this is the first in a line of tactics scenoiros this is my 1st one made so be nice... as u can see it is a field battle simulater with just troops and requires knowlage of battles
here is a little break down
To win either
kill all the officers and the 3 flag berriers that are grouped with the 3 lines
or
kill the general
here is how its seperated
the milita
the milita are on the right side of the formation they are skrimishers and are easy to kill and might brake and run early
The center line
the center line is the most important line if it is broken the enemy can just take out his cav and charge towards your general
the mercenaries
these units are on the left and are very skilled they will not brake if their officer is killed
the dragoons
ranged cav good for assaulting the officers
the hussairs
the clean up crew
the general and his bodyguards
the general is the most important unit if he dies the whole game is lost
the band
for decration only :)
the artilary
cannons is all i have to say
stratagy
Falling back
basicly if u kill the officer of either of the lines (not the mercenaries or cav) they will run behind your general and not fire back but u can rally them back
bannet charges
you can do a bannet charge when the enemy has his back to u the perfect time to strike it also prevents cav from whiping out your divisions
IT WAS A GOOD SERICO FOR PEOPLE THAT WANT AN EASY GAME BUT IT WAS TOO EASY THERE WAS NO CHALLAGE
Alexastor (id: Kastor)
Official Reviewer
Posted on 08/31/06 @ 06:52 PM
stop shouting ;)
Jubjuby3
Posted on 11/05/06 @ 06:08 AM
Playability: 3
It Got a Bit Confusing At Times But It Was Over VEry Quikly So It Didnt MAke Much Difference
Balance: 2
I Finished With Like 2/3 Of My Army Left Deffenitly need more enemy men and my men never routed even when all my officers were dead
Creativity: 4
Good idea but needs some work could use to be a bit more realistic wwith the cannons making holes in the groups of men wich i have seen several other people do
Map Design: 1
it was just flat grass wasnt it?
Story/Instructions: 1
was there a story or objectives? because if there was i didnt see them
Additional Comments:
Its a good scenario but needs some work
[Edited on 12/04/06 @ 01:24 PM]
Jubjuby3
Posted on 11/05/06 @ 06:09 AM
Sorry about the bad spelling at times
ArthusFTW
Posted on 06/02/11 @ 01:50 PM
Rating
2.4
Breakdown
Playability
3.0
Balance
1.0
Creativity
4.0
Map Design
1.0
Story/Instructions
3.0
Playability: 3
This was way to easy, the enemy never had a chance - all you realy need to do to win is sit there and watch! The lines started out to close together.
Balance: 1
From what I saw your soldiers outnumber the enemy and it takes no stratagy/skill to win.
Creativity: 4
LOVED the concept, very nice idea but it seems you put no effort into making an enjoyable map.
Map Design: 1
The map was Default size with Default grass texture - No Effort.
Story/Instructions: 3
I didn't see any objectives or instructions at the begging. Only instructions to be found were on the download page - Lacks a readme.
Additional Comments:
The basic idea was cool and not overused in the AoE3 world at all. Changing from Default Grass would have been nice and you should have a readme and instructions ingame. Also a little capitalization and correct spelling in the renaming triggers could go a long way!