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Consulate Guide

            By Angel Walker               4/6/08, TAD v1.01, Author's Rating: Inactive

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I've created this small guide so you (yes, you!) could learn more about the Consulate, as well as have a pratical access to some stats which, other way, would require hours of in game testing and surfing through thousands of text file bytes. If you happen to find any mistake or have any suggestion regarding this guide, please contact one of our moderators. Have fun!

It takes 100 Exports (Export) and 10 seconds to ally with a civilization through the Consulate, while it takes 60 seconds to end the alliance so a new one can be chosen. When an alliance is cancelled, the passive bonus is lost, though you will still keep all the upgrades and units acquired. The guide below displays the bonus given by each civilization, as well as the armies, technologies and their respective costs, effects and the age which they are first available.

For design purposes, I've abstained myself from referring to the items by their name, so I used pictures instead.

Technologies:

Consulate technologies offer a diverse selection of effects that range from upgrades and small groups of units to building wagons. Technologies have a cost in Export and can only be used once, while most of them take 30 seconds to be researched, although there are a few exceptions. Brigades, however, are technologies available only in Imperial Age that ship a large ammount of units and take 90 seconds. Unlike armies, brigades can only be used once, similar to other technologies.

Armies:

Consulate armies are groups of regular units (although they have unique names) that can be trained at the expense of Export. You can train each army infinite times, as long as you can afford the Export cost and population slots. Consulate units usually get the following bonuses:

  • +10% HP/Dmg in Colonial Age
  • +20% HP/Dmg in Fortress Age (on top of the previous upgrade)
  • +30% HP/Dmg in Industrial Age (on top of the previous upgrades)
  • +50% HP/Dmg in Imperial Age (on top of the previous upgrades)

Note the usually, because that's not always true. One thing that's correct is that most (if not all) Consulate units availabe since Colonial Age will receive all bonuses. Units first available in Fortress Age usually get only a 10% on top of their base stats, then are boosted correctly in Industrial and Imperial Age.

Still that rule has some flaws, be them design decisions made by BHG or simply mistakes. Cuirassiers (which have Veteran stats as base) will get a 10% bonus in Fortress (theoretically that 10% + Vet. base stats would put them on par with Colonial Age units which are receiving a 30% bonus). But then we have Skirmishers - even though they can only be acquired from the Consulate in Fortress Age, they don't get a veteran upgrade and stay with only a 10% upgrade. Artillery units such as Falconets and Culverins get no upgrade at all before Industrial Age, when they will get their regular 25% upgrade instead of the 30% pointed out in the rule above.

Also, armies take the following times to be trained:

  • 20 seconds for Colonial Age armies
  • 40 seconds for Fortress Age armies
  • 60 seconds for Industrial Age armies

The Japanese are, however, a big exception. Instead of armies, their Consulate allows them to directly train a selection of unique units. Either way, their respective costs and age availability are still displayed in the Japanese Consulate section below.

Consulate Table:

The following table displays the consulate options available to each Asian civilization. The number represents when each option becomes available based on home city level. A dash means that the civilization can't ally with that country with the Consulate.


\\\\\\\\\\\\\\
BritainDutchFranceGermanyIsolationOttomansPortugalRussiaSpain
Chinese Consulate
1
-
25
40
-
-
-
1
-
Indian Consulate
1
-
25
-
-
40
1
-
-
Japanese Consulate
-
25
-
-
1
-
1
-
40



  • Britain

  • +10% land unit hitpoints
  • Technologies:

    Surgeon
    Costs: 200 Export (II)
    Ships: 2 Surgeons
    Spy
    Costs: 300 Export (II)
    Ships: 3 Spies
    Petard
    Costs: 450 Export (III)
    Ships: 5 Petards
    Brigade
    Costs: 2400 Export (V)
    Ships: 16 Skirmishers / 5 Falconets

    Armies:

    British Company
    Costs: 400 Export (II)
    Ships: 6 Musketeers
    British Force
    Costs: 800 Export (III)
    Ships: 8 Musketeers / 1 Falconet
    British Army
    Costs: 1600 Export (IV)
    Ships: 6 Hussars / 3 Falconets
     
     
     
                                                                  Britain (5 KB)


  • The Dutch

  • +0.8 coin trickle
  • Technologies:

    Church
    Costs: 150 Export (II)
    Ships: 1 Church Wagon
    Bank
    Costs: 450 Export (II)
    Ships: 1 Bank Wagon
    Arsenal
    Costs: 300 Export (III)
    Ships: 1 Arsenal Wagon
    Brigade
    Costs: 2400 Export (V)
    Ships: 28 Musketeers / 4 Mortars

    Armies:

    Dutch Company
    Costs: 400 Export (II)
    Ships: 6 Musketeers
    Dutch Force
    Costs: 800 Export (III)
    Ships: 6 Musketeers / 7 Ruyters
    Dutch Army
    Costs: 1600 Export (IV)
    Ships: 9 Ruyters / 2 Mortars
     
     
     
                                                                      Dutch (5 KB)


  • France

  • +5% villager gather rate
  • Technologies:

    Food Crates
    Costs: 250 Export (II)
    Ships: 500 Food
    Coin Crates
    Costs: 250 Export (II)
    Ships: 500 Wood
    Wood Crates
    Costs: 250 Export (II)
    Ships: 500 Coin
    Brigade
    Costs: 2400 Export (V)
    Ships: 15 Cuirassiers

    Armies:

