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Downloads Home » Modpacks » AOE3MODS vC2.01

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AOE3MODS vC2.01

Author File Description
jlpember
File Details
Game Version: TWC
Screenshot:
AOE3MODS Combination 2.01

Now compatible with v1.12 update and includes a new installer. Beware, the new installer takes longer because it backs up all modified folders.

Nearly all scenarios have been removed from the mod pack. There are some new scenarios include in a version 2 scenario packs available for the Single Player Scenarios.

Updates new to this version of AOE3MODS include:

Both Versions:
- Introduced new civilian Mayor Unit.
- The mayor can build the factory that had previously been a function of the settler.
- The number of factories will now be limited to 8.
- Sounds for many new units have been updated (or added if they did not exist)
- Sniper range has been reduced to 50 (build limit now = 30)
- Sniper’s Tower & Sniper’s Hut have had range reduced to 50
- Goliath range has been reduced to 60.
- Artillery Balloon build limit reduced to 10.
- Made Fixed Great Cannon available in the editor
- Made Fixed Great Bombard available in the editor
- Made Fixed Cannon available in the editor
- Made Fixed Rocket available in the editor
- Made Fixed Falconet available in the editor
- Made Fixed Culverin available in the editor
- Made stone walls available in the editor

TWC Only:
- The mayor can build a Hardware Store (generates gold).
- The mayor can build a Grocer (generates gold).
- The mayor can build a Bakery (generates food).
- The mayor can build a barn (Farm Storage) (generates food).
- Pawnee mercenaries now replaced by Arapaho and Tuscarora.


These modifications have not been tested in mult-player games but the inclusion of an installer will make switching between the standard game and a moded game easy, for those who regularly play multi-player. The installer will backup all files to be modified and copy the changed files to the correct locations. The original files can be replaced by clicking the remove button.

A more complete list if mods include (common mods):
- Play as the US
- The US get single unique Cavalry unit for hand and ranged combat
- The US get a unique explorer
- The US get a Trooper in age 2, with upgrades in ages 3, 4 & 5.
- The US get a Frontiersman in age 3, with upgrades in in ages 4 & 5.
- The guard and patrol commands have been enabled for most units
- Standard artillery units have been reduced in population count.
- A Artillery Balloon Transport can be trained in age 3. It can transport a single artillery unit and it has an attack capability of its own.
- A Stun Balloon can be trained in age 3 – it explodes with a wide affect but damage is not great.
- An Exploding Wagon can be trained in age 3.
- A Goliath artillery unit (based on Fixed Gun) can be trained in age 4.
- All infantry have a population count of 0.
- A Infantry Balloon Transport can be trained in age 2. It can carry up to 10 infantry or civilian units and has defensive capabilities of its own.
- A Troop Carrier can be trained in age 2. It can carry up to 20 infantry units only and has a defensive capability of its own.
- A Stagecoach can be trained in age 2. It can carry up to 20 infantry or civilian units.
- A Sniper unit is available (to all civs except native americans) from the barracks.
- A Partisan unit can be trained in age 2.
- A partisan can lay Anti-Personnel Mines.
- The explorer can build a Cherokee War Hut to train cherokee mercenary units.
- Train the Cherokee Archer
- Train the Cherokee Rifleman
- Train the Cherokee Mounted Rifleman
- Train the Cherokee Mounted Axeman
- Cherokee War Hut units get Upgrades in ages 3 and 4.
- The war hut is also a defensive building with a reasonably powerful ranged attack but no unique upgrades.
- Docks can produce Super Monitors in age 5
- Docks can train an unlimited number of privateers.
- Docks can train fireships. (Build limit = 10 units)
- The base limit of monitors increased to 4.
- The base limit of frigates increased to 4.
- The base limit of fluyts increased to 6.
- The base limit of galleons increased to 6.
- The base limit of galleys increased to 8.
- Docks can hold ships.
- The Mayor can build factories in age 4.
- Field Hospitals can train Surgeons, which have population count of 0.
- Field hospitals can hold units
- The hit points for forts have been increased significantly.
- Forts can hold units
- Settlers can be trained from houses for everybody except the Ottomans (not Sioux or Iroquois in TWC)
- Settlers can be trained from the mill
- The hit points for outposts have been doubled
- Outposts and Blockhouses can hold units.
- Settlers can be trained from the plantation
- The Tuscarora Mounted Warrior mercenary unit is available to the Iroquois.
- The Arapaho Mounted Warrior mercenary unit is available to the Sioux.
- All cavalry have a population count of 1.
- The Ottomans can train Spahi units in the stable.
- Outposts and the Russian blockhouses can train mercenary units (standard game only).
- Russian town center does not generate settlers in blocks
- Town Center can train a Builder unit. (Build limit = 10, not available to natives cives in TWC).
- Town Center can train a Mayor in age 3. (Build limit = 1, not available to natives cives in TWC).
- The Builder unit can build the Fort in age 3.
- The Builder unit can build most military buildings faster than a settler.
- The Builder unit can gather faster than a settler but cannot build economic buildings.
- The Builder unit can build Field Hospitals in age 3. (Build limit = 4)
- The Builder unit can build a Sniper's Hut or Tower in age 3. (Build limit = 8)
- The Builder unit can build a jail in age 2. (Build limit = 8)
- A Sheriff can be trained from the jail or a fort (to enable AI use)
- A Bounty Hunter can be trained from the jail or a fort (to enable AI use)
- Town Centers can hold military units
- The hit points for walls have been doubled
- The hit points have been doubled and range and damage increased
- Many of the HC buildings and some props have been made available in the editor. Only complete buildings have been included (i.e. no buildings with backs missing etc.)
- Most new buildings will perform a function similar to an existing building.
- The Command Post can train units.
- The Fort Wall Stable and Fort Wall Barracks can train units.
- An Exploding Weapons Cache that operates like a mine has been added. It does more damage than a mine and is not stealthy.

