Hey there
So, im trying to use the awesome SPC array system (2.0) and that thing is kinda.,. tricky Im no trigger genius, but i think this isnt really hard.
To sum it up, im trying to make a Array String Check that when the player types the right thing
in the chat, it fires an event. I would prefer to have it done via Enter > Normal Chat, but since its working as it is...
What i did was to copy/past the trigger from the cinematic example and add some Check Array String conditions with OR parameter set so i could see wich one would fire it. I managed to make it fire from the "Second Use", when i type the right info into the "We still don't know the name of player 2", it fires the event.
But when i type it in the first array (Player 1) it doesnt fire.
Assuming everything will stay as it is from the example, how should i set my condition trigger so it will fire with the "Player 1 Name"? And how can i turn off the "Fire Event 2d Use" to make it disappear?
My Condition Trigger is set like:
Active
Run Imm
High Prio
--------------
Conditions:
ArrayCheckStrings > Name2 > Position1 OR
ArrayCheckStrings > Name1 > Position0 OR
------------
Effect
Doesnt matter, tried using EndGame and fired with the SecondUse
Thanks a lot, and stay safe!
So, im trying to use the awesome SPC array system (2.0) and that thing is kinda.,. tricky
To sum it up, im trying to make a Array String Check that when the player types the right thing
in the chat, it fires an event. I would prefer to have it done via Enter >
What i did was to copy/past the trigger from the cinematic example and add some Check Array String conditions with OR parameter set so i could see wich one would fire it. I managed to make it fire from the "Second Use", when i type the right info into the "We still don't know the name of player 2", it fires the event.
But when i type it in the first array (Player 1) it doesnt fire.
Assuming everything will stay as it is from the example, how should i set my condition trigger so it will fire with the "Player 1 Name"? And how can i turn off the "Fire Event 2d Use" to make it disappear?
My Condition Trigger is set like:
Active
Run Imm
High Prio
--------------
Conditions:
ArrayCheckStrings >
ArrayCheckStrings >
------------
Effect
Doesnt matter, tried using EndGame and fired with the SecondUse
Thanks a lot, and stay safe!
[This message has been edited by magickoala (edited 05-24-2020 @ 08:40 AM).]