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Age of Empires III Units and Buildings

By: Talon and Elpea

Apache Cavalry
Ranged cavalry. Good against cavalry.
  • First available: Colonial Age
  • Cost: 90 Food 90 Gold
  • Hitpoints:200
  • Speed:7.3
  • Resists:
    30% vs Ranged
  • Bonuses:
    x0.5 vs Settlers
    x3 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 9 0 3
    Ranged (While in Defense Formation) 22 12 3
    Melee 11 0 1.5
    Ranged (While in Stagger Formation) 22 12 3
Aztec Chief
A leader among the Aztec.
  • First available:
  • Cost: 35 Food 40 Wood
  • Hitpoints:450
  • Speed:4.5
  • Resists:
    40% vs Hand
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 14 0 3
    CoverBuildingAttack 7 0 0
    CoverHandAttack 6 0 1.5
    Melee (While in Defense Formation) 12 0 1.5
    Melee 12 0 1.5
Aztec Eagle Warrior
Aztec infantry that flings javelins from an atlatl. Good against infantry.
  • First available: Colonial Age
  • Cost: 60 Food 40 Wood
  • Hitpoints:110
  • Speed:6
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee 6 0 1.5
    Ranged (While in Volley Formation) 11 14 1.5
Aztec Jaguar Warrior
Aztec warrior armed with an obsidian sword.
  • First available: Colonial Age
  • Cost: 40 Food 60 Wood
  • Hitpoints:230
  • Speed:4.5
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    CoverBuildingAttack 15 0 3
    CoverHandAttack 6 0 1.5
    Melee (While in Defense Formation) 11 0 1.5
    Melee 11 0 1.5
Carib Ambusher
Elite Carib blowgunner that can be quickly trained.
  • First available: Colonial Age
  • Cost: 65 Food 35 Wood
  • Hitpoints:160
  • Speed:4.5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee 9 0 1.5
    Ranged (While in Volley Formation) 19 10 3
Carib Blowgunner
Short-ranged missile unit that fires poison darts. Good against infantry.
  • First available: Colonial Age
  • Cost: 65 Food 35 Wood
  • Hitpoints:160
  • Speed:4.5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee 9 0 1.5
    Ranged (While in Volley Formation) 19 10 3
Carib Blowgunner
Short-ranged missile unit that fires poison darts. Good against infantry.
  • First available: Colonial Age
  • Cost: 65 Food 35 Wood
  • Hitpoints:160
  • Speed:4.5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee 9 0 1.5
    Ranged (While in Volley Formation) 19 10 3
Cherokee Archer
Long-range, accurate Cherokee archer.
  • First available:
  • Cost: 90 Wood
  • Hitpoints:90
  • Speed:4.5
  • Resists:
    10% vs Hand
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 5 0 1.5
    Ranged (While in Defense Formation) 9 20 1.5
    Melee 5 0 1.5
    Melee (While in Stagger Formation) 5 0 1.5
    Ranged (While in Stagger Formation) 9 20 1.5
    Melee (While in Volley Formation) 5 0 1.5
    Ranged (While in Volley Formation) 9 20 1.5
Cherokee Horse Archer
A Cherokee horse archer. Good against cavalry.
  • First available:
  • Cost: 30 Food 90 Wood
  • Hitpoints:180
  • Speed:8
  • Resists:
    10% vs Hand
  • Attacks:
    Name Damage Range Rate of Fire
    BowAttack 8 12 1.5
    Siege 4 0 3
    Special - Charge Attack 2 0 3
Cherokee Rifleman
Cherokee skirmisher that is accurate at long range.
  • First available: Colonial Age
  • Cost: 60 Food 60 Wood
  • Hitpoints:230
  • Speed:4
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 6 3
    Melee (While in Defense Formation) 6 0 1.5
    Ranged (While in Defense Formation) 13 16 3
    Melee 6 0 1.5
    Melee (While in Stagger Formation) 6 0 1.5
    Ranged (While in Stagger Formation) 13 16 3
    Melee (While in Volley Formation) 6 0 1.5
    Ranged (While in Volley Formation) 13 16 3
Cherokee Rifleman
Cherokee skirmisher that is accurate at long range.
  • First available: Colonial Age
  • Cost: 60 Food 60 Wood
  • Hitpoints:230
  • Speed:4
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 6 3
    Melee (While in Defense Formation) 6 0 1.5
    Ranged (While in Defense Formation) 13 16 3
    Melee 6 0 1.5
    Melee (While in Stagger Formation) 6 0 1.5
    Ranged (While in Stagger Formation) 13 16 3
    Melee (While in Volley Formation) 6 0 1.5
    Ranged (While in Volley Formation) 13 16 3
Cheyenne Rider
eyenne horseman armed with a spear.
