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Author |
File Description |
jrfla2006 |
Posted on 08/20/06 @ 03:57 PM
_____________________________________First____________________________________________
Sorry for my last map, i dont make this now, this is fully and fix
about map :
this map has as subject the Brazilian florest. Sufficiently forest, natives and trade posts, formed with few rocks plus these are exelentes to attack the enemy with the mortar, or weapons of long distence, beyond having many natives and trade posts you find a great number of animals and mines of silver and gold.
tanks RF_gandalf for you tip
by junior navegantes |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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jrfla2006
File Author |
Posted on 08/21/06 @ 09:20 PM
make your comment please , this is very need to me |
RF_Gandalf |
Posted on 08/22/06 @ 09:05 PM
Description?
You need to explain about your map to get others interested in playing it. Tell us why we should try your map, what features are present, what is different about gameplay? If you need to, get some translation help from someone who speaks English better than you, or use an online translation program.
And I would advise doing a lot of playtesting of your maps before posting them here - look for bugs, for map screws, any type of problems at different player numbers.
Good luck! |
dr nefarious |
Posted on 08/28/06 @ 02:44 AM
Rating: 3
First of all, there are several bugs in the script! Try to open it with the editor in debug mode, and you'll find several problems.
The basic map design looks fine, but I think it does not look too good up close, since the forest and cliff textures abruptly change into the "normal" ground. Try to find textures which make for a more natural transition! Also, the huge groups of animals look completely unnatural.
The map has several balance problems. The smaller ones are the natives and treasures, which seem to be placed completely random, so players can get big advantages/disadvantages there. Usually, easier treasures should be placed closer to the players and harder ones further off. And if the natives are close to one player, he has a definite advantage.
The worst problem are the four herds of huntables/herdables, which always seem to show up at the same places, no matter how many players there are or how big the map is. A player can start with two dozen lamas right at his town center, or he may have run halfway across the map to find any food other than his starting resources. And as the lamas are always at the same place, the player closest to them can easily bag them all for a HUGE food boost, which will usually win him the game.
Once again, the balance problems are just too big here to make this map fun playing. |
HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 3.0 | Balance | 3.0 | Creativity | 3.0 | Map Design | 3.0 | Detail/Accuracy | 3.0 |
Statistics |
Downloads: | 1,424 |
Favorites: [] | 0 |
Size: | 110.42 KB |
Added: | 08/20/06 |
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