- Infantry: Gurkha | Rajput | Sepoy | Urumi
- Cavalry: Sowar | Zamburak | Flail Elephant | Howdah | Mahout
- Siege: Siege Elephant
- Other: Brahmin Monk
- Cavalry, CanSeeStealth, HandCavalry, Monk, IndianMonk
- The Monk is the Asian civilizations' equivalent of the European Explorer unit or the Native Warchief. India starts the game with two of these units. Monks don't have the sharpshooter attack, yet they have a stun ability to aid them in collecting treasures. Brahmin monks are mounted atop elephants and can provide healing abilities. They also have the Stomp ability, that causes a small percentage of their attack to stun nearby enemy units for a short period of time.
- HandCavalry, HandElephant, MercFlailiphant, Elephant, SiegeTrooper, HeavyCavalry, Cavalry
- Armed with a strong siege attack, Flail Elephants are useful against enemy buildings and seige weapons. They are the cheapest elephant available to India, but their high ranged resistance makes sure that they can easily take down most fortifications. Being available at Colonial Age makes them a powerful support force for early rushes, especially in team games. Still they have little use against most enemy troops and are better to be kept out of combat.
- RangedInfantry, Gurkha, GunpowderTrooper, Infantry
- The Gurkha is the Indian version of the Skirmisher. Unlike most similar units, it is available at Colonial Age. This can be a strong advantage when used correctly, although it is hard to spare more than a few in early in the game. Their range is slighty lower than average, but it increases as the unit is upgraded.
- Howdah, Elephant, GunpowderCavalry, RangedCavalry, Cavalry, LightCavalry
- The Howdah is a powerful and expensive ranged cavalry unit. Mounted atop an elephant, the gunner deals a very high ammounts of damage to artillery and heavy cavalry units. It also has way more hitpoints than the average ranged cavalry, making it hard to kill and excellent to snipe powerful targets while under fire.
- Cavalry, HeavyCavalry, HandCavalry, Elephant, HandElephant, Mahout
- With a powerful splash damage attack similar to the French Cuirassier unit, the Mahout is India's strongest and most powerful elephant unit. It performs worse than most european cavalry against heavy infantry, but it's high resistance make it extremely deadly against skirmishers and archers. Mahouts can also be used to take down buildings due to their powerful siege attack.
- HeavyInfantry, Infantry, HandInfantry, Rajput
- Equipped with two swords, the Rajput is a light-armoured, speedy infantry unit useful for chasing down and harassing enemy troops. It's similar to the Rodelero, but it deals considerably more damage. Although very powerful units in melee fighting, they are a bit expensive and worse at sieging than most heavy infantry units.
- LightCavalry, Artillery, SiegeElephant, Elephant
- The Siege Elephant is a very unique artillery unit. It is very strong against both buildings and artillery, as well as ships, but is extremely weak against enemy troops. Even though their high ammount of hitpoints makes them very powerful support units, their unfriendly unit classifications means that they are countered against a large array of units, and thus have to be used with cautious.
- HeavyInfantry, Infantry, GunpowderTrooper, RangedInfantry, Sepoy
- The Sepoy will be India's main heavy infantry unit and will act like a powerful Musketeer; good anti-cavalry and all-round ability. Sepoys, like Janissaries, are especially strong in melee combat. They are extremely strong in early ages, but late in the game they might fall behind the heavier upgraded european infantry.
- Cavalry, HeavyCavalry, Lancer, HandCavalry, Camel, Sowar
- The Sowar is one of India's camel units. It is faster than most horsemen, something that does give them an edge at raiding. Although a bit fragile, the many upgrades that are available to them make Sowars deadly against enemy archers and skirmishers.
- Urumi, HandInfantry, Infantry
- The Urumi can't be trained, but only shipped from the Homecity. Urumis are an unique unit in the game, they are strong against heavy infantry and ranged cavalry, but they only attack in melee. Basically they are skirmishers that can only fight on melee, althoughthey still deal ranged damage with their swords. They are a great addition to your army during the first minutes in Fortress Age, not only because they are powerful but also because many opponents will have a hard time figuring out how to counter these units.
- Zamburak, Camel, GunpowderCavalry, RangedCavalry, Cavalry, LightCavalry
- Another camel unit, the Zamburak is a very cheap ranged cavalry, what makes a nice contrast with the mighty Howdah. Although they may seem weak at first, but they are very effective at taking down heavy cavalry units at any stage of the game.
Mansabdar units are special versions of the regular Indian units and can be trained in the Charminar Gate. Mansabdar units are more expensive, but they have a few special abilities - not only they have twice the ammount hitpoints of standart units, they also have an aura which increases the combat abilities of nearby units of the same kind. A Mansabdar Sepoy will increase nearby a Sepoy's attack and hitpoints, while a Mansabdar Mahout is going to make all close Mahouts even deadlier. You can have only one Mansadbar unit of each kind.
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