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*Update v3* The Battle of Franklin, 1864 : An Alternate History
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Author |
File Description |
MoB FrEakO (id: Mob Freako) |
Posted on 09/27/06 @ 07:36 PM (updated 10/02/06)
The Battle of Franklin
known as "The Pickett's Charge of the West"
Historical:
Hood's attack initially enveloped Wagner's forward brigades, which fled back to the main breastworks. Blue and Gray troops were intermingled, which made the Union soldiers defending the line reluctant to fire on the approaching masses. This caused a weak spot in the Union line at the Carter House as an inexperienced regiment, just arrived from Nashville, broke and fled with Wagner's troops. The Confederate divisions of Maj. Gens. Patrick Cleburne, John C. Brown, and Samuel G. French converged on this spot. An heroic counterattack by the brigade of Emerson Opdycke and two of Cox's regiments sealed the gap after thirty minutes of fierce hand-to-hand combat.
Over and over the Confederates smashed headlong and futilely into the Union line. Just before dark, the division of Maj. Gen. Edward “Allegheny” Johnson arrived and it had no more luck than its predecessors. By 9:00 p.m. the fighting subsided. The overall attack had been awesome, described by some as a tidal wave, and known as the “Pickett's Charge of the West.” But it was actually much larger than the famous charge at Gettysburg. In the East, 12,500 Confederates crossed a mile of open ground in a single assault that lasted about 50 minutes. In Franklin, some 20,000 marched into the guns across two miles and conducted seventeen distinct assaults lasting over five hours.
Across the river to the east, Confederate cavalry commander Nathan Bedford Forrest attempted to turn the Union left flank, but the Union cavalry under Maj. Gen. James H. Wilson repulsed his advance.
Schofield, who spent the battle in Fort Granger (just across the Harpeth River, northeast of Franklin), ordered an overnight withdrawal to Nashville, starting at 11:00 p.m. Although there was a period in which the Union army was vulnerable, straddling the river, Hood was too stunned to take advantage of it. The Union army reached the breastworks at Nashville on December 1.
Aftermath:
The devastated Confederate force was left in control of Franklin, but its enemy had escaped again. Typically, a Civil War battle is deemed a victory for the army that forces its opponent to withdraw, but Hood's “victory” came at a frightful cost. More men of the Confederate Army of Tennessee were killed in five hours at Franklin than in two days at the Battle of Shiloh. The Confederates suffered 6,252 casualties, including 1,750 killed and 3,800 wounded. Their military leadership in the West was decimated, including the loss of such skilled generals as Patrick Cleburne. Fifteen Confederate generals were casualties (6 killed, 8 wounded, and 1 captured), and 65 field grade officers were lost. Union casualties were 189 killed, 1,033 wounded, 1,104 missing.
The Army of Tennessee was all but destroyed at Franklin. Nevertheless, Hood immediately advanced against the entire Union Army of the Cumberland, firmly entrenched at Nashville with the Army of the Ohio, leading his battered forces to further, and final, disaster in the Battle of Nashville.
- Information provided by Wikipedia.org
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The Scenerio:
You are in command of the Confederate Armies. Your sole objective is to attack the federal army guarding Franklin and destroy it.
To the east accross the river you have General Forrest's Calvalry at your disposal. With that calvalry your objective is to flank the federal position and cut off the 2 main points of retreat for the Federal army. The railroad crossing and the bridge located near Fort Granger.
Hints -
Once you have broken the first line of defenses, immediatly have soldiers in reserve to exploit the breakthrough. Through tests I have found its not so wise to just throw all of your soldiers in at once, it becomes very hard to micro and they all end up dying. Instead try several different assaults.
Also, you may want to give infantry support to General Forrest's calvalry.
Expectations: To some of you this may be a dissapointment, but there aren't a massive-amount of triggers. The mechanics are relativly simple but hopefully the massive amount of killing should make up for it.
Installation:
After you download the scenerio I have included the scenerio along with music for to spice up the gameplay and put you in the mood.
