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Downloads Home » Modpacks » AOE3MODS vC2.01

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AOE3MODS vC2.01

Author File Description
jlpember
File Details
Game Version: TWC
Screenshot:
AOE3MODS Combination 2.01

Now compatible with v1.12 update and includes a new installer. Beware, the new installer takes longer because it backs up all modified folders.

Nearly all scenarios have been removed from the mod pack. There are some new scenarios include in a version 2 scenario packs available for the Single Player Scenarios.

Updates new to this version of AOE3MODS include:

Both Versions:
- Introduced new civilian Mayor Unit.
- The mayor can build the factory that had previously been a function of the settler.
- The number of factories will now be limited to 8.
- Sounds for many new units have been updated (or added if they did not exist)
- Sniper range has been reduced to 50 (build limit now = 30)
- Sniper’s Tower & Sniper’s Hut have had range reduced to 50
- Goliath range has been reduced to 60.
- Artillery Balloon build limit reduced to 10.
- Made Fixed Great Cannon available in the editor
- Made Fixed Great Bombard available in the editor
- Made Fixed Cannon available in the editor
- Made Fixed Rocket available in the editor
- Made Fixed Falconet available in the editor
- Made Fixed Culverin available in the editor
- Made stone walls available in the editor

TWC Only:
- The mayor can build a Hardware Store (generates gold).
- The mayor can build a Grocer (generates gold).
- The mayor can build a Bakery (generates food).
- The mayor can build a barn (Farm Storage) (generates food).
- Pawnee mercenaries now replaced by Arapaho and Tuscarora.


These modifications have not been tested in mult-player games but the inclusion of an installer will make switching between the standard game and a moded game easy, for those who regularly play multi-player. The installer will backup all files to be modified and copy the changed files to the correct locations. The original files can be replaced by clicking the remove button.

A more complete list if mods include (common mods):
- Play as the US
- The US get single unique Cavalry unit for hand and ranged combat
- The US get a unique explorer
- The US get a Trooper in age 2, with upgrades in ages 3, 4 & 5.
- The US get a Frontiersman in age 3, with upgrades in in ages 4 & 5.
- The guard and patrol commands have been enabled for most units
- Standard artillery units have been reduced in population count.
- A Artillery Balloon Transport can be trained in age 3. It can transport a single artillery unit and it has an attack capability of its own.
- A Stun Balloon can be trained in age 3 – it explodes with a wide affect but damage is not great.
- An Exploding Wagon can be trained in age 3.
- A Goliath artillery unit (based on Fixed Gun) can be trained in age 4.
- All infantry have a population count of 0.
- A Infantry Balloon Transport can be trained in age 2. It can carry up to 10 infantry or civilian units and has defensive capabilities of its own.
- A Troop Carrier can be trained in age 2. It can carry up to 20 infantry units only and has a defensive capability of its own.
- A Stagecoach can be trained in age 2. It can carry up to 20 infantry or civilian units.
- A Sniper unit is available (to all civs except native americans) from the barracks.
- A Partisan unit can be trained in age 2.
- A partisan can lay Anti-Personnel Mines.
- The explorer can build a Cherokee War Hut to train cherokee mercenary units.
- Train the Cherokee Archer
- Train the Cherokee Rifleman
- Train the Cherokee Mounted Rifleman
- Train the Cherokee Mounted Axeman
- Cherokee War Hut units get Upgrades in ages 3 and 4.
- The war hut is also a defensive building with a reasonably powerful ranged attack but no unique upgrades.
- Docks can produce Super Monitors in age 5
- Docks can train an unlimited number of privateers.
- Docks can train fireships. (Build limit = 10 units)
- The base limit of monitors increased to 4.
- The base limit of frigates increased to 4.
- The base limit of fluyts increased to 6.
- The base limit of galleons increased to 6.
- The base limit of galleys increased to 8.
- Docks can hold ships.
- The Mayor can build factories in age 4.
- Field Hospitals can train Surgeons, which have population count of 0.
- Field hospitals can hold units
- The hit points for forts have been increased significantly.
- Forts can hold units
- Settlers can be trained from houses for everybody except the Ottomans (not Sioux or Iroquois in TWC)
- Settlers can be trained from the mill
- The hit points for outposts have been doubled
- Outposts and Blockhouses can hold units.
- Settlers can be trained from the plantation
- The Tuscarora Mounted Warrior mercenary unit is available to the Iroquois.
- The Arapaho Mounted Warrior mercenary unit is available to the Sioux.
- All cavalry have a population count of 1.
- The Ottomans can train Spahi units in the stable.
- Outposts and the Russian blockhouses can train mercenary units (standard game only).
- Russian town center does not generate settlers in blocks
- Town Center can train a Builder unit. (Build limit = 10, not available to natives cives in TWC).
- Town Center can train a Mayor in age 3. (Build limit = 1, not available to natives cives in TWC).
- The Builder unit can build the Fort in age 3.
- The Builder unit can build most military buildings faster than a settler.
- The Builder unit can gather faster than a settler but cannot build economic buildings.
- The Builder unit can build Field Hospitals in age 3. (Build limit = 4)
- The Builder unit can build a Sniper's Hut or Tower in age 3. (Build limit = 8)
- The Builder unit can build a jail in age 2. (Build limit = 8)
- A Sheriff can be trained from the jail or a fort (to enable AI use)
- A Bounty Hunter can be trained from the jail or a fort (to enable AI use)
- Town Centers can hold military units
- The hit points for walls have been doubled
- The hit points have been doubled and range and damage increased
- Many of the HC buildings and some props have been made available in the editor. Only complete buildings have been included (i.e. no buildings with backs missing etc.)
- Most new buildings will perform a function similar to an existing building.
- The Command Post can train units.
- The Fort Wall Stable and Fort Wall Barracks can train units.
- An Exploding Weapons Cache that operates like a mine has been added. It does more damage than a mine and is not stealthy.