    French Company
    Costs: 400 Export (II)
    Ships: 4 Grenadiers
    French Force
    Costs: 800 Export (III)
    Ships: 3 Grenadiers / 3 Cuirassiers
    French Army
    Costs: 1600 Export (IV)
    Ships: 5 Cuirassiers / 2 Horse Artilery
     
     
     
                                                                                France (5 KB)


  • Germany

  • banner armies cost -15 of each resource
  • Technologies:

    Food Trickle
    Costs: 250 Export (II)
    Ships: 1.5 Food Trickle
    Wood Trickle
    Costs: 250 Export (III)
    Ships: 1.25 Wood Trickle
    Coin Trickle
    Costs: 250 Export (IV)
    Ships: 1.25 Coin Trickle
    Brigade
    Costs: 2400 Export (V)
    Ships: 15 Skirmishers / 19 Uhlans

    Armies:

    German Company
    Costs: 400 Export (II)
    Ships: 3 Doppelsoldners
    German Force
    Costs: 800 Export (III)
    Ships: 3 Doppelsoldners / 6 Skirmishers
    German Army
    Costs: 1600 Export (IV)
    Ships: 11 Skirmishers / 2 Heavy Cannons
     
     
     
                                                    Germany (5 KB)


  • Japan

  • +10% unit damage
  • Technologies:

    Military Rickshaw
    Costs: 100 Export (II)
    Ships: 1 Military Rickshaw
    Master Training
    Costs: 250 Export (II)
    Ships: Units can be trained in blocks of 10
    Koujou
    Costs: 500 Export (II)
    Ships: Each Castle spawns 1 Samurai
    Meiji Restoration
    Costs: 4000 Export (IV)
    Ships: Ages up to Imperial Age

    Units:

    Yamabushi
    Costs: 60 Export (II)
    Unit: Yamabushi
    Shinobi
    Costs: 80 Export (II)
    Unit: Shinobi
    Ninja
    Costs: 145 Export (III)
    Unit: Ninjutsu-Zukai
    Ronin
    Costs: 290 Export (III)
    Unit: Hatamoto Samurai
                                                                    Japan (5 KB)


  • The Ottomans

  • +10 line of sight
  • Technologies:

    Levy
    Costs: 200 Export (II)
    Ships: 6 Minutemen
    Settlers
    Costs: 300 Export (II)
    Ships: 4 Settlers
    Great Bombard
    Costs: 850 Export (IV)
    Ships: 2 Great Bombards
    Brigade
    Costs: 2400 Export (V)
    Ships: 13 Janissaries / 4 Great Bombards

    Armies:

    Ottoman Company
    Costs: 400 Export (II)
    Ships: 3 Hussars
    Ottoman Force
    Costs: 800 Export (III)
    Ships: 3 Hussars / 6 Janissaries
    Ottoman Army
    Costs: 1600 Export (IV)
    Ships: 11 Janissaries / 2 Great Bombards
     
     
     
                                        Ottomans (5 KB)


  • Portugal

  • buildings cost less 15% wood and food
  • Technologies:

    Fishing Fleet
    Costs: 250 Export (II)
    Ships: 3 Fishing Ships
    Exploration Fleet
    Costs: 425 Export (III)
    Ships: 1 Caravel with 3 Petards
    Expiditionary Fleet
    Costs: 700 Export (IV)
    Ships: 1 Ironclad
    Brigade
    Costs: 2400 Export (IV)
    Ships: 11 Dragoons / 4 Horse Artillery

    Armies:

    Portuguese Company
    Costs: 400 Export (II)
    Ships: 7 Crossbowmen
    Portuguese Force
    Costs: 800 Export (III)
    Ships: 10 Crossbowmen / 1 Culverin
    Portuguese Army
    Costs: 1600 Export (IV)
    Ships: 13 Musketeers / 3 Culverins
     
     
     
                                                    Portugal (5 KB)


  • Russia

  • villagers train 10% faster
  • Technologies:

    Blockhouse
    Costs: 200 Export (II)
    Ships: 1 Blockhouse Wagon
    Fort
    Costs: 600 Export (III)
    Ships: 1 Fort Wagon
    Factory
    Costs: 800 Export (IV)
    Ships: 1 Factory Wagon
    Brigade
    Costs: 2400 Export (V)
    Ships: 15 Hussars / 3 Culverins

    Armies:

    Russian Company
    Costs: 400 Export (II)
    Ships: 4 Cossacks
    Russian Force
    Costs: 800 Export (III)
    Ships: 5 Cossacks / 1 Culverin
    Russian Army
    Costs: 1600 Export (IV)
    Ships: 7 Dragoons / 3 Culverins
     
     
     
                                                                        Russia (5 KB)


  • Spain

  • +0.8 experience trickle
  • Technologies:

    Faster Shipments
    Costs: 200 Export (II)
    Ships: Shipments arrive 50% faster
    Enhanced Profits
    Costs: 450 Export (II)
    Ships: Crates deliver +25% resources
    Mercantilism
    Costs: 700 Export (III)
    Ships: 1500 Experience Points
    Brigade
    Costs: 2400 Export (V)
    Ships: 17 Rodeleros / 15 Garrochistas

    Armies:

    Spanish Company
    Costs: 400 Export (II)
    Ships: 7 Pikemen
    Spanish Force
    Costs: 800 Export (III)
    Ships: 10 Pikemen / 1 Falconet
    Spanish Army
    Costs: 1600 Export (IV)
    Ships: 13 Rodeleros / 3 Falconets
     
     
     
                                                          Spain (5 KB)


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            By Angel Walker               4/6/08, TAD v1.01, Author's Rating: Inactive

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