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Age of Empires III Units and Buildings

By: Talon and Elpea

Units


Showing All Units
Abus Gun
Ottoman light artillery. Good against infantry and artillery.
  • First available: Colonial Age
  • Cost: 50 Food 100 Gold
  • Hitpoints:130
  • Speed:4
  • Resists:
    50% vs Ranged
  • Bonuses:
    x0.5 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 15 10 3
    Melee (While in Defense Formation) 10 0 1.5
    Ranged (While in Defense Formation) 40 18 3
    Melee 10 0 1.5
    Melee (While in Stagger Formation) 10 0 1.5
    Ranged (While in Stagger Formation) 40 18 3
    Melee (While in Volley Formation) 10 0 1.5
    Ranged (While in Volley Formation) 40 18 3
Aenna
Bowman. Good against melee infantry.
  • First available: Colonial Age
  • Cost: 100 Food
  • Hitpoints:110
  • Speed:5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x1.5 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 8 0 1.5
    Ranged (While in Defense Formation) 10 16 1.5
    Melee 8 0 1.5
    Melee (While in Stagger Formation) 8 0 1.5
    Ranged (While in Stagger Formation) 10 16 1.5
    Melee (While in Volley Formation) 8 0 1.5
    Ranged (While in Volley Formation) 10 16 1.5
Arrow Knight
Long-ranged noble that fires flaming arrows. Good against artillery and buildings.
  • First available: Fortress Age
  • Cost: 50 Food 75 Gold
  • Hitpoints:150
  • Speed:3.8
  • Resists:
    40% vs Ranged
  • Bonuses:
    x2 vs Ships
    x5 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 36 30 3
    Melee (While in Defense Formation) 6 0 1.5
    Ranged (While in Defense Formation) 10 30 1.5
    Melee 6 0 1.5
    Melee (While in Stagger Formation) 6 0 1.5
    Ranged (While in Stagger Formation) 10 30 1.5
    Melee (While in Volley Formation) 6 0 1.5
    Ranged (While in Volley Formation) 10 30 1.5
Axe Rider
Hand Cavalry. Good against ranged infantry and artillery.
  • First available: Colonial Age
  • Cost: 160 Food 40 Gold
  • Hitpoints:250
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    Melee (While in Defense Formation) 35 0 1.5
    GuardianAttack 35 0 1.5
    Melee 35 0 1.5
    Trample 18 0 2
Aztec War Chief
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
Bow Rider
Ranged raiding cavalry. Good against hand cavalry.
  • First available: Colonial Age
  • Cost: 100 Food 100 Gold
  • Hitpoints:250
  • Speed:6.8
  • Resists:
    30% vs Hand
  • Bonuses:
    x2.3 vs Heavy Cavalry
    x2 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    BowAttack 20 12 1.5
    Siege 10 0 3
    Special - Charge Attack 10 0 1.5
Buccaneer
A pirate in the New World. Guards Treasures.
  • First available: Discovery Age
  • Cost: 110 Gold
  • Hitpoints:190
  • Speed:6
  • Resists:
    10% vs Hand
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 8 0 3
    CoverBuildingAttack 4 0 0
    CoverHandAttack 10 0 1.5
    Melee (While in Defense Formation) 20 0 1.5
    Melee 20 0 1.5
Buck the Tame Wolf
A tame wolf who obeys you and is good against wild predators. Can be rescued in treasures or converted by Native American War Chiefs.
  • First available: Discovery Age
  • Cost: 85 Food
  • Hitpoints:115
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x3 vs Guardians
  • Attacks:
    Name Damage Range Rate of Fire
    CoverHandAttack 9 0 1.5
    Melee (While in Defense Formation) 9 0 1.5
    Melee 9 0 1.5
Canoe
Native boat that can attack, fish, whale, or transport units.
  • First available: Colonial Age
  • Cost: 100 Wood
  • Hitpoints:220
  • Speed:8.5
  • Resists:
    50% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 40 20 2
    Ranged Attack 16 20 2
Caravel
Caravel. Good at exploring, fishing or transport.
  • First available: Colonial Age
  • Cost: 300 Wood 100 Gold
  • Hitpoints:800
  • Speed:8.5
  • Resists:
    50% vs Ranged
  • Bonuses:
    x2 vs Ships
    x0.5 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Broadside Attack (Special) 50 20 0.1
    Ranged Attack 75 20 2
Cavalry Archer
Ranged cavalry. Good against hand cavalry.
  • First available: Fortress Age
  • Cost: 100 Food 60 Gold
  • Hitpoints:265
  • Speed:6.8
  • Resists:
    30% vs Hand
  • Bonuses:
    x0.5 vs Settlers
    x4.5 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    BowAttack 13 12 1.5
    Siege 8 0 3
    Special - Charge Attack 6.5 0 1.5
Cetan Bow
Foot archer. Good against infantry and ranged cavalry.
