This is Age of Empires III all unittype, it have 48 Unused Unittype, you can add the Unused Unittype to units in your MOD.
UnittypeID | Unittype | Object or Effect | Unused? | SpecialEffects? |
1463 | Unit | Unit | ||
1464 | Ship | Ships | ||
1465 | Building | Buildings | ||
1466 | MilitaryBuilding | Military Building | ||
1467 | EconomicBuilding | Economic Building | ||
1468 | Dropsite | Unused | ||
1469 | Resource | Resource | ||
1470 | HuntedResource | Prey Resource | ||
1471 | MinedResource | Mine Resource | ||
1472 | LandResource | Unused | ||
1473 | WaterResource | Unused | ||
1474 | Projectile | Projectile | ||
1475 | Nature | Nature Units | ||
1476 | SpecialPowers | Unused | ||
1477 | Unattackable | Can't be attacked | Special Effects | |
1478 | AbstractTemple | Unused | ||
1479 | Military | Military Unit | ||
1480 | Hero | Hero | ||
1481 | Tree | Tree | ||
1482 | AbstractInfantry | Infantry | ||
1483 | AbstractCavalry | Cavalry | ||
1484 | AbstractArcher | Archer | ||
1485 | AbstractVillager | Villager | Special Effects | |
1486 | AbstractFarm | Farm-type Buildings(farm,Rice Paddy,Mill,Village,Livestock Pen,Sacred Field) | ||
1487 | AbstractDock | Dock-type Buildings | ||
1488 | InventoryHolder | Unused | ||
1489 | InventoryItem | Unused | ||
1490 | UseableItem | Unused | ||
1491 | StrengthBonus | Unused | ||
1492 | TradeableTo | Unused | ||
1493 | TradeableFrom | Unused | ||
1494 | AbstractSiegeWeapon | Unused | ||
1495 | FlyingUnit | Unused | ||
1496 | MythUnit | Unused | ||
1497 | Economic | Economic Units | ||
1498 | Ranged | Ranged Units | ||
1499 | FastSpeed | Unused | ||
1500 | AverageSpeed | Unused | ||
1501 | SlowSpeed | Unused | ||
1502 | Generic | Unused | ||
1503 | UnitClass | Scenario Ediot-Place Unit--> | Special Effects | |
1504 | BuildingClass | Scenario Ediot-Place Unit--> | Special Effects | |
1505 | NatureClass | Scenario Ediot-Place Unit--> | Special Effects | |
1506 | EmbellishmentClass | Scenario Ediot-Place Unit--> | Special Effects | |
1507 | TestClass | Scenario Ediot-Place Unit--> | Unused | Special Effects |
1508 | E3Class | Unused | ||
1509 | All | All units and buildings | Special Effects | |
1510 | ActionGather | Unused | ||
1511 | ActionTrain | Unused | ||
1512 | ActionBuild | Unused | ||
1513 | ActionAttack | Unused | ||
1514 | ActionTrickle | Unused | ||
1515 | Fish | Fish | ||
1516 | Transport | Tran sport | ||
1517 | AbstractWall | Wall-type Buildings | ||
1518 | Herdable | Herd | ||
1519 | AbstractSettlement | Unused | ||
1520 | BuildingsThatShoot | Unused | ||
1521 | MythUnitGodPower | Unused | ||
1522 | ParticipatesInBattlecries | Unused | ||
1523 | AffectedByTownBell | Automatic garrison after towncenter alarm bell ringing | Special Effects | |
1524 | MinimapFilterMilitary | Minimap setting-Military Units | ||
1525 | MinimapFilterEconomic | Minimap setting-Economic Units | ||
1526 | TradeUnit | Unused | ||
1527 | Healable | Unused | ||
1528 | FavoriteUnit | Unused | ||
1529 | RailroadUnit | Trade Route Unit | ||
1530 | AbstractRailroadStation | Unused | ||
1531 | AbstractFort | Fort-type Buildings | ||
1532 | AbstractImperialArmy | Unused | ||
1533 | AbstractResourceCrate | It will attract villagers to collect resources automatically. | Special Effects | |
