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Author |
File Description |
sziggi |
Posted on 08/12/06 @ 12:45 PM (updated 07/09/09)
File Details |
Game Version: |
AoE3 |
August 1707, at the request of the Governor de Vaudreuil, Castin with 150 of his brave Defeat the British at PortRoyal.
Defend a large fort, Fort PortRoyal, for 30 min. Choreographed attacks make for new and different strategies. Also a chance to fight with Boneguard and fireships.
Readme, for install and drydock art included. No mods necessary.
Search "Pentagoet" at Heaven's Games Age of Empires, Scenario desing forums, for more on this title.
version 2.1 new attack fix and ballance
running patch 1.08
Thanks for supporting s.d.
sziggi@hotmail.com |
Author | Comments ( All | Comments Only | Reviews Only ) |
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PureAlbino |
Posted on 08/12/06 @ 04:16 PM
Sziggi’s understanding of the editor is once again revealed in this exciting scenario. The cinematics are an amazing element of his work which make PortRoyal that much more striking to play. The fort itself is very well designed with rotated walls creating innovative earthworks around the main structure. There are many more elements which are very impressive but you’ll see those for yourselves. Right from the very first enemy landing to the very final battle this is great fun. Nicely done Sziggi.
p.s. It’s a little more exciting than ‘Defend a large fort’
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sziggi
File Author |
Posted on 08/25/06 @ 09:20 AM
Very nice review. Dose seem that in each scn requires its own set of tricks. Wanted to post my attack system in the sd forum, yet by the time I finished was less than impressed with it. The enemy did seem to have an inherint tendency to engage forward targets yet seemed the more I directed them the less of this I got. With one trigger pegging the players towncenter and moving units with the "attack now" on, you should get most of what you need, beyond this is alittle more complicated. Yet had I had better conditions for choosing the ground to fight on would have been nice. Next time:) Allrighty cya.[Edited on 08/25/06 @ 09:22 AM]
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sziggi
File Author |
Posted on 08/30/06 @ 09:37 AM
Hi Moshe, thanks for the review, very nicely thought out. Bottom line is your right, this scenario is up for a rework, the enemy advance being foremost in this next ver. Would like to offer a few things to make, play a little easier so these next few lines will relate to that so if you’re not wanting a spoiler than skip it. The first few moments are some of the heaviest attack so we’ll make a few moves right off. First the “Fixed Gun” strat is really just to deny this weapon to the enemy so your ground force is out the door to make its first stand there. I hold back my “Knock Out” units and “Bone Guard” and move the closest cannon up to the outer fortification and a few in the southern corner, out the door. Most of this I lose, yet this gives me time to get the first “Cart” out the door and hold it up just out side the truck camp, (till I'm broke). I get “Castin” (John) and build a trade post and move his “Native Villagers” to the goldmines, and move him around outside the fort. Now you’re at population, but if you go to the Post that is called “cannon” and the signal fires also named you can get some coureur bois and get them out in to the woods in front of the fort.
These moves should put you in good standing to claim the rest of your resources and make a “hold” and keep the game form stalling at the front door (which should be fixed, someday:)).
“”Ensemble should hire you sziggi to their campaign designer team."”
That would be a dream come true, yet not sure how I would operate with out my creative freedom. Thanks again for the consideration of my scn. and looking forward to playing yours too when you release it! >Peace and understanding>. (szig)
[Edited on 08/30/06 @ 09:40 AM]
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MosheLevi
Staff
Official Reviewer |
Posted on 08/30/06 @ 02:34 PM
Hi sziggi,
I modified your scenario in attempt to make it easier and played it a few times.
I added a few more villagers and more resources at the start of the game.
I added wild animals, one gold mine close by, and more fish and whale.
I also added 5 houses to allow for 200 population.
I couldn’t win still although I was close (3 min away from victory).
I was able to generate many more units as a result of having more resources, however as I lost my cannons I lost more and more ground.
I therefore think that the ability to create new cannons to replace the ones that get destroyed is essential.
If you would like, I can make some adjustments to your scenario and send it to you to review.
You then can change whatever you like, and publish the easy level.
By the way, my scenario is already out, and you can find it in the first page.
It is called "Conquer the Stronghold and capture the Inca temple".
Best regards,
[Edited on 08/30/06 @ 02:36 PM]
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Kahuna382000 |
Posted on 09/04/06 @ 03:55 PM
Playability: 5
Well, it was essentially amazing. Great fun to play.
Balance: 3
I found it bloody hard, although I suppose I just suck. Although it all just seemed rather towards them to me.
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
Well, the map was just AMAZING. It was, it... I've got no words for it to be honest. It was stunning.
Story/Instructions: 4
It had a lovely storyline which I found rather easy to follow.
Additional Comments:
I'd like some help, how did you make it so that the barracks could train Boneguard? If you'll help e-mail me on Kahuna382000@yahoo.co.uk Thanks. Great scenario.[Edited on 01/02/07 @ 04:25 PM]
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sziggi
File Author |
Posted on 09/04/06 @ 07:36 PM
Hi Kahuna382000, thanks for the review there were some hints above, did you get look at those at all? Once you have your fist cart out the door hold it up before you cash it in. Oh and the barracks "BoneGuard" are in the "Set Tech" trigger. |
Kahuna382000 |
Posted on 09/08/06 @ 11:04 AM
Cheers, and once again. Great scenario. |
sziggi
File Author |
Posted on 09/08/06 @ 01:38 PM
You do realize you brought down my rating based on your own skill level, tisk.
edit
I shouldn't be like that, thanks for the interest, I'm very happy you like it.[Edited on 09/16/06 @ 01:33 AM]
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jml |
Posted on 12/29/06 @ 04:44 AM
This is one the most amazing fort I've ever seen. When I first entered your scenario, I was so stunned by the beauty of it... that I lost almost immediately. My second attempt got a little better though, and let me look at it, and survive, for a good... 5 minutes.
I truly believe that the most dangerous weapon of the opponent... is actually... this very own fort itself!
Great job. |
CliffBarney |
Posted on 04/05/07 @ 05:09 PM
Did I do something wrong here?? After one attempt, during which I got totally wasted, I brought everything I had down to the fixed-gun location: Cannons, big cannons, organ guns, all the infantry, all the heroes, even the 3 indian riflemen and the 2 surgeons. Brought all warships there, and all the fireships I could build.
Bottom line: Sank the British ship before he could land more than a handful of troops (which were immediately annihilated); won the scenario in about 4 1/2 minutes. End of story.
-- Cliff in Virginia |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.5 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 5,139 |
Favorites: [] | 0 |
Size: | Unknown |
Added: | 08/12/06 |
Updated: | 07/09/09 |
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