  • First available: Discovery Age
  • Cost: 65 Food 35 Wood
  • Hitpoints:100
  • Speed:4
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 10 0 1.5
    Ranged (While in Defense Formation) 15 16 1.5
    Melee 10 0 1.5
    Melee (While in Stagger Formation) 10 0 1.5
    Ranged (While in Stagger Formation) 15 16 1.5
    Melee (While in Volley Formation) 10 0 1.5
    Ranged (While in Volley Formation) 15 16 1.5
Colonial Militia
Solid general-purpose infantry. Good against cavalry.
  • First available: Fortress Age
  • Cost: 100 Food
  • Hitpoints:200
  • Speed:5
  • Resists:
    30% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    Melee (While in Defense Formation) 12 0 1.5
    Ranged (While in Defense Formation) 24 12 3
    Melee 12 0 1.5
    Melee (While in Stagger Formation) 12 0 1.5
    Ranged (While in Stagger Formation) 24 12 3
    Melee (While in Volley Formation) 12 0 1.5
    Ranged (While in Volley Formation) 24 12 3
Colonial Militia
Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
  • First available: Colonial Age
  • Cost: 50 Food 65 Gold
  • Hitpoints:120
  • Speed:5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 0 3
    Melee (While in Defense Formation) 6 0 1.5
    Ranged (While in Defense Formation) 15 20 3
    Melee 6 0 1.5
    Melee (While in Stagger Formation) 6 0 1.5
    Ranged (While in Stagger Formation) 15 20 3
    Melee (While in Volley Formation) 6 0 1.5
    Ranged (While in Volley Formation) 15 20 3
Cossack
Solid general-purpose infantry. Good against cavalry.
  • First available: Colonial Age
  • Cost: 75 Food 75 Gold
  • Hitpoints:225
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 15 0 3
    Melee (While in Defense Formation) 26 0 1.5
    GuardianAttack 26 0 1.5
    Melee 26 0 1.5
    Trample 18 0 2
Coureur des Bois
More expensive villager but gathers faster. Available to French, via treasure, or the Cree Minor tribe.
Covered Wagon
Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age.
  • First available: Discovery Age
  • Hitpoints:250
  • Speed:4
  • Resists:
    20% vs Siege
  • Trains: TownCenter
Coyote Runner
Fast armored warrior. Good against skirmishers and artillery.
  • First available: Colonial Age
  • Cost: 85 Food 25 Wood
  • Hitpoints:150
  • Speed:6
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 11 0 3
    CoverBuildingAttack 6 0 3
    CoverHandAttack 9 0 1.5
    Melee (While in Defense Formation) 18 0 1.5
    Melee 18 0 1.5
Crossbowman
Archaic archer. Good against infantry.
  • First available: Colonial Age
  • Cost: 40 Food 40 Wood
  • Hitpoints:100
  • Speed:4
  • Resists:
    20% vs Ranged
  • Bonuses:
    x1.5 vs AbstractLightCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 8 0 3
    Melee (While in Defense Formation) 7 0 1.5
    Ranged (While in Defense Formation) 18 16 3
    Melee 7 0 1.5
    Melee (While in Stagger Formation) 7 0 1.5
    Ranged (While in Stagger Formation) 18 16 3
    Melee (While in Volley Formation) 7 0 1.5
    Ranged (While in Volley Formation) 18 16 3
Culverin
Light artillery. Good against other artillery.
  • First available: Fortress Age
  • Cost: 100 Wood 400 Gold
  • Hitpoints:280
  • Speed:3.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x4 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 40 34 6
Dog Soldier
Solid general-purpose infantry. Good against cavalry.
  • First available: Colonial Age
  • Cost: 300 Gold
  • Hitpoints:550
  • Speed:6.8
  • Resists:
    20% vs Ranged
  • Bonuses:
    x1.5 vs Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    Melee (While in Defense Formation) 28 0 1.5
    GuardianAttack 28 0 1.5
    Melee 28 0 1.5
    Trample 14 0 2
Doppelsoldner
Heavy swordsman with a sweep attack. Devastates cavalry.
  • First available: Colonial Age
  • Cost: 75 Food 125 Gold
  • Hitpoints:200
  • Speed:4.5
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 60 0 3
    CoverBuildingAttack 30 0 3
    CoverHandAttack 10 0 1.5
    Melee (While in Defense Formation) 20 0 1.5
    GuardianAttack 20 0 1.5
    Melee 20 0 1.5
Dragoon
Ranged cavalry. Good against cavalry.
