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Downloads Home » Single Player Scenarios » Mission 3, New Enemies V.3

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Mission 3, New Enemies V.3

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MattsAgeMapsRule like red killing off an amry during a follow me thing, and the indains stopping at a incan base and not moving after that, and some other minor things. i think this is going to be the last version, everything after that works. and again sorry about that.
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AN_Nuisance gave this scenario a pretty good rating before and it deserved it. With the addition of factories the red army comes with a vengance a few times which makes it a bit more challenging. The only thing I see now...which isn't much...is that when the red base sends cannons and horses north...the always go exactly by a trading post as if the gather p[oint is way north....they will only attack...if they are attacked first. Still though...A thoroughly enjoyable scenario to play...props to you Matt....
AN_Nuisance Guys if you haven't played this one...do it! Matt does an excellent job on his maps as do a few others!

[Edited on 10/10/06 @ 12:28 AM]

File Author
can yu help me, with the red army not moving, or gathering at that place, and the red inside the fort doesn't attack when i try to play it, is there a way or an object i have to put in to make them see that you have controll of greens base and that would make it play like a normal map, with them attacking, or more often. and if i have to put in like a trigger i am more than willing to, the only bad thing about changing it again, well V.4 (that should speak for itself.) well hopfully someone knows how to fix this....only propblem....i want to play it myself but when i have greens base, they don't attack they just sit in A) a trading post B) outside of a fort base. please help
AN_Nuisance Yeah I did forget one thing....green never does anything....as a matter of fact their villies don't even collect resources....when I built a TC just to the left of their base near the wall...I sent a ton of food crates in home city shipments and greens villies grabbed up at least half if not more of it...

I don't have a clue as to how to fix it it...but I'm certain there's someone that does...
Mr_Native you have the AI on?
AN_Nuisance Mayhaps the AI Start isn't set for green...I don't know if that will interfere in any way with the trigger for switching those units to Blue later...but I wouldn't think so....although I sadly don't know much!
Mr_Native if i can get permission, i'll se if i can fix the AI.
File Author
okay i had green have a ai start in the first test, but it was triggered, when you capture greens base they (come to life) and what they do was dumb, they build houses outside the fort gate, making it look like corny... both red has ai starts, one has it triggered the other one without, hmm you have permission to fix it, and if you do do not change anything except for the things you need to to make them attack and stuff. and tell me what you did after so i can know.
Gearai Hello MattsAge,

Has Mr_Native been able to help you get this scenario to work properly yet.
I look forward to the new download.

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