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Downloads Home » Single Player Scenarios » French and Indian War part 2

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French and Indian War part 2

Author File Description
Night_warden This is a sequal to my first map The French and Indian War. You have pushed the English even farther back into New England and new conflicts arise!

Goodluck and have fun.
Instructions on how to install in Readme

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Made a huge mistake I was placing a house for player 2 as a final edit and I saved it after I did that whithout going back to player 1. You are supposed to be player 1 blue not red so you can go into editor and playtest as player 1. Ill try to get up the right version as soon as possible.
File Author
Ok i have updated the file with the coreect changes and you now play as blue the way it is supposed to be.
AN_Nuisance Playability: 3
The map is definately playable but see balance and map design for more

Balance: 2
Red's army sitting right outside the northern base never really attacked...the heavy cannons sat while my one heavy cannon and 2 culverines carved em up and their mortars too...the lack of a tc made it tough on both sides. Also the final guys to kill were a piece of cake.

Creativity: 4
The idea is cool and could be really good if the balance and map design were altered

Map Design: 3
No eye candy but at least it wasn't flat...there was a lack of treasures and the lack of tcs on both sides really hurt the game play

Story/Instructions: 2
The objectives were clear enough until near the end when even though reds army was completely gone outside the northern village...that objective was never reached

Additional Comments:
I think that giving the teams tc's would really boost the game play...there was a ton of map along the south and the east for red to have a substantial base...I was expecting a base there. Without a tc I had a bazillion resources and no way to use any of em to age or anything...

[Edited on 12/04/06 @ 01:28 PM]

File Author
Thanks for the comments and rating. I am having some trouble with having the AI be more aggresive and the "activate trigger". As for Tcs i did not want people to build villages or anything it was more of a pre-set army map. I should not have used the couriers in the begining because of this. I will work on the eye candy and maybe add more freedom to the game.

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HGDL v0.8.0

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