  • First available: Fortress Age
  • Cost: 90 Food 90 Gold
  • Hitpoints:200
  • Speed:7.3
  • Resists:
    30% vs Ranged
  • Bonuses:
    x0.5 vs Settlers
    x3 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 9 0 3
    Ranged (While in Defense Formation) 22 12 3
    Melee 11 0 1.5
    Ranged (While in Stagger Formation) 22 12 3
Eagle Runner Knight
Nobleman that flings javelins from an atlatl. Good against cavalry and coyote men.
  • First available: Fortress Age
  • Cost: 75 Food 75 Gold
  • Hitpoints:180
  • Speed:6
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2.5 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 8 0 3
    Melee (While in Defense Formation) 11 0 1.5
    Ranged (While in Defense Formation) 17 14 1.5
    Melee 11 0 1.5
    Melee (While in Stagger Formation) 11 0 1.5
    Ranged (While in Stagger Formation) 17 14 1.5
    Melee (While in Volley Formation) 11 0 1.5
    Ranged (While in Volley Formation) 17 14 1.5
Elite Mantlet
Tough Iroquois support unit used to shield your army from enemy fire.
  • First available: Fortress Age
  • Cost: 75 Wood 125 Gold
  • Hitpoints:400
  • Speed:3.5
  • Resists:
    50% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 50 0 3
    Melee 10 0 1.5
    Ranged (While in Volley Formation) 25 10 3
Elite Ram
Siege warrior. Good against buildings.
  • First available: Fortress Age
  • Cost: 80 Food 120 Wood
  • Hitpoints:200
  • Speed:3.5
  • Resists:
    50% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 75 0 1.5
    CoverBuildingAttack 16 0 0
Envoy
Dutch reconnaissance unit with a good line of sight but weak attack.
  • First available: Discovery Age
  • Cost: 50 Food
  • Hitpoints:200
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Melee 5 0 1.5
Explorer
The leader of your New World colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.
  • First available: Discovery Age
  • Hitpoints:400
  • Speed:4.5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x1 vs Buildings
    x0 vs MercType2
    x3 vs Guardians
    x0.3 vs Settlers
  • Trains: TradingPost, TownCenter, NatBlowgunAmbusher, WarDog, NatClubmanLoyal
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 15 0 3
    Special - Crackshot Attack (Kills any unit in one shot) 5000 16 3
    Melee 6 0 1.5
    Special - Sharpshooter (Only against Treasure Gaurdians) 750 16 3
    Special - Buckler Attack (Explorer does damage to units all around him) 100 0 2
    Ranged (While in Volley Formation) 12 16 3
Explorers Dog
Explorer Dog. Your Explorers loyal companion.
  • First available: Discovery Age
  • Hitpoints:215
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x3 vs Guardians
  • Attacks:
    Name Damage Range Rate of Fire
    CoverHandAttack 9 0 1.5
    Melee (While in Defense Formation) 9 0 1.5
    Melee 9 0 1.5
Falconet
Light artillery. Better against infantry than buildings.
  • First available: Fortress Age
  • Cost: 100 Wood 400 Gold
  • Hitpoints:200
  • Speed:4
  • Resists:
    75% vs Ranged
  • Bonuses:
    x3 vs Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 100 26 4
Fishing Boat
Gathers Food from Fish or Coin from Whales.
  • First available: Discovery Age
  • Cost: 100 Wood
  • Hitpoints:200
  • Speed:4
  • Resists:
    50% vs Ranged
Fluyt
Fluyt. Slow, powerful ship resistant to building fire that can train units.
Forest Prowler
Stealthy ranged infantry. Good against infantry and in an ambush.
  • First available: Fortress Age
  • Cost: 50 Food 65 Gold
  • Hitpoints:110
  • Speed:4
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 14 0 3
    Melee (While in Defense Formation) 8 0 1.5
    Ranged (While in Defense Formation) 19 20 3
    Melee 8 0 1.5
    Melee (While in Stagger Formation) 8 0 1.5
    Ranged (While in Stagger Formation) 19 20 3
    Melee (While in Volley Formation) 8 0 1.5
    Ranged (While in Volley Formation) 19 20 3
Frigate
Frigate. Heavy war ship.
  • First available: Fortress Age
  • Cost: 500 Wood 500 Gold
  • Hitpoints:2000
  • Speed:7.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x2 vs Ships
    x0.5 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Broadside Attack (Special) 40 30 0.1
    Ranged Attack 90 30 2
Fusilier
Powerful ranged infantry mercenary.
