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Revolutions

Ironclad (5 KB)

The Ironclad, one of the units available after a Revolution is researched. The others are Militia, Gatling Guns and Fort Wagons.

One of the most interesting and exciting things announced is the 'Revolution' feature. It is an alternative to the Imperial Age for the European civilizations; when a player is in the fourth age and ready to advance to Imperial he may choose between the standard Imperial Age and a Revolution. Once one player has revolted the second player cannot; he becomes an Imperialist. In team games if one player on a team revolts the players' teammates are prevented from reaching the Imperial Age as well. No other player in the game will be allowed to revolt.

If you choose to revolt you will be given two different 'Revolutionaries' to choose from (acting like the standard politicians when you age up normally), each with their own bonus. The Revolutionaries will be different for each European civilization, for example Spain will have a Mexican and a Chilean revolutionary, and the British will have a US revolutionary. When the revolution is complete your home city and deck will be replaced with a new home city and deck, with 4 new cards available: shipping more Militia, Gatling Guns, Ironclads and Fort Wagons. All the player's settlers will change into colonial militia, and the player will not be able to train any more; so the players economy will grind to a halt. The upside is that the player who revolts will have a tremendous military advantage, putting the Imperialist player on the back foot.

It seems that the revolution option is intended to avoid those drawn out stalemate situations where players fight an attritional war; when one side revolts the game will end quickly. Either the revolutionary will win due to his superior military advantage, or if the Imperialist player can defend against the initial onslaught he will emerge victorious due to his superior economy.

Name (Nation)

Politician Bonuses

Civilizations avaible

L'Ouverture (Haiti)
 

Colonial Militia have more hitpoints.

French, British

Washington (United States)
 

Gatling Guns have more hitpoints.

British, Dutch

Hidalgo (Mexico)
 

A group of outlaws rally to your cause.

Portuguese, Spanish

Bonifacio (Brazil)
 

Fierce Tupi warriors come to your aid.

Dutch, Portuguese

Bolivar (Peru)
 

All units gain slightly more hitpoints.

Russians, Germans

San Martin (Argentina)
 

Grants 6 Mortars.

Germans

Santander (Colombia)
 

Grants 3 Ironclads.

French, Russians, Ottomans

O'Higgins (Chile)
 

Grants 10 Hussars.

Ottomans, Spanish