  • First available: Colonial Age
  • Cost: 40 Food 110 Wood
  • Hitpoints:320
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 15 0 3
    Melee (While in Defense Formation) 21 0 1.5
    GuardianAttack 21 0 1.5
    Melee 21 0 1.5
    Trample 11 0 2
Cheyenne Rider
Cheyenne horseman armed with a spear.
  • First available: Colonial Age
  • Cost: 40 Food 110 Wood
  • Hitpoints:320
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 15 0 3
    Melee (While in Defense Formation) 21 0 1.5
    GuardianAttack 21 0 1.5
    Melee 21 0 1.5
    Trample 11 0 2
Comanche Horse Archer
Comanche ranged cavalry. Good against cavalry.
  • First available: Colonial Age
  • Cost: 70 Food 80 Wood
  • Hitpoints:200
  • Speed:7.3
  • Resists:
    10% vs Hand
  • Bonuses:
    x4.5 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BowAttack 13 12 1.5
    Siege 15 0 3
    Special - Charge Attack 7 0 1.5
Comanche Horse Archer
Comanche ranged cavalry. Good against cavalry.
  • First available: Colonial Age
  • Cost: 70 Food 80 Wood
  • Hitpoints:200
  • Speed:7.3
  • Resists:
    10% vs Hand
  • Bonuses:
    x2.3 vs Heavy Cavalry
    x2 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    BowAttack 13 12 1.5
    Siege 15 0 3
    Special - Charge Attack 7 0 1.5
Cree Tracker
Cree rifleman with a good line of sight and long range.
  • First available: Colonial Age
  • Cost: 40 Food 80 Wood
  • Hitpoints:300
  • Speed:4
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 6 3
    Melee (While in Defense Formation) 4 0 1.5
    Ranged (While in Defense Formation) 10 18 3
    Melee 4 0 1.5
    Melee (While in Stagger Formation) 4 0 1.5
    Ranged (While in Stagger Formation) 10 18 3
    Melee (While in Volley Formation) 4 0 1.5
    Ranged (While in Volley Formation) 10 18 3
Cree Tracker
Cree rifleman with a good line of sight and long range.
  • First available: Colonial Age
  • Cost: 40 Food 80 Wood
  • Hitpoints:300
  • Speed:4
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 6 3
    Melee (While in Defense Formation) 4 0 1.5
    Ranged (While in Defense Formation) 10 18 3
    Melee 4 0 1.5
    Melee (While in Stagger Formation) 4 0 1.5
    Ranged (While in Stagger Formation) 10 18 3
    Melee (While in Volley Formation) 4 0 1.5
    Ranged (While in Volley Formation) 10 18 3
Great Plains Chief
A chief among the Great Plains Native Americans.
  • First available:
  • Hitpoints:900
  • Speed:5
  • Resists:
    20% vs Hand
  • Bonuses:
    x5 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 24 0 3
    CoverBuildingAttack 12 0 0
    CoverHandAttack 8 0 1.5
    Melee (While in Defense Formation) 15 0 1.5
    Melee 15 0 1.5
Greta
This is the only remaining daughter of the Lakota Chief. She has a great personality.
  • First available:
  • Cost: 30 Food 60 Wood
  • Hitpoints:750
  • Speed:4.5
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 6 3
    Melee (While in Defense Formation) 8 1.5 1.5
    Ranged (While in Defense Formation) 17 18 3
    Melee 8 1.5 1.5
    Melee (While in Stagger Formation) 8 1.5 1.5
    Ranged (While in Stagger Formation) 17 18 3
    Melee (While in Volley Formation) 8 1.5 1.5
    Ranged (While in Volley Formation) 17 18 3
Huron Mantlet
Huron short-ranged siege unit.
  • First available: Colonial Age
  • Cost: 50 Wood 100 Gold
  • Hitpoints:250
  • Speed:3.5
  • Resists:
    40% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 45 0 3
    Melee 10 0 1.5
    Ranged (While in Volley Formation) 25 10 3
Huron Mantlet
Huron short-ranged siege unit.
  • First available: Colonial Age
  • Cost: 50 Wood 100 Gold
  • Hitpoints:250
  • Speed:3.5
  • Resists:
    40% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 45 0 3
    Melee 10 0 1.5
    Ranged (While in Volley Formation) 25 10 3
Incan Bolas Warrior
Inca infantry that hurls bolas for a wide area of effect.
