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The Inca Temple

Author File Description
MosheLevi
File Details
Game Version: TWC
Story
-----
This is a free for all skirmish type scenario, where the French have built a mighty Stronghold around a sacred Inca temple.

The British and the Spanish (you the player) both want to conquer the Stronghold in order to capture the Inca temple.

The French of course are not going to give up the control over the temple.

So we have here a classic free for all game with a small twist - you have to capture the Inca temple before the British do.

Gameplay
--------
Conquer the French Stronghold to the south but watch out from the British (from the east) as they may try to take you out before trying to conquer the stronghold.

The French may also conduct raids of their own, so sometimes it may feel like they are both trying to take you out at the same time.

The Stronghold has two large fixed guns.
You can try to take them out first or capture them, and then use them for your advantage.

Your main objective is to capture the Inca temple that is inside the French Stronghold.

Once you capture it, you will start a timer and if you keep the Inca temple under your control for 5 minutes, then you would win the game.

The same rule is true for the British.

You can capture the Inca temple by having at least 3 units next to it where no other enemy units are near.

However, the other players can re-capture it from you if they destroy your units.

Some units such as cavalry and artillery take less population, allowing for big armies (300+ population cap).

The water has a lot of fish and some whale, and the human player (you) gets a free fishing boat with every shipment (medium and easy levels only).

You get free Black riders (reinforcements) on regular base (the number of units depends on the difficulty level).

You get a large deck with 30 cards, including the Schooner card and hot air balloon.

You may get an extra explorer or two during the game.

The two AI opponents get initial advantage which makes their score higher at the beginning of the game.

However, their advantage is mainly with defensive structures, although the British may get some reinforcements at some point.

Note - This is not an historical scenario.

Tips
----
There are a few sheep lying around the map, so try to get them first.

Water boom strategy is essential in this scenario, although it may not be too safe.

Be careful not to destroy the Inca temple, as that will make the Inca people very angry (you are not going to like what happens as a result of that).

Rushing the French stronghold early may not be possible, but you can try that with the British.

Your two opponents may train some war ships so be prepared to fight against their ships.

Difficulty
----------
I have uploaded 3 versions for this map - easy, medium, and hard to accomodate everyone’s skill.

Hard level would even be a challenge for above average players

Installation
-------------
Place the “Conquer Stronghold*.age3scn” and “Conquer Stronghold*.bck” file into 'my documents/my games/age of empires 3/scenario'.

I also created 1 home city for this custom scenario (HomeCity_Seville...) and it should be copied to:

C:\Program Files\Microsoft Games\Age of Empires III\Campaign\Blood Ice Steel

Special thanks to sziggi and pftq for helping me out with the triggers that are needed to capture buildings.

I hope you enjoy this scenario.

If you do, then please show your support by reviewing it.

Thank you.

Moshe Levi


Pages: « First « 1 [2] 3 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Whiner Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
Dude this was awesome. I'm new to AoE3. Got it for XMas. Lots of fun!

[Edited on 04/15/09 @ 02:52 AM]

Darthcast Playability: 3
This was fun at the beginning, because I normally don't do a water boom. Also it was fun to conquer the cannons. But everything else was just much to easy.
Also there was no music and the players where just called player 1, 2, etc.

Balance: 2
I advanced to age 4 before I attacked an enemy. While I was doing this, the AI almost didn't attack at all. I didn't have to build soldiers, because I managed to fend off the attackers with my villagers... Then, when I was at age 4, the AI started to attack my trading posts. So I just sent a few units shipments and destroyed the British. Afterwards, I attacked the French... Both were no problem at all. I played the "hard"-version and it was a lot easier than a skirmish game with two opponents on normal difficulty. :(

Creativity: 3
Good idea to make a capture the fort map with fixed cannons...

Map Design: 3
Nothing special, but not bad either. There could have been more treasures, though. My explorer had nothing to do at mid-age 2...

Additional Comments:
This (hard difficulty) would have been better if either the British base would have been invulnerable, or if there would have been a time limit to capture the fort.

[Edited on 04/14/09 @ 10:47 PM]

MosheLevi
Staff
Official Reviewer
File Author

Wow, this is the worst review I ever got, lol.

Darthcast,

Your review is too harsh.
Please read again the review guidelines.

You are also missing the section about the Instructions/Story.
You need to specify why you gave “3”.

As far as I recall I have detailed instructions what to do.
The story was basic, but clear instructions with weak story should still grant “4” and not “3”.

Regarding “Creativity”, your comment is positive but too short.
In addition to that you are not specifying why you are giving “3” and not “5”.

I therefore suggest you modify your review according to the guidelines.

Thank you,

Moshe Levi
AOE3H Download Administrator/Moderator
Mister SCP
Staff
"Also there was no music and the players where just called player 1, 2, etc."