1534 | AbstractArtillery | Artillerys | ||
1535 | AbstractCavalryInfantry | Cavalry and Infantry | ||
1536 | AbstractPet | Pet | ||
1537 | ConvertsHerds | Convertible Units(Herd,Kings Hill) | Special Effects | |
1538 | Socket | Trading Post Site | Special Effects | |
1539 | | Unused | ||
1540 | AbstractLightInfantry | Light Infantry | ||
1541 | AbstractHeavyCavalry | Heavy Cavalry | ||
1542 | Huntable | Prey | ||
1543 | Guardian | Guardian | ||
1544 | AbstractSiegeTrooper | Siege Unit | ||
1545 | AbstractFirePit | | ||
1546 | AbstractCanSeeStealth | Sees Stealth | Special Effects | |
1547 | Mercenary | Mercenary | ||
1548 | AbstractWarShip | War Ship | ||
1549 | AbstractLightCavalry | Light Cavalry | ||
1550 | AbstractTradeMarket | Unused | ||
1551 | AbstractShrine | Shrine | Special Effects | |
1552 | AbstractWonder | Wonder(Without this unittype,the Asian countries cannot upgrade their ages) | Special Effects | |
1553 | AbstractTypeHuntableMagnet | | ||
1554 | AbstractTypeHerdableMagnet | | ||
1555 | AbstractBannerArmy | Banner Army | ||
1556 | AbstractMonk | Monks | ||
1557 | AbstractZamburak | Zamburak | ||
1558 | AbstractSepoy | Sepoy | ||
1559 | AbstractRajput | Rajput | ||
1560 | AbstractUrumi | Urumi | ||
1561 | AbstractSowar | Sowar | ||
1562 | AbstractMahout | Mahout | ||
1563 | AbstractHowdah | Howdah | ||
1564 | AbstractMercFlailiphant | Flailiphant | ||
1565 | AbstractSiegeElephant | Siege Elephant | ||
1566 | Trade | Unused | ||
1567 | XP | | ||
1568 | AbstractDaimyo | Daimyo | ||
1569 | AbstractElephant | Elephant Units | ||
1570 | AbstractCamel | Camel Units | ||
1571 | AbstractMilitaryWonder | Military Wonders | ||
1572 | AbstractPoliticalWonder | Political Wonder | ||
1573 | AbstractReligiousWonder | Religious Wonder | ||
1574 | AbstractHandElephant | Hand Elephant Units | ||
1575 | AbstractGurkha | Gurkha | ||
1576 | AbstractMansabdar | Mansabdar | ||
1577 | AbstractChineseMonk | Monk | ||
1578 | AbstractGunpowderTrooper | Gunpowder Infantry | ||
1579 | AbstractHandInfantry | Hand Infantry | ||
1580 | AbstractHeavyInfantry | Heavy Infantry | ||
1581 | AbstractNativeWarrior | Native Warrior | ||
1582 | AbstractRangedInfantry | Ranged Infantry | ||
1583 | AbstractRangedCavalry | Ranged Cavalry | ||
1584 | AbstractHandCavalry | Hand Cavalry | ||
1585 | AbstractGunpowderCavalry | Gunpowder Cavalry | ||
1586 | AbstractFishingBoat | Fishing Boat-type Units | ||
1587 | GiantBuddha | GiantBuddha | ||
1588 | WaterGuardian | Water Guardian | ||
1589 | CannotConvertHill | Cannot convert the Kings Hill | ||
1590 | AbstractJapaneseMonk | Japanese Monk (It can double click on this type of unit) | ||
1591 | Gold | Gold | ||
1592 | AnimalPrey | Unused | ||
1593 | Food | Food | ||
1594 | Wood | Wood | ||
1595 | FoodDropsite | Unused | ||
1596 | Hack | Unused | ||
1597 | WoodDropsite | Unused | ||
1598 | GoldDropsite | Unused | ||
1599 | LogicalTypeVillagersRespondToAttack | Unused | ||
1600 | LogicalTypeHandUnitsAutoAttack | It will be automatically attacked by melee units (tactics definition) | ||
1601 | LogicalTypeVillagersAttack | can be attacked by villagers | ||
1602 | LogicalTypeNeededForVictory | You need to kill this unit to victory. | ||
1603 | LogicalTypeAffectedByTownBell | Response alarm units | ||
