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Author |
File Description |
sziggi |
Posted on 09/19/06 @ 02:43 AM (updated 07/09/09)
File Details |
Game Version: |
AoE3 |
The Sway of Gallentine version 5.3
Running on Patch 1.09
Gallentine is a highly strategic map, much the random type “Island” map, set in NewEgland in 1702. Starting with a lean but tight raiding force aboard the Troubadour, recruited for colonization their commander Reagon has a secret objective in mind only he knows. With an option of landing sites the game play is set for enemy take down if you guess the objective. Very easy INSTALL, UNINSTALL guides for loading a play of “Gallentine” and then getting back to on-line play. With your new war-ship the “Everready” dominate this water map, protecting the shores of your new home land form enemy landings or running sortie deep in to enemy waters. This map has been well playtested by myself and Twoqtimes2 and Pure Albino, and will flow during vigorous game play, with little to no lag (pops bumped up).
Your landing force has been given hitpoint bonus, yet when these units are lost the bonus will be removed.
Abus-gun -not in build list
Cassador
Frigate
Halberdier
Pike man
Samurai
OTHER FEATURES
Destroy Rildalm’s dock and take control of the Everready.
Maintaining a dock at the “given” dock location on the Island location for small trickle of funds.
Receive a Covered Wagon on age-up. normal bonus
And many other bonus such as double block training of villagers and stronger “levy”.
Feel free to comment here or at the Heaven’s Games scenario design forum in my “Gallentine” thread.
Or write me at sziggi@hotmail.com
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Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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MosheLevi
Staff
Official Reviewer |
Posted on 09/21/06 @ 02:56 AM
Playability: 5
This is a very fun scenario and challenging for the most part of it.
It took me more than 2 hours to finish it.
I had to use a lot of tactics to defend the small island from the purple player.
He was trying to land heavy forces on my island and he used many ships.
The ship battles were great.
Then I used heavy navy force to weaken the purple player by destroying his buildings.
Then it was time for a land party in order to take the purple player out.
After that there was no problem to take the yellow player out.
This map can be played several times.
It has high re-playability.
Balance: 4
The balance was excellent for the most part of the game.
It was hard to take the red and purple players out, as well as defending my base.
However, it was too easy to beat the yellow player.
You probably can give the yellow player more forces in order to make it more challenging.
Creativity: 5
Very creative.
No doubt about it, sziggi is one of the best scenario designers out there.
The map, game play, and story were all great.
Map Design: 5
Very nice map design.
Very unique.
You have to see it for yourself to see what I mean.
Story/Instructions: 5
Great fictional story and the instructions were clear.
Additional Comments:
Another master piece from sziggi.
I had a lot of fun playing this scenario, and I would recommend it to everyone.
Much better than Ensemble’s scenarios.
As I said before, they should hire you sziggi.
Thank you for a very fun scenario.
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sziggi
File Author |
Posted on 09/21/06 @ 07:44 AM
Thank you for your kind words Moshe, I really pleased you enjoyed it. Going to make some adjustments so the contact is more consistent.
Thanks again nice write up. |
Saden50 |
Posted on 09/21/06 @ 07:29 PM
Why did you empty the file out?
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sziggi
File Author |
Posted on 09/21/06 @ 09:32 PM
Hi, new version has a AI that trains military units. Have not tested the ballance on the main land landing, will be for sure much tougher. Have fun fun fun.[Edited on 09/22/06 @ 03:12 PM]
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sziggi
File Author |
Posted on 09/23/06 @ 07:33 AM
Hi, if you are running yesterdays version 5.0, I've made a fix to the proto where the correct proto is now there making the modded ship appear. If your not sure well the "Everready" should have a skiff riding piggy back aft.
edit:Dont think I'm making an easy version as this ones pretty managable with the Island separation. Yet may come up with a new strat where you have to be off the Island and have a foot hold on the main land by a certain time.
edit-This map dose not nor dose the custom interface suport difficulty level. This play is set for a hard mod- to hard play and should
be reviewed by such players.[Edited on 09/27/06 @ 12:10 PM]
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sziggi
File Author |
Posted on 09/29/06 @ 10:19 AM
What a warm community, you guys really deserve ground break8ing scenari0s. |
Gearai |
Posted on 10/01/06 @ 05:12 AM
Will I be able to run the 5.3version "with out updateing" to patch 1.09?[Edited on 10/01/06 @ 05:13 AM]
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sziggi
File Author |
Posted on 10/01/06 @ 09:32 AM
dont thinks so,- do you have any mods? if not just got to the update menue and should bump it up. If you have a proto you've worked on just move it aside and do a cut and paste, don't forget the version in the top of the proto, I think is ten. Gearai, you got any maps for us to play yet. |
Gearai |
Posted on 10/01/06 @ 12:41 PM
sziggi,
May I email you with questions about your response?
I do have a map I have been putting together, however I've not placed any players, or triggers in it yet. Mostly just eyecandy. |
sziggi
File Author |
Posted on 10/02/06 @ 09:58 AM
Sure mail away, I'd be happy to help. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 7,183 |
Favorites: [] | 1 |
Size: | Unknown |
Added: | 09/19/06 |
Updated: | 07/09/09 |
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