This belongs in the creativity part

"In addition to that you are not specifying why you are giving “3” and not “5”."

just rofl a 5 must be in my opinion more explain as a 3 since a 5 is non-plus-ultra. But he is at least right that your justifications were too short everytime.but even better review as "Whiner"

[Edited on 04/14/09 @ 01:40 AM]

Darthcast LOL, I didn't want to offend anybody. :D
I just was looking for a scenario to play (and I decided to review every scenario I play) and I saw this which looked good. First I hesitated, but then I saw it had a hard difficulty and so I played it.
The main reason why this scenario wasn't fun for me is the balance. It just isn't "hard". I think balance is difficult to rate because everyone has a different skill level.
I think a scenario designer should state what difficulty level the scenario has or include several version. You did that, but it wasn't right because hard was a lot easier than Blood, Ice & Steel on normal or even a normal skirmish game. I wouldn't have reviewed it if hard was called normal etc.
If you would state this somewhere my review wouldn't make sense for me so I would delete it.

And I'm really not the best player. I still haven't managed to beat the XP campaigns on hard (they're badly balanced imo).

I realize that bad reviews scare scenario designers away, but it also isn't good if every review is a 4.5 or 5.

About story/instruction: The guidelines say that it is a 3 if there is no story. So I gave you a 3 - maybe I did miss something but the only story I saw was that you need to conquer a stronghold... Does this really count as story?

I always read the guidelines before reviewing. Yes, I could have written more about creativity... This was between 3 and 4 for me and I gave you a 3.

And again, I didn't want to be rude or offend anybody. I will edit or delete my review after you replied. ;)
I realize you created this scenario a long time ago, so I didn't offer to review it again if you decide to release a new version. But of course I'd also do that (if you want).

---------------------------------------------
Quote Mister SCP: just rofl a 5 must be in my opinion more explain as a 3 since a 5 is non-plus-ultra.
---------------------------------------------
Yes, I think so too. A scenario with a 5 should be as good as one of my favorite scenarios from the official campaigns. And even they don't deserve a 5 in map design (according to guidelines), because the screenshots in the eyecandy thread are much better.

[Edited on 04/14/09 @ 08:15 AM]

MosheLevi
Staff
Official Reviewer
File Author
Darthcast,

The “Hard” version is in fact “Hard” skirmish AI with reinforcements and fortify base (for both AI’s), so I am not sure why you found it too easy.
If you take a look at the two reviews in page 1 you will see that their take on the balance was much different then yours.

About the story, yes, the background information about the FFA situation and the struggle to control the Inca temple do counts as a story.
So you should not take more than 1 point off for weak story.

Regarding map design, the guidelines say the random map deserves 3.
This is a random map that was enhanced to include a large fortified base in the middle with special terrain changes and the British also have a small fortified base.
So this is clearly better than 3.

I don’t mind the low score review too much.
I just want to make sure you don’t continue with strict reviews in the future that result in many more low score reviews that discourage scenario designers from designing scenarios.

Take JPSoft for example, he removed all his scenarios because he got some low score reviews, and that is too bad.

In general, if you have doubts between giving 3 or a 4 then it is better giving a 4.

[Edited on 04/14/09 @ 10:33 AM]

Darthcast -----------------MosheLevi-----------------
The “Hard” version is in fact “Hard” skirmish AI with reinforcements and fortify base (for both AI’s), so I am not sure why you found it too easy.
-------------------------------------------

Well, at least in the file I download it says "medium" (top right, above the player scores) on every difficulty level. Also the player gets bonuses (several black riders and explorers on hard), that makes it even easier.


-----------------MosheLevi-----------------
About the story, yes, the background information about the FFA situation and the struggle to control the Inca temple do counts as a story.
-------------------------------------------
"This is a free for all skirmish type scenario, where the French have built a mighty Stronghold around a sacred Inca temple.
The British and the Spanish (you the player) both want to conquer the Stronghold in order to capture the Inca temple.
The French of course are not going to give up the control over the temple."

For me, this is an instruction and not a story. Every skirmish map displays about as much instruction when loading.
If this is a 4 and the Black, Ice & Steel campaign is a 5, what would a scenario with a long, but average story, changing objectives and average cinematics get?

-----------------MosheLevi-----------------
Regarding map design, the guidelines say the random map deserves 3.
This is a random map that was enhanced to include a large fortified base in the middle with special terrain changes and the British also have a small fortified base.
So this is clearly better than 3.
-------------------------------------------

Yes, 3 is a random map according to the guidelines. But the guidelines also say about a 5: "[...] you see the map and can imagine wanting to stroll along that little river."
It isn't explicitely stated what a 4 is, but I think it should at least require a bit of eyecandy.