  • First available: Fortress Age
  • Cost: 300 Gold
  • Hitpoints:300
  • Speed:5.5
  • Resists:
    10% vs Hand
  • Bonuses:
    x1.5 vs AbstractLightInfantry
    x1.5 vs AbstractLightCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 60 0 3
    Melee (While in Defense Formation) 35 0 1.5
    Ranged (While in Defense Formation) 70 12 3
    Melee 35 0 1.5
    Melee (While in Stagger Formation) 35 0 1.5
    Ranged (While in Stagger Formation) 70 12 3
    Melee (While in Volley Formation) 35 0 1.5
    Ranged (While in Volley Formation) 70 12 3
Galleon
Galleon. Slow, powerful ship resistant to building fire that can train units.
Galley
Galley. Good at exploring, fishing or transport.
  • First available: Colonial Age
  • Cost: 300 Wood 100 Gold
  • Hitpoints:600
  • Speed:10
  • Resists:
    60% vs Ranged
  • Bonuses:
    x2 vs Ships
    x0.5 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Broadside Attack (Special) 40 20 0.1
    Ranged Attack 100 20 2
Gatling Gun
Solid general-purpose infantry. Good against cavalry.
  • First available: Fortress Age
  • Cost: 100 Wood 300 Gold
  • Hitpoints:150
  • Speed:4
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.5 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 30 24 4
Great Bombard
Ottoman super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry or buildings.
  • First available: Industrial Age
  • Cost: 100 Wood 600 Gold
  • Hitpoints:475
  • Speed:3.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.4 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 500 28 8
Grenadier
Light foot artillery that throws grenades to defeat infantry or buildings.
  • First available: Colonial Age
  • Cost: 120 Food 60 Gold
  • Hitpoints:200
  • Speed:4
  • Resists:
    50% vs Ranged
  • Bonuses:
    x1 vs Buildings
    x1 vs Sword Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 54 12 3
    Melee (While in Defense Formation) 8 0 1.5
    Ranged (While in Defense Formation) 16 12 3
    Melee 8 0 1.5
    Melee (While in Stagger Formation) 8 0 1.5
    Ranged (While in Stagger Formation) 16 12 3
    Melee (While in Volley Formation) 8 0 1.5
    Ranged (While in Volley Formation) 16 12 3
Heavy Cannon
Heavy artillery. Good against infantry or buildings.
  • First available: Industrial Age
  • Cost: 200 Wood 500 Gold
  • Hitpoints:475
  • Speed:3.5
  • Resists:
    75% vs Ranged
  • Bonuses:
    x3 vs Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 200 28 6
Highlander
Powerful Musketeer from Scotland.
  • First available: Fortress Age
  • Cost: 200 Gold
  • Hitpoints:400
  • Speed:4
  • Resists:
    40% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 40 0 3
    Melee (While in Defense Formation) 32 0 1.5
    Ranged (While in Defense Formation) 63 12 3
    Melee 32 0 1.5
    Melee (While in Stagger Formation) 32 0 1.5
    Ranged (While in Stagger Formation) 63 12 3
    Melee (While in Volley Formation) 32 0 1.5
    Ranged (While in Volley Formation) 63 12 3
Hoop Thrower
Solid general-purpose infantry. Good against cavalry.
  • First available: Colonial Age
  • Cost: 100 Food 50 Gold
  • Hitpoints:200
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x4 vs Janissary
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 12 5
    GrenadeAttack 25 12 5
    Melee 16 0 1.5
Horse Artillery
Quick moving artillery. Strong vs infantry.
  • First available: Industrial Age
  • Cost: 100 Wood 500 Gold
  • Hitpoints:200
  • Speed:6
  • Resists:
    75% vs Ranged
  • Bonuses:
    x3 vs Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 125 26 4
Hussar
Melee cavalry good against villagers, artilery, and ranged infantry.
  • First available: Colonial Age
  • Cost: 120 Food 80 Gold
  • Hitpoints:320
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    Melee (While in Defense Formation) 30 0 1.5
    GuardianAttack 30 0 1.5
    Melee 30 0 1.5
    Trample 20 0 2
Imam
Solid general-purpose infantry. Good against cavalry.
  • First available: Colonial Age
  • Cost: 200 Gold
  • Hitpoints:360
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Melee 5 0 1.5
Iroquois War Chief
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
Jaguar Prowl Knight
Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry.
  • First available: Fortress Age
  • Cost: 120 Food 30 Gold
  • Hitpoints:230
  • Speed:4.5
  • Resists:
    10% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 36 0 3
    CoverBuildingAttack 18 0 3
    CoverHandAttack 9 0 1.5
    Melee (While in Defense Formation) 18 0 1.5
    Melee 18 0 1.5
Janissary
Powerful Ottoman infantry that acts like a powerful Musketeer.
