first trops to capture two of the guns at the entrance side of your fort. As soon as you can just build walls around them and a barrack or two, you will never lose... and if you did so you probably also already terminated two of your enemies...
The 3rd and 4th canons are then not so hard to capture!
Suggested improvements: maybe reduce the enemies to 4, having one per canon, and build small fortifications around each canon so that it's not possible to rush!
Higgs File Author
Posted on 12/10/05 @ 12:52 PM
Good comment webhog...
Ill make this improvement. Silly me...I hadnt thought of rushing the cannons in the first minute of the game :)
RatedA
Posted on 05/27/06 @ 06:19 PM
Hey for some reason when I played this the Mexicans never attacked because their wagons never transformed into town centers.
Can anyone help?