Place The Battle of Franklin.age3.scn into 'my documents/my games/age of empires 3/scenario'.
Place the music - "Theme" in your Age of Empires 3/sound/battle folder.
Any comments and suggestions can go here or feel free to e-mail me and mob_freako@yahoo.com
*** Fixes ***
Added more calvary.
Added 3 falconets.
Decreased Cannons on Union side.
Added some more eye candy.
~~~Additional Hints~~~
Also, What I did was send infantry over to link up with the calvalry to provide support and flank the enemy with a powerful force. As for the bridge, its actually not that guarded but one you damage the Fort below 50% Union reserves leave the line to protect the flank. Its pretty much trial and error.
As for the 15 minutes. The federal army was going to evacuate that night. The 15 minutes is to symbolize nightfall and the evacuation of the army.
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Should be playable, please Re-Download.
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Author | Comments ( All | Comments Only | Reviews Only ) |
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AN_Nuisance |
Posted on 09/30/06 @ 08:58 PM
Playability: 2
It's playable for sure...but winnable is pretty doubtful...I tried several different attack methods to no avail...
Balance: 1
Even though you have Cavalry on your side...they have cannons...I tried flanking with cav to get the cannons but there was enough AI skirms that they'd kill off cav 1 by 1 til eventually there wasn't any cav left...yet there was still cannons. Confeds could use a couple falconets of their own to even things out a bit...even if it was only 2 it could make a large balance difference.
Creativity: 3
The premise is cool and the whole replay a battle idea is good...but the confeds could use a couple of their own cannons
Map Design: 3
Map design was ok...the trenches were excellent but I think there was a huge potential for eye candy on this map
Story/Instructions: 3
The story was huge so that was good...the "don't attack with everyone and save some guys for a second attack" wasn't much help.
Additional Comments:
I'm going to try it a couple more times but winning will be tough. With some tweaks like a cannon or two for the confeds could really help the balance. Add some eye candy and you could end up with a really nice scenario.
[Edited on 12/04/06 @ 01:29 PM]
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MoB FrEakO (id: Mob Freako)
File Author |
Posted on 09/30/06 @ 10:18 PM
Thank you for the reviews and please keep it narrowed to constructive criticism.
It should be beatable now, although I didn't have a problem beating it myself, possibly I could have deleted unit on accident?
Also, What I did was send infantry over to link up with the calvalry to provide support and flank the enemy with a powerful force. As for the bridge, its actually not that guarded but one you damage the Fort below 50% Union reserves leave the line to protect the flank. Its pretty much trial and error.
As for the 15 minutes. The federal army was going to evacuate that night. The 15 minutes is to symbolize nightfall and the evacuation of the army.
Thanks,
Mob[Edited on 09/30/06 @ 10:27 PM]
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NAT |
Posted on 10/01/06 @ 06:27 AM
weirdkid43's review removed for lack of constructive comments. |
AN_Nuisance |
Posted on 10/02/06 @ 01:29 AM
Ok I'm going to try it again...it may be that you can beat it because you know where everything is ahead of time... ;) I'll re-review after I play.... |
AN_Nuisance |
Posted on 10/02/06 @ 01:43 AM
Okie dokie....I loaded the map...it gave instructions and I never could see my units 'til after I resigned...somethings up.... |
MoB FrEakO (id: Mob Freako)
File Author |
Posted on 10/02/06 @ 09:51 AM
Hmmm, Ill look into it after I get off school. Although I dont recall any changes besides adding/deleted several units and placing more eye candy.
Thanks.[Edited on 10/02/06 @ 09:55 AM]
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MoB FrEakO (id: Mob Freako)
File Author |
Posted on 10/02/06 @ 05:44 PM
Should be playable now, still not quiete sure what happened. |
HGDL v0.8.2 |
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Downloads: | 1,459 |
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Size: | 4.28 MB |
Added: | 09/27/06 |
Updated: | 10/02/06 |
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