  • First available: Colonial Age
  • Cost: 100 Food 25 Gold
  • Hitpoints:235
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 25 0 3
    Melee (While in Defense Formation) 15 0 1.5
    Ranged (While in Defense Formation) 20 12 3
    Melee 15 0 1.5
    Melee (While in Stagger Formation) 15 0 1.5
    Ranged (While in Stagger Formation) 20 12 3
    Melee (While in Volley Formation) 15 0 1.5
    Ranged (While in Volley Formation) 20 12 3
Kanya Horseman
Light cavalry armed with hand weapons.
  • First available: Colonial Age
  • Cost: 100 Food 75 Wood
  • Hitpoints:250
  • Speed:6.8
  • Resists:
    20% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 18 0 3
    Melee (While in Defense Formation) 25 0 1.5
    GuardianAttack 25 0 1.5
    Melee 25 0 1.5
    Trample 18 0 2
Light Cannon
Light artillery. Good against infantry and artillery. Only available to Iroquois in the Industrial Age.
  • First available: Industrial Age
  • Cost: 100 Wood 300 Gold
  • Hitpoints:150
  • Speed:3
  • Resists:
    75% vs Ranged
  • Bonuses:
    x2 vs Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 70 34 6
Longbowman
Archaic long-ranged archer. Good against infantry.
  • First available: Colonial Age
  • Cost: 60 Food 40 Wood
  • Hitpoints:95
  • Speed:4
  • Resists:
    30% vs Ranged
  • Bonuses:
    x1.5 vs AbstractLightCavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Melee (While in Defense Formation) 11 0 1.5
    Ranged (While in Defense Formation) 17 22 1.5
    Melee 11 0 1.5
    Melee (While in Stagger Formation) 11 0 1.5
    Ranged (While in Stagger Formation) 17 22 1.5
    Melee (While in Volley Formation) 11 0 1.5
    Ranged (While in Volley Formation) 17 22 1.5
Macehualtin
Slinger. Good against heavy infantry.
  • First available: Colonial Age
  • Cost: 40 Food 30 Wood
  • Hitpoints:80
  • Speed:4.5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x1.5 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 7 0 3
    Melee (While in Defense Formation) 4 0 1.5
    Ranged (While in Defense Formation) 8 16 1.5
    Melee 4 0 1.5
    Melee (While in Stagger Formation) 4 0 1.5
    Ranged (While in Stagger Formation) 8 16 1.5
    Melee (While in Volley Formation) 4 0 1.5
    Ranged (While in Volley Formation) 8 16 1.5
Medicine Man
Heals injured units.
  • First available: Colonial Age
  • Cost: 200 Food
  • Hitpoints:200
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Melee 5 0 1.5
Medicine Man
Heals injured units.
  • First available: Colonial Age
  • Cost: 200 Gold
  • Hitpoints:360
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Melee 5 0 1.5
Missionary
Mounted healer only available to Spain.
  • First available: Colonial Age
  • Cost: 100 Wood 100 Gold
  • Hitpoints:300
  • Speed:7
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Melee 5 0 1.5
Monitor
Monitor. Mortar ship good at bombarding buildings at great range.
  • First available: Industrial Age
  • Cost: 800 Wood 200 Gold
  • Hitpoints:1200
  • Speed:6.5
  • Resists:
    50% vs Ranged
  • Bonuses:
    x10 vs Buildings
  • Attacks:
    Name Damage Range Rate of Fire
    LongRangeAttack 200 100 20
    MortarAttack 80 36 5
Mortar
Artillery that fires an exploding shell at buildings or ships.
  • First available: Industrial Age
  • Cost: 100 Wood 350 Gold
  • Hitpoints:300
  • Speed:3
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.5 vs Ships
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 500 40 6
Musket Rider
Ranged cavalry. Good against cavalry.
  • First available: Fortress Age
  • Cost: 55 Food 100 Gold
  • Hitpoints:205
  • Speed:7.3
  • Resists:
    30% vs Ranged
  • Bonuses:
    x0.5 vs Settlers
    x3 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 10 0 3
    Ranged (While in Defense Formation) 20 12 3
    Melee 9 0 1.5
    Ranged (While in Stagger Formation) 20 12 3
Musketeer
Heavy ranged infantry. Armed with a bayonet to beat cavalry.
  • First available: Colonial Age
  • Cost: 75 Food 25 Gold
  • Hitpoints:150
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    Melee (While in Defense Formation) 13 0 1.5
    Ranged (While in Defense Formation) 23 12 3
    Melee 13 0 1.5
    Melee (While in Stagger Formation) 13 0 1.5
    Ranged (While in Stagger Formation) 23 12 3
    Melee (While in Volley Formation) 13 0 1.5
    Ranged (While in Volley Formation) 23 12 3
Organ Gun
Artillery that fires multiple projectiles. Better against infantry than buildings.
