1. fixed purple's fort (so he wouldn't build in the middle of the path blocking him, orange, and red from passing.
2. fixed some other things that might mess up the triggers and the objectives.
seems like nothing but that number one thing was messing up the whole game. so replay it with this version and expert difficultly makes it work the best. sorry about the teaser map, i didn't pick up on these bugs untill today.
one more thing if anyone finds a bug in any of my maps fell free to tell me, and any ideas for part 3 of thejack smith missions is helpful. i can use someone elses ideas along with my own, and don't be afraid to rate maps.
i really cant explain ehy i rated it i just really liked it
[Rating removed - check out the rating guidelines before rating a file]
[Edited on 09/01/06 @ 08:07 PM]
MattsAgeMapsRule File Author
Posted on 08/31/06 @ 03:07 PM
in reviewing just like breifly talked about what exactly you liked about the map, like how good it followed the frist mission, and/or if you liked it better than jailbreak. and stuff like that... anything you want to say to improve my ideas for new maps or any suggesting for "stay away from doings"
Posted on 09/15/06 @ 05:05 AM
Although it's a long game it's definately playable, but see Story Instructions for more...
Balance was good as I was never overwhelmed but not really assured a victory either...
High marks here as the overall layout and idea structure was excellent
Map Design: 3
I'm not a big fan of really set routes of attack but I know why you did it on this map
Initially there is simply no background or instructions given early on...I nearly quit because it was pretty far into the game before I had any idea what I was doing. A quick story of why the Ottomans want revenge might be nice...and initial instructions on what the final end game instructions were would be nice as well.
Overall it's a damn good job...all the triggers seemed to work well. and the AI's were aggressive enough to keep you guessing.