TWC only Mods:
- The US uniquely get the Gatling Gun without revolution in age 4.
- A partisan can plant a High Explosive Device (Bomb).
- The partisan is a stealth unit
- For Native Americans Civs, a settler can also build Cherokee War Huts.
- An Arapaho Sharpshooter mercenary sniper unit can be trained by the Sioux
- A Tuscarora Pathfinder mercenary sniper unit can be trained by the Iroquois
- Settlers can be trained from the farm
- The Mayor can build a barn Farm Storage in age 4.
- The Mayor can build a Grocer in age 4.
- The Mayor can build a Hardware Store in age 4.
- The Mayor can build a Bakery in age 4.
- The fort can train Petards
- Mercenary Incan Huaminca can be trained in the Nobles Hut
- Russian blockhouses get the Partisan, Sniper, Balloon Troop Carrier and Stagecoach Troop Carrier like the barracks.
- A mercenary Incan Bolas Warrior can be trained by the Aztecs
- The General Store has been made available
- A sherif unit that can convert guardians can be trained from the Jail.
- The US uniquely get the Ironclad in Age 5 to replace the Super Monitor.
- The Aztecs can build an Outpost.
- The Aztecs can train a Spy with stealth and powerful all round attack.
- The Sioux can train a Spy with stealth and she can kill in one stroke.
- The Iroquois can train a Saboteur, similar to a partisan and able to lay mines and plant bombs.
- The Iroquois, Sioux and Aztec settlers can build a Cherokee War Hut as well as the War Chief.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
jlpember
File Author
There are a couple of possibilities. First try the remove option and make sure the game plays correctly as standard. Then try installing the mod pack again. If the problem returns, then it may not have been a clean download. Try downloading again.

If you had any other mod installed, that may also have a conflict. In the last resort, do a reinstall of AOE and then apply the mod pack. I can also email the pack as an attachment, if you need me to - just email me at jlpember@hotmail.com.
just_Grey i just read up on the v4, sounds nice, cant wait to play as the U.S., but does it still have all the same mods as it did from v3? and did you do something about that CRC thing? so i dont have to delete it everytime i want to play online?
jlpember
File Author
Yes to first question, No to second. I am not in a position to do anything about the CRC errors. That would depend on Ensemble setting up a channel for on line games that allows mixed mods.

If you can persuade others to install the same mods as you, then I believe you will be able to play multi-player. Unfortunately, that is the only option I am aware of.

The installer at least makes switching easy.
msixp_k7 I think this is the 1 of the best mods thanks for all your work I engoy it good work !!! I give it a 5 raiting
jlpember
File Author
msixp_k7: Thank you. Your appreciation along with that of others makes the effort worthwhile. I am very pleased you enjoyed it.
jrfla2006 Rating: 5
(one comment exelent)

Additional Comments:

all of your mod is very good,i love your mod,thanks for make this mod bye bye

[Rating is too short, read the review guidelines and check your emails ;) ]
~ Kastor

[Edited on 09/13/06 @ 04:35 AM]

jlpember
File Author
jrfla2006: Thank you.
DecibelDav
Rating
5.0
Breakdown
Playability5.0
Creativity0.0
Art and Sound0.0
Installation/Instructions0.0
Story/Description0.0
Rating: 5

I came here in the hopes of finding a few new maps to play....just to keep the game fresh. I decided to check out the mods section although I didn't think I would want to mess with the game. However the description of this mod was just too juicy and I went ahead and installed it. I am completely and utterly impressed. This mod truly adds a new dimention to gameplay and has essentially made this a new game for me, thanks for all the work you put into this.

Additional Comments: The only small issue I have found is that Davy Crockett does not auto regenerate like the other explorers....other than that the gameplay and installation is flawless.
jlpember
File Author
DecibelDav: Sorry about Davy Crockett. I spent more time and found how to make him spawn, just like the other civs, and have included that in v5. Unfortunately, he also looks like the other explorers as well. I quite liked the John Black character as Davy Crokett. I thought that this would result is the auto-regeneration as well. I will need to look at it a little more.

[Edited on 09/13/06 @ 06:45 PM]

boogerlad hey can u also make a mod which merges my mod and yours to work with the rising sun mod? http://aoe3.heavengames.com/downloads/showfile.php?fileid=862
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HGDL v0.8.0

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Rating
4.8
Breakdown
Playability4.8
Creativity1.5
Art and Sound1.5
Installation/Instructions1.7
Story/Description1.7
Statistics
Downloads:10,901
Favorites: [Who?]1
Size:11.03 MB
Added:08/20/06
Updated:09/15/07