  • First available: Fortress Age
  • Cost: 100 Wood 300 Gold
  • Hitpoints:150
  • Speed:4
  • Resists:
    75% vs Ranged
  • Bonuses:
    x0.5 vs Artillery
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 30 24 4
Petard
Siege warrior that dies when it attacks buildings, but does lots of damage.
  • First available: Fortress Age
  • Cost: 50 Food 100 Wood
  • Hitpoints:225
  • Speed:4
  • Resists:
    40% vs Hand
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 1600 0 3
    CoverBuildingAttack 800 0 3
    CoverHandAttack 3 0 1.5
    Melee 6 0 1.5
Pikeman
Archaic heavy infantry. Good against cavalry and buildings.
  • First available: Colonial Age
  • Cost: 40 Food 40 Wood
  • Hitpoints:120
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x5 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 32 0 3
    CoverBuildingAttack 16 0 3
    CoverHandAttack 4 0 1.5
    Melee (While in Defense Formation) 8 0 1.5
    Melee 8 0 1.5
Priest
Heals injured units.
  • First available: Colonial Age
  • Cost: 200 Gold
  • Hitpoints:360
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Melee 5 0 1.5
Puma Spearman
Warrior armed with a deadly spear. Good against cavalry and buildings.
  • First available: Colonial Age
  • Cost: 50 Food 50 Gold
  • Hitpoints:135
  • Speed:5
  • Resists:
    20% vs Hand
  • Bonuses:
    x5 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 48 0 3
    CoverBuildingAttack 24 0 3
    CoverHandAttack 6 0 1.5
    Melee (While in Defense Formation) 12 0 1.5
    Melee 12 0 1.5
Rifle Rider
Ranged cavalry that are effective against cavalry, heavy infantry, and artillery.
  • First available: Fortress Age
  • Cost: 120 Food 100 Gold
  • Hitpoints:205
  • Speed:6.8
  • Resists:
    30% vs Hand
  • Bonuses:
    x0.5 vs Settlers
    x3 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 8 0 3
    Ranged (While in Defense Formation) 13 12 1.5
    Melee 11 0 1.5
    Ranged (While in Stagger Formation) 13 12 1.5
Rocket
Heavy artillery that fires a rocket and is good against infantry or buildings.
  • First available: Industrial Age
  • Cost: 100 Wood 500 Gold
  • Hitpoints:350
  • Speed:4
  • Resists:
    75% vs Ranged
  • Bonuses:
    x3 vs Ships
  • Attacks:
    Name Damage Range Rate of Fire
    Cannon Siege 300 28 5
Rodelero
Fast-moving sword and buckler infantry.
  • First available: Colonial Age
  • Cost: 65 Food 35 Gold
  • Hitpoints:135
  • Speed:6
  • Resists:
    40% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    CoverBuildingAttack 10 0 3
    CoverHandAttack 7 0 1.5
    Melee (While in Defense Formation) 13 0 1.5
    Melee 13 0 1.5
Ruyter
Ranged cavalry armed with pistols. Good against cavalry and artillery.
  • First available: Fortress Age
  • Cost: 30 Food 75 Gold
  • Hitpoints:140
  • Speed:7.3
  • Resists:
    10% vs Ranged
  • Bonuses:
    x3 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 6 0 3
    Ranged (While in Defense Formation) 14 12 3
    Melee 7 0 1.5
    Ranged (While in Stagger Formation) 14 12 3
Settler
Villager that constructs buildings and gathers resources.
Settler Wagon
Ranged cavalry armed with pistols. Good against cavalry and artillery.
Sheep
Herd animal. Fattens over time. Fattens faster if tasked on a Livestock Pen or Farm.
  • First available: Discovery Age
  • Cost: 100 Food
  • Hitpoints:20
  • Speed:4
Sioux War Chief
The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers and Trading Posts.
Skirmisher
Skirmisher with low hitpoints, but a long-ranged attack. Good against infantry.
  • First available: Fortress Age
  • Cost: 50 Food 65 Gold
  • Hitpoints:120
  • Speed:4
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 0 3
    Melee (While in Defense Formation) 6 0 1.5
    Ranged (While in Defense Formation) 15 20 3
    Melee 6 0 1.5
    Melee (While in Stagger Formation) 6 0 1.5
    Ranged (While in Stagger Formation) 15 20 3
    Melee (While in Volley Formation) 6 0 1.5
    Ranged (While in Volley Formation) 15 20 3
Skull Knight
Aztec elite berserker.