TWC only Mods:
- The US uniquely get the Gatling Gun without revolution in age 4.
- A partisan can plant a High Explosive Device (Bomb).
- The partisan is a stealth unit
- For Native Americans Civs, a settler can also build Cherokee War Huts.
- An Arapaho Sharpshooter mercenary sniper unit can be trained by the Sioux
- A Tuscarora Pathfinder mercenary sniper unit can be trained by the Iroquois
- Settlers can be trained from the farm
- The Mayor can build a barn Farm Storage in age 4.
- The Mayor can build a Grocer in age 4.
- The Mayor can build a Hardware Store in age 4.
- The Mayor can build a Bakery in age 4.
- The fort can train Petards
- Mercenary Incan Huaminca can be trained in the Nobles Hut
- Russian blockhouses get the Partisan, Sniper, Balloon Troop Carrier and Stagecoach Troop Carrier like the barracks.
- A mercenary Incan Bolas Warrior can be trained by the Aztecs
- The General Store has been made available
- A sherif unit that can convert guardians can be trained from the Jail.
- The US uniquely get the Ironclad in Age 5 to replace the Super Monitor.
- The Aztecs can build an Outpost.
- The Aztecs can train a Spy with stealth and powerful all round attack.
- The Sioux can train a Spy with stealth and she can kill in one stroke.
- The Iroquois can train a Saboteur, similar to a partisan and able to lay mines and plant bombs.
- The Iroquois, Sioux and Aztec settlers can build a Cherokee War Hut as well as the War Chief.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
calisonic my mistake, i had yet to launch the game because i had just installed it, thus there had been user file created. its working fine now thanx.
aoe2fanforever :( I want to change my name to ageofempire34ever now...oh well
ZDarkTigerZ John,
I have a question. Can US play in SinglePlayer Skirmish, if yes, i could not find US Homecity in Skirmish or it only playable on SinglePlayer Custom Scenario.
jlpember
File Author
ZDarkTigerZ: When it was installed, a St. Louis home city should have been added to the game. If you choose that, it will default to the US.

If you want to create new home cities, try the NAT mode. That replaces the French, German, Dutch and Portuguese civs, so that all features work like the normal game.

http://aoe3.heavengames.com/downloads/showfile.php?fileid=1289&cmtid=5423#id5423

[Edited on 11/28/07 @ 09:29 PM]

Tyranick Hey dude this mod is awesome!

But are you planning to update any of ur stuff for TAD? Would be awesome!
jlpember
File Author
Tyranick: You could try the NAT mod (North American Theater). It has been updated to include TAD - it is a later version of AOE3MODS. But it is different - although most of the same mods are included, they are presented in slightly different way.

http://aoe3.heavengames.com/downloads/showfile.php?fileid=1289&cmtid=5522#id5522


Horror_Demon I know this may have been asked before but I still cant find an answer I did the installation process and all that I click the mod shortcut and install the mod but everytime i go to play the TWC expansion i still cannot find the U.S. team im confused and i desperatley want to experience this supposedly awesome mod can you help?
jlpember
File Author
Horror_Demon: To play as the United States you have to select one of the St. Louis home cities that got copied to your savegame folder.

If you want to create new home cities for the USA, then you need the NAT mod:

http://aoe3.heavengames.com/downloads/showfile.php?fileid=1289&cmtid=5782#id5782
Horror_Demon sorry to bother you again about the mod but i just cant seem to find the US homecities anywhere i looked in myown home cities i tried makeiong a new one i cant find them i dont know if it matters or not but my game is saved under under local drive D: not C: so if that matters where should the path to AOE3 user files be set to.

also i have not tried unistalling then reinstalling the mod yet due to the fear i may mess up my beloved Aoe3 TWC and vanilla.

BTW the mod install thing where you slect the paths says quote unquote "A MOD installed and enabled."

[Edited on 02/03/08 @ 10:43 AM]

Horror_Demon okay after a little experimenting i think i may know what the problem is. I tried downloading your NAT mod too. And I have achieved the same results everything ws good download worked i got the installer running but when i turn on my game its EXACTLY the same i cant create any new civs there are no canadians mexicans or americans in my home cities list. theres nothing anywhere i think it may have to do with the fact my game (as i said before) my game is saved to local drive D: not C: so the AOE3 user path files may be needed to be set to something other than what i currently have it set to which is

C:\Documents and Settings\(Name witheld for privacy purposes)\My Documents\

my game though is in D:\Program Files\Microsoft Games\Age of Empires III\

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HGDL v0.8.0

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Rating
4.8
Breakdown
Playability4.8
Creativity1.5
Art and Sound1.5
Installation/Instructions1.7
Story/Description1.7
Statistics
Downloads:10,901
Favorites: [Who?]1
Size:11.03 MB
Added:08/20/06
Updated:09/15/07