-----------------MosheLevi-----------------
Take JPSoft for example, he removed all his scenarios because he got some low score reviews, and that is too bad.
-------------------------------------------
I agree, but I don't think my review can be compared to those ScenarioDesigner wrote. E.g. in his review about my scenario he had only one point (which was also wrong according to guidelines), that he repeated over and over. I think it was very obvious that he was a troll.

But I'll delete my negative reviews and refrain from writing anymore negative reviews.
Mister SCP
Staff
Never forget Moshe have the prizes so Moshe have the power xD

[q]Regarding map design, the guidelines say the random map deserves 3.
This is a random map that was enhanced to include a large fortified base in the middle with special terrain changes and the British also have a small fortified base.
So this is clearly better than 3.[/q]
everytime he beg for points in map designing even in my reviews :O thats so funny

btw. I think his story can be counted as story as far as it dont describe how to play. It set the conditions wherefore you fight.

"Yes, I think so too. A scenario with a 5 should be as good as one of my favorite scenarios from the official campaigns."-wow I thought noone ever gets favorite scenarios out of the ES campaign I would quote it if i had enough place in my sig ;)

So if you`ll add story + instructions and grant the score +ca.0.4 i think it would looks better ;)

"I just was looking for a scenario to play (and I decided to review every scenario I play) and I saw this which looked good. First I hesitated, but then I saw it had a hard difficulty and so I played it."
-so you need to start dl mp scenarios we need more reviews :O

[Edited on 04/14/09 @ 03:27 PM]

Darthcast LOL!! xD

-----------------Mister SCP----------------
wow I thought noone ever gets favorite scenarios out of the ES campaign I would quote it if i had enough place in my sig ;)
-------------------------------------------
Huh? The very first scenario of Blood, Ice & Steel is just perfect when it comes to army triggers. Balance is just perfect.
But there are also some scenarios I don't like, e.g. almost the whole second chapter of Blood, Ice & Steel. And the second XP campaign isn't very balanced.
The thing is that I like "normal" scenarios. I think it's a great thing to create all those racing scenarios and stuff but it's just not AoE anymore.

-----------------Mister SCP----------------
so you need to start dl mp scenarios we need more reviews :O
-------------------------------------------
No! If I'd start playing mp again it would never stop!! xD I'd rather play sp scenarios, that way I have still time to create scenarios myself. :P

-----------------Mister SCP----------------
So if you`ll add story + instructions and grant the score +ca.0.4 i think it would looks better ;)
-------------------------------------------
Yeah... but I think it's better if just don't post such negative reviews. I guess MosheLevi's right, it might scare away new designers. ;)

[Edited on 04/14/09 @ 03:47 PM]

MosheLevi
Staff
Official Reviewer
File Author

--------- Darthcast ----------
“Well, at least in the file I download it says "medium" (top right, above the
player scores) on every difficulty level.”
------------------------------
Then something must be wrong.
The Hard version should have “Hard” skirmish AI.
Thank you for letting me know, I will look into that

About the difficulty, FFA are more tricky because events can be played out differently every time.

I recall when I tested the scenario there were times when I was attacked by both AI’s at the same time, and that was tough.

In your case it is very possible that the two AI’s were fighting each other while you were booming in your base, lol.

----------- Darthcast ----------
“For me, this is an instruction and not a story. Every skirmish map displays
about as much instruction when loading.”
----------------------------------

When there is fighting with no reason given then there is no story.

In this case there is a purpose for the fighting – the Inca temple, and that is the story.
It is very basic, but still a story.

Long stories require long cinematic and that can be boring.
The instructions is what’s important.
The story should be viewed as a bonus.

---------- Darthcast -----------
“Yes, 3 is a random map according to the guidelines. But the guidelines also
say about a 5: "[...] you see the map and can imagine wanting to stroll along that little river."
It isn't explicitely stated what a 4 is, but I think it should at least require a bit of eyecandy"
---------------------------------

The fortified base with fort walls is an eye candy too.
Anything extra that is placed on the map qualifies as eye candy.

Think about that for a second, a designer works for several hours building a base with fort walls (that require alignment), and places different objects on the map, and he still gets “3” just like a random map that doesn’t require any effort.

Isn’t that discouraging?
Why should the designer even bother with that if it is so hard to get a “4”?

---------- Darthcast --------
“Yeah... but I think it's better if just don't post such negative reviews.”
-------------------------------

Yes, I think that is a good idea.
That is exactly what I do.

This is an old scenario (one of the first ones I did) so I don’t care much about that bad review.

However, I am trying to make reviewers aware that reviews should be reasonably favorable.
Hard work should be rewarded, so it is important to be more generous in some categories.
That will benefit everyone.

Pages: « First « 1 [2] 3 » Last »

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Rating
4.5
Breakdown
Playability5.0
Balance4.5
Creativity4.5
Map Design4.0
Story/Instructions4.5
Statistics
Downloads:4,994
Favorites: [Who?]0
Size:2.16 MB
Added:08/25/06
Updated:08/26/06