  • First available: Colonial Age
  • Cost: 250 Gold
  • Hitpoints:300
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 72 0 3
    CoverBuildingAttack 36 0 3
    CoverHandAttack 10 0 1.5
    Melee (While in Defense Formation) 20 0 1.5
    GuardianAttack 20 0 1.5
    Melee 20 0 1.5
Spahi
Powerful Ottoman cavalry available only from the Home City.
  • First available: Fortress Age
  • Cost: 280 Food
  • Hitpoints:750
  • Speed:6.5
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 28 0 3
    Melee (While in Defense Formation) 35 0 1.5
    GuardianAttack 35 0 1.5
    Melee 35 0 1.5
    Trample 23 0 2
Spy
Sneaky assassin. Highly effective vs. mercenaries, Explorers, and War Chiefs.
  • First available: Discovery Age
  • Cost: 125 Gold
  • Hitpoints:150
  • Speed:6.3
  • Resists:
    20% vs Ranged
  • Bonuses:
    x10 vs Mercenary
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    CoverBuildingAttack 20 0 3
    CoverHandAttack 5 0 1.5
    Melee (While in Defense Formation) 10 0 1.5
    Melee 10 0 1.5
Strelet
Russian weak but cheap skirmisher. Good against infantry.
  • First available: Colonial Age
  • Cost: 50 Food 10 Wood
  • Hitpoints:90
  • Speed:4.5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 9 0 3
    Melee (While in Defense Formation) 5 0 1.5
    Ranged (While in Defense Formation) 10 14 3
    Melee 5 0 1.5
    Melee (While in Stagger Formation) 5 0 1.5
    Ranged (While in Stagger Formation) 10 14 3
    Melee (While in Volley Formation) 5 0 1.5
    Ranged (While in Volley Formation) 10 14 3
Tashunke Prowler
Sioux stealthy horsemen that grow in strength as they grow in number.
  • First available: Fortress Age
  • Cost: 150 Food 75 Gold
  • Hitpoints:170
  • Speed:6.8
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 15 0 3
    Melee (While in Defense Formation) 15 0 1.5
    GuardianAttack 15 0 1.5
    Melee 15 0 1.5
    Trample 8 0 2
Tlaloc Canoe
Aztec ship. Strong in naval combat when built in number.
  • First available: Industrial Age
  • Cost: 400 Wood 100 Gold
  • Hitpoints:750
  • Speed:9
  • Resists:
    75% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 200 30 2
    Ranged Attack 50 30 2
Tomahawk
Iroquois warrior that hurls tomahawks into battle. Good against cavalry.
  • First available: Colonial Age
  • Cost: 75 Food 25 Wood
  • Hitpoints:150
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x4 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    Melee (While in Defense Formation) 10 0 1.5
    Ranged (While in Defense Formation) 19 12 3
    Melee 10 0 1.5
    Melee (While in Stagger Formation) 10 0 1.5
    Ranged (While in Stagger Formation) 19 12 3
    Melee (While in Volley Formation) 10 0 1.5
    Ranged (While in Volley Formation) 19 12 3
Travois
Builds Native American Buildings.
Uhlan
German light cavalry that sacrifices hitpoints for attack.
  • First available: Colonial Age
  • Cost: 50 Food 100 Gold
  • Hitpoints:190
  • Speed:6.5
  • Resists:
    10% vs Ranged
  • Bonuses:
    x0.8 vs Settlers
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    Melee (While in Defense Formation) 37 0 1.5
    GuardianAttack 37 0 1.5
    Melee 37 0 1.5
    Trample 25 0 2
Veteran Cassador
Portuguese skirmisher with low hitpoints, but a strong attack. Good against infantry.
  • First available: Fortress Age
  • Cost: 80 Food 35 Gold
  • Hitpoints:85
  • Speed:4.5
  • Resists:
    60% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 0 3
    Melee (While in Defense Formation) 5 0 1.5
    Ranged (While in Defense Formation) 26 20 4.5
    Melee 5 0 1.5
    Melee (While in Stagger Formation) 5 0 1.5
    Ranged (While in Stagger Formation) 26 20 4.5
    Melee (While in Volley Formation) 5 0 1.5
    Ranged (While in Volley Formation) 26 20 4.5
Veteran Cuirassier
Frnch heavy cavalry with a trample attack.
  • First available: Fortress Age
  • Cost: 150 Food 150 Gold
  • Hitpoints:500
  • Speed:6.3
  • Resists:
    20% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    Melee (While in Defense Formation) 30 0 1.5
    GuardianAttack 30 0 1.5
    Melee 30 0 1.5
    Trample 20 0 2
Veteran Halberdier
Slow, heavy infantry with a large attack.
