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Freakin' Great Game

Author File Description
File Details
# of Players: 2
Map Type: Saguenay
Map Size: Normal
Game Speed: Normal
Starting Age: Discovery
Game Type: Supremacy
Cheats Allowed: No
Total Game Time: over an hour of pure madness
Player 1's Name: TheGoodEvil
Player 2's Name: Jmuzz
This guy is pretty damn good though his stats don't show it. I think he would have destroyed me if he used the french heavy cav but he opted for skirmishers and artillery which are equally powerful.

This is a game of his map control don't mean jack shite vs my semi turtle boom.

I think the biggest mistake turtlers make is to wall themselves in, while it restricts enemy movement it also restricts yours... don't wall yourself in, however walling off a route is a seperate deal.

German settler wagons and fishing win this for me, without them I would have lost very early on.

Key notes to look for!

1). I send vils out to gather food very close to his base, eventually he notices them and comes to kill them, i run them back and garrison half of them and run the rest. The reason I did this was to make him think he killed them all and didn't go looking for the remaining vils that I used to build a stable and raid him with the cav from it.

2). I use the cav to take out a sizable part of his army which he then sends the rest to kill my stable, once I see him do this I move in to kill his fort.

3). I used mortar ships (forget what they're called) to kill both his TCs and also killed many plantations/mills which really pissed him off lol.

4). When I realized I only had 1 freakin' barracks and a fort to produce units... it nearly cost me the game :s remember to build more than 1 barracks/stables if you plan on playing late games

This was a very good game and a game I thought for sure I was going to lose, a little out of the ordinary thinking and some miracles allowed me to pull off the win!

Defense = win!

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