  • First available: Colonial Age
  • Cost: 40 Food 60 Wood
  • Hitpoints:200
  • Speed:4.5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    GuardianAttack 8 12 3
    Melee 4 0 1.5
    Ranged (While in Volley Formation) 8 12 3
Incan Huaminca
Inca infantry armed with a flexible spear. Good against cavalry.
  • First available: Colonial Age
  • Cost: 100 Food 20 Wood
  • Hitpoints:170
  • Speed:5
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 48 0 4
    CoverBuildingAttack 24 0 4
    CoverHandAttack 8 0 1.5
    Melee (While in Defense Formation) 15 0 1.5
    Melee 15 0 1.5
ior
Zapotec warrior armed with a shield and a sword.
  • First available: Colonial Age
  • Cost: 40 Food 60 Wood
  • Hitpoints:210
  • Speed:4.5
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    CoverBuildingAttack 15 0 3
    CoverHandAttack 6 0 1.5
    Melee (While in Defense Formation) 11 0 1.5
    Melee 11 0 1.5
Iroquois Mantlet
Iroquois short-ranged siege unit.
  • First available: Colonial Age
  • Cost: 50 Wood 100 Gold
  • Hitpoints:250
  • Speed:3.5
  • Resists:
    40% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 45 0 3
    Melee 10 0 1.5
    Ranged (While in Volley Formation) 25 10 3
Iroquois Tomahawk
Iroquois warrior that hurls tomahawks into battle.
  • First available: Colonial Age
  • Cost: 60 Food 40 Wood
  • Hitpoints:170
  • Speed:5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee 8 0 1.5
    Ranged (While in Volley Formation) 16 10 3
Klamath Rifleman
Klamath skirmisher that is accurate to a long range.
  • First available: Colonial Age
  • Cost: 60 Food 60 Wood
  • Hitpoints:230
  • Speed:4
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 6 3
    Melee (While in Defense Formation) 6 0 1.5
    Ranged (While in Defense Formation) 13 16 3
    Melee 6 0 1.5
    Melee (While in Stagger Formation) 6 0 1.5
    Ranged (While in Stagger Formation) 13 16 3
    Melee (While in Volley Formation) 6 0 1.5
    Ranged (While in Volley Formation) 13 16 3
kwood Archer
Long-range, accurate native archer. Good against infantry.
  • First available: Colonial Age
  • Cost: 50 Food 50 Wood
  • Hitpoints:80
  • Speed:4
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 16 0 1.5
    Ranged (While in Defense Formation) 19 18 1.5
    Melee 16 0 1.5
    Melee (While in Stagger Formation) 16 0 1.5
    Ranged (While in Stagger Formation) 19 18 1.5
    Melee (While in Volley Formation) 16 0 1.5
    Ranged (While in Volley Formation) 19 18 1.5
Lakota Axe Rider
Lakota horseman armed with an axe.
  • First available: Colonial Age
  • Cost: 40 Food 110 Wood
  • Hitpoints:365
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 15 0 3
    Melee (While in Defense Formation) 21 0 1.5
    GuardianAttack 21 0 1.5
    Melee 21 0 1.5
    Trample 11 0 2
Lakota Dog Soldier
Elite Lakota horsemen.
  • First available: Colonial Age
  • Hitpoints:730
  • Speed:6.8
  • Resists:
    20% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    Melee (While in Defense Formation) 42 0 1.5
    GuardianAttack 42 0 1.5
    Melee 42 0 1.5
    Trample 21 0 2
Mapuche Ironwood Clubman
Mapuche warrior with a large two-handed club.
  • First available: Colonial Age
  • Cost: 85 Food 15 Wood
  • Hitpoints:165
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    CoverBuildingAttack 15 0 3
    CoverHandAttack 6 0 1.5
    Melee (While in Defense Formation) 12 0 1.5
    Melee 12 0 1.5
Maya Holcan Spearman
Maya barbed spearmen. Good against cavalry or buildings.
  • First available: Colonial Age
  • Cost: 75 Food 25 Wood
  • Hitpoints:180
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 45 0 4
    CoverBuildingAttack 23 0 4
    CoverHandAttack 4 0 1.5
    Melee (While in Defense Formation) 8 0 1.5
    Melee 8 0 1.5
Maya Holcan Spearman
Maya barbed spearmen. Good against cavalry or buildings.
  • First available: Colonial Age
  • Cost: 75 Food 25 Wood
  • Hitpoints:180
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 45 0 4
    CoverBuildingAttack 23 0 4
    CoverHandAttack 4 0 1.5
    Melee (While in Defense Formation) 8 0 1.5
    Melee 8 0 1.5
Native American Chief
erokee.