  • First available: Fortress Age
  • Cost: 50 Food 70 Gold
  • Hitpoints:200
  • Speed:4
  • Resists:
    10% vs Hand
  • Bonuses:
    x2 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 36 0 3
    CoverBuildingAttack 18 0 3
    CoverHandAttack 13 0 1.5
    Melee (While in Defense Formation) 25 0 1.5
    Melee 25 0 1.5
Veteran Lancer
Spanish heavy cavalry armed with a lance for killing infantry.
  • First available: Fortress Age
  • Cost: 110 Food 90 Gold
  • Hitpoints:350
  • Speed:6.5
  • Resists:
    30% vs Ranged
  • Bonuses:
    x3 vs Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 20 0 3
    Melee (While in Defense Formation) 20 0 1.5
    GuardianAttack 20 0 1.5
    Melee 20 0 1.5
    Trample 13 0 2
Veteran Oprichnik
Russian cavalry that is good at raiding villagers or taking down buildings.
  • First available: Fortress Age
  • Cost: 90 Food 60 Gold
  • Hitpoints:250
  • Speed:6.8
  • Resists:
    20% vs Ranged
  • Bonuses:
    x3 vs Settlers
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 75 0 3
    Melee (While in Defense Formation) 20 0 1.5
    GuardianAttack 20 0 1.5
    Melee 20 0 1.5
    Trample 13 0 2
Veteran War Wagon
Hussite horse-drawn wagon outfitted with cannon. Only available to Germany.
  • First available: Fortress Age
  • Cost: 150 Food 150 Gold
  • Hitpoints:500
  • Speed:6
  • Resists:
    20% vs Hand
  • Bonuses:
    x3 vs Heavy Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 30 0 3
    Ranged (While in Defense Formation) 42 16 3
    Melee 21 3 1.5
    Ranged (While in Stagger Formation) 42 16 3
Villager
Villager that gathers resources.
Wakina Rifle
Sioux light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
  • First available: Fortress Age
  • Cost: 60 Food 30 Gold
  • Hitpoints:85
  • Speed:4
  • Resists:
    30% vs Ranged
  • Bonuses:
    x2 vs Heavy Infantry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 12 0 3
    Melee (While in Defense Formation) 7 0 1.5
    Ranged (While in Defense Formation) 16 20 3
    Melee 7 0 1.5
    Melee (While in Stagger Formation) 7 0 1.5
    Ranged (While in Stagger Formation) 16 20 3
    Melee (While in Volley Formation) 7 0 1.5
    Ranged (While in Volley Formation) 16 20 3
War Canoe
Strong in naval combat when built in number.
  • First available: Fortress Age
  • Cost: 150 Wood 100 Gold
  • Hitpoints:400
  • Speed:9
  • Resists:
    50% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 100 30 3
    Ranged Attack 40 30 3
War Club
Sioux foot warrior armed with a deadly club. Good against cavalry.
  • First available: Colonial Age
  • Cost: 50 Food 40 Wood
  • Hitpoints:120
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x4 vs Cavalry
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 27 0 3
    CoverBuildingAttack 14 0 3
    CoverHandAttack 5 0 1.5
    Melee (While in Defense Formation) 10 0 1.5
    Melee 10 0 1.5
War Dog
War Dog. A fierce canine that obeys commands.
  • First available: Discovery Age
  • Cost: 75 Food
  • Hitpoints:85
  • Speed:5
  • Resists:
    10% vs Hand
  • Bonuses:
    x1 vs Guardians
  • Attacks:
    Name Damage Range Rate of Fire
    CoverHandAttack 18 0 1.5
    Melee (While in Defense Formation) 18 0 1.5
    Melee 18 0 1.5
Warrior
Quick-training Native defender who quickly loses hitpoints, becoming less effective over time. Can be created through the firepit.
  • First available: Discovery Age
  • Cost: 75 Food
  • Hitpoints:200
  • Speed:4
  • Resists:
    20% vs Hand
  • Bonuses:
    x2 vs Non Cannon Siege
  • Attacks:
    Name Damage Range Rate of Fire
    Siege 5 0 3
    Melee (While in Defense Formation) 13 0 1.5
    Ranged (While in Defense Formation) 26 12 3
    Melee 13 0 1.5
    Melee (While in Stagger Formation) 13 0 1.5
    Ranged (While in Stagger Formation) 26 12 3
    Melee (While in Volley Formation) 13 0 1.5
    Ranged (While in Volley Formation) 26 12 3
Warrior Priest
Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Fire Pit. Only made by the Aztecs through the firepit or a home city shipment.
  • First available: Colonial Age
  • Cost: 200 Gold
  • Hitpoints:360
  • Speed:4
  • Resists:
    10% vs Ranged
  • Attacks:
    Name Damage Range Rate of Fire
    Melee 5 0 1.5
Version 1.1 - November 30th, 2006