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Author File Description
jrfla2006 junior,Jose ivanildo navegantes



This map contains much snow, it is based on yukon… It is not a hard map as the Hispania, but its bigger difficulty is the size of the map, forests too is abundant, has many natives and trade posts.

It reads this: Had to the great one I number of natives and your dimension, is very inportante to have a good Mather Board and a good processor.

I wait that they like, in mine next map I will place two archives, 1 in English and another one in Portuguese to easy to all…

tanks for hits and downloads, i leave bye bye
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
RF_Gandalf You need a clearer description

You need to explain about your map to get others interested in playing it. Tell us why we should try your map, what features are present, what is different about gameplay? You really need to get some translation help from someone who speaks English better than you, or use an online translation program.

And I would advise doing a lot of playtesting of your maps before posting them here - look for bugs, for map screws, any type of problems at different player numbers.

Good luck!
File Author
tanks, but, this have a bug ?

-- the english i try user the best...

kingclyde1975 I agree. Play your map in more than one situation. You can also use Google to translate. Works half way decently. I use it to yell at people in German. Lol! Anyways, like I said play test the maps and give a good description. Good night
File Author
Hi kingclyde

I use the google translator now, tanks you

but rate the map

[Edited on 08/23/06 @ 09:38 PM]

dr nefarious
Map Design3.0
Rating: 3
First of all, there are bugs in the script! Try to open it with the editor in debug mode, and you'll find at least two problems.
As far as the map design goes, I think it does not look too good up close, since the forest and cliff textures abruptly change into the "normal" ground. Try to find textures which make for a more natural transition!
The map has several balance problems. The smaller ones are the natives and treasures, which seem to be placed completely random, so players can get big advantages/disadvantages there. Usually, easier treasures should be placed closer to the players and harder ones further off. And if the natives are close to one player, he has a definite advantage. (Btw, I thought Tupi were not exactly what I'd consider fitting for a snowscape like this.)
Player placement offers another problem. One player can be placed almost directly at the trade route, with two, maybe even four trade posts in his immediate vicinity, which makes for a HUGE advantage.
The worst part are the three herds of huntables/herdables, which always seem to show up at the same places, no matter how many players there are or how big the map is. A player can start with two dozen cows or with no chance at food whatsoever (apart from the starting resources), depending on his starting position.
The hospitals were a neat idea though, and the two trade routes could make for interesting battles, but the balance problems are just too big here, there's not much fun in playing this map.
AN_Nuisance If you search google for "babelfish" it is an excellent translator and you can change to many languages...

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Map Design3.0
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Size:112.39 KB