  • First available:
  • Cost: 30 Food 30 Wood
  • Hitpoints:600
  • Speed:5
  • Resists:
    10% vs Hand
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 5 0 1.5
    Ranged (While in Defense Formation) 9 18 1.5
    Melee 5 0 1.5
    Melee (While in Stagger Formation) 5 0 1.5
    Ranged (While in Stagger Formation) 9 18 1.5
    Melee (While in Volley Formation) 5 0 1.5
    Ranged (While in Volley Formation) 9 18 1.5
Native Boy
Young Carib Native American. This boy has fighting skills against infantry.
  • First available: Colonial Age
  • Hitpoints:250
  • Speed:5
  • Resists:
    30% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 0 3
    Melee 7 0 1.5
    Ranged 28 16 3
Native Scout
A Native American scout. Good for exploration, but has a weak attack.
  • First available: Discovery Age
  • Cost: 90 Wood
  • Hitpoints:120
  • Speed:5.5
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 5 0 3
    CoverBuildingAttack 3 0 3
    CoverHandAttack 3 0 1.5
    Melee (While in Defense Formation) 5 0 1.5
    Melee 5 0 1.5
Navajo Rifleman
Stealthy Navajo skirmisher that runs quickly.
  • First available: Colonial Age
  • Cost: 60 Food 40 Wood
  • Hitpoints:200
  • Speed:5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 6 3
    Melee (While in Defense Formation) 6 0 1.5
    Ranged (While in Defense Formation) 11 12 3
    Melee 6 0 1.5
    Melee (While in Stagger Formation) 6 0 1.5
    Ranged (While in Stagger Formation) 11 12 3
    Melee (While in Volley Formation) 6 0 1.5
    Ranged (While in Volley Formation) 11 12 3
Nootka Clubman
Nootka warrior armed with a wooden club.
  • First available: Colonial Age
  • Cost: 85 Food 15 Wood
  • Hitpoints:200
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    CoverBuildingAttack 15 0 3
    CoverHandAttack 5 0 1.5
    Melee (While in Defense Formation) 10 0 1.5
    Melee 10 0 1.5
Nootka Clubman
Nootka warrior armed with a wooden club.
  • First available: Colonial Age
  • Cost: 85 Food 15 Wood
  • Hitpoints:200
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    CoverBuildingAttack 15 0 3
    CoverHandAttack 5 0 1.5
    Melee (While in Defense Formation) 10 0 1.5
    Melee 10 0 1.5
Nootka War Chief
Elite Nootka warrior.
  • First available: Colonial Age
  • Cost: 200 Food 100 Wood
  • Hitpoints:400
  • Speed:5
  • Resists:
    40% vs Ranged
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 60 0 3
    CoverBuildingAttack 30 0 3
    CoverHandAttack 12 0 1.5
    Melee (While in Defense Formation) 24 0 1.5
    Melee 24 0 1.5
Seminole Sharktooth Bowman
Ranged Native American archer with a short range and high attack.
  • First available: Colonial Age
  • Cost: 75 Food 25 Wood
  • Hitpoints:115
  • Speed:4.5
  • Resists:
    20% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 8 0 1.5
    Ranged (While in Defense Formation) 16 12 1.5
    Melee 8 0 1.5
    Melee (While in Stagger Formation) 8 0 1.5
    Ranged (While in Stagger Formation) 16 12 1.5
    Melee (While in Volley Formation) 8 0 1.5
    Ranged (While in Volley Formation) 16 12 1.5
Tupi Blackwood Archer
Long-range, accurate native archer. Good against infantry.
  • First available: Colonial Age
  • Cost: 50 Food 50 Wood
  • Hitpoints:80
  • Speed:4
  • Resists:
    10% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 16 0 1.5
    Ranged (While in Defense Formation) 19 18 1.5
    Melee 16 0 1.5
    Melee (While in Stagger Formation) 16 0 1.5
    Ranged (While in Stagger Formation) 19 18 1.5
    Melee (While in Volley Formation) 16 0 1.5
    Ranged (While in Volley Formation) 19 18 1.5
Zapotec Lightning Warrior
Zapotec warrior armed with a shield and a sword.
  • First available: Colonial Age
  • Cost: 40 Food 60 Wood
  • Hitpoints:210
  • Speed:4.5
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    CoverBuildingAttack 15 0 3
    CoverHandAttack 6 0 1.5
    Melee (While in Defense Formation) 11 0 1.5
    Melee 11 0 1.5
Version 1.1 - November 30th, 2006