I found this scenario very fun to play. I liked the strategical thinking of having a rival team struggling for the same aim as you.
The balance is in my opinion perfect. It´s not too easy (at least not when playing by the strategy i chose) and not too hard either. The AI of the two computer teams are very good.
There´s some details here like the two huge cannons.
Map Design: 3
Instructions are clear.
[Edited on 09/08/06 @ 03:18 AM]
Posted on 09/22/06 @ 03:53 AM
Ok here we go...A VERY playable map...I played it several times with different difficulty settings.
I almost gave you a 5 here...but It wasn't too hard to eliminate the Britsh so that took them out of the scenario completely...er...um until suddenly a bunch of them appeared again but I was able to take out that force pretty quickly. Having the hot air balloons was cool but I was able to spawn them over the fixed guns and own quite a few buildings and units several times before the balloon crashed.
Again very creative I like the fact that two civs are going for the French...but I didn't really notice the Brits going for it...I suppose that's because I was thumping them.
Map Design: 4.5
The design was good...the fixed guns controlled most of the interior waterways and you couldn't build on the two Indian trade posts without getting smacked down by the guns. If there had been a bit of eye candy here I would've given you a 5.
As always the story and intructions were great...I applaud you highly on this portion of your maps....always good! ;)
Twice I accidentally destroyed the temple to get a crapload of Inca warriors in my face...unfortunately for them there were about 15 imperial field guns and a crapload of mercs there when they appeared so they got mowed down pretty well....an interesting touch though... =)