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Computer Battles

Author File Description
Midd I created this Scenario for myself as a guide to help understand the proper actions on quick Aging.

In this Scenario you watch as Player 3, who cannot be defeated and have LOS on both Computer Players. The main point being to help myself become a better rusher.

While this sadly is missing one important area (Decks and Home City Shipments) you can get an idea of which cards the computer sends out by watching what comes from their Town Center.

However, this has still helped me greatly and thought it may for others as well.

Scenario made on Aoe3 1.07 build.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
AOEnowandthen Good Job and interesting idea. I have two suggestions.
1) add the option for the user to change difficulty levels. ( the Age of wiki has details about adding the difficulty trigger option to the editor).
2) You can allow the user to view home cities and cards by using the Set Player Active trigger and letting the user change to any player in the game at will. Use a unique unit controlled by the user. Enclose it and three goal objects within a 4 walled enclosure. (actually, the walls themselves might serve as objects) The user can become any of the three players in the game by moving the unique unit to the appropriate object. Since the AI continues to function, it will try to move the unique unit, thus the walls are necessary. You only need two triggers for each player number. You can make one set, and then use to make the other two, going back to change player numbers and trigger names as desired. Here is a set to change to player one:
Trigger_inarea1: set active and loop
Condition: units in area (user unique unit)
-owned by player1
units in area (user unique unit)
-owned by player 2
units in area (user unique unit)
-owned by player3
Set to .
Effect: fire event(Trigger_changeto1)
The first trigger checks if the unique unit is in the area regardless of which player owns it.
Trigger_changeto1: set inactive
Condition: always
Effect: Player set active(player 1)
Effect: Convert (the unique unit to the
-new player number)
The second trigger changes the active player to player 1, and converts the unique unit as well.
Adding these changes would make this a more useful tool than the editors function, which only allows the testing of one player at a time.
AOEnowandthen I made the mistake of using angle brackets in my posted comment, so my previous post had some words left out.
You can use copy function to duplicate the triggers.
The conditions for the first trigger should be set to OR.
tayman55 i hope it helps me because i'm not very good at rushing

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HGDL v0.8.0

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Statistics
Downloads:653
Favorites: [Who?]0
Size:365.12 KB
Added:07/15/06