1604 | NativeBuilding | Native Buildings | ||
1605 | AbstractHouse | House-type Buildings | ||
1606 | LogicalTypeEasySelectAvoid | If the game option is enabled to drag military units , this unit will not be selected. | ||
1607 | ColonyBuilding | Colony Building | ||
1608 | LogicalTypeLandMilitary | Land Military | ||
1609 | LogicalTypeNavalMilitary | Naval Military | ||
1610 | LogicalTypeGarrisonInShips | Can garrison in ship Unit | ||
1611 | AbstractPikeman | Pikeman | ||
1612 | AbstractMine | Mine | ||
1613 | LifespanUnit | Minuteman, Warrior, Irregular, Sentry(Automated blood reduction unit) | ||
1614 | TradePostSocket | Trading Post Site | ||
1615 | NativeSocket | Native Trading Post Site | ||
1616 | HasBountyValue | HasBountyValue | ||
1617 | AbstractLancer | Lancer | ||
1618 | ValidIdleVillager | Selection of idle Villagers'Shortcut Key in the upper left corner | ||
1619 | MercType2 | Mercenary Type2(Spy, | ||
1620 | MercType3 | Mercenary Type3(Outlaw Musketeer, | ||
1621 | MercType4 | Unused | ||
1622 | MercType5 | Mercenary Type5 (Privateer, Wokou Junk, Marauding Junk) | ||
1623 | VictoryPointBuilding | Victory Point Buildings | ||
1624 | LogicalTypeBuildingsNotWalls | LogicalTypeBuildingsNotWalls | ||
1625 | LogicalTypeValidSPCUnitsDeadCondition | LogicalTypeValidSPCUnitsDeadCondition | ||
1626 | AbstractTownCenter | TownCenter-type Bulidings (TownCenter, Fort) | ||
1627 | LogicalTypeTCBuildLimit | LogicalTypeTCBuildLimit | ||
1628 | CountsTowardEconomicScore | Counts toward Economic Score | ||
1629 | CountsTowardMilitaryScore | Counts toward Military Score | ||
1630 | LogicalTypeRangedUnitsAttack | can be attacked by range units | ||
1631 | LogicalTypeRangedUnitsAutoAttack | It will be automatically attacked by | ||
1632 | LogicalTypeHandUnitsAttack | can be attacked by hand units (tactics definition) | ||
1633 | LogicalTypeValidSharpshoot | LogicalTypeValidSharpshoot | ||
1634 | AbstractFruit | Fruit | ||
1635 | AbstractNugget | Treasure | ||
1636 | MercType1 | Mercenary Type1(Skull Knight, Dog Soldier, etc.) | ||
1637 | LogicalTypeMinimapFilterEconomic | Minimap setting-Economic Units | ||
1638 | LogicalTypeMinimapFilterMilitary | Minimap setting-Military Units | ||
1639 | LogicalTypeScout | Scout | ||
1640 | LogicalTypeShipsAndBuildings | Ships And Buildings | ||
1641 | LogicalTypeHealed | can be heal | ||
1642 | AbstractWagon | Wagon | ||
1643 | AbstractWhale | Whale | ||
1644 | AbstractFish | Fish-type Unit | ||
1645 | AbstractHandSiege | Hand Siege Unit | ||
1646 | AbstractIndianMonk | Indian Monk (It can double click on this type of unit) | ||
1647 | AbstractJunk | Unused | ||
1648 | AbstractConsulateUnit | Consulate Unit | ||
1649 | AbstractConsulateSiegeFortress | Fortress Age-Consulate Unit | ||
1650 | AbstractConsulateSiegeIndustrial | Industrial | ||
1651 | AbstractAgraFort | AgraFort | ||
1652 | AbstractWokou | Wokou | ||
1653 | AbstractIrregular | Asian countries's Minuteman units | ||
1654 | AbstractCaptureable | Unused | ||
1655 | AbstractBarracks2 | Barrack-type Buildings | ||
1656 | AbstractStables | Stable-type Buildings | ||
1657 | AbstractFoundry | Foundry | ||
1658 | AbstractConsulateUnitColonial | Colonial | ||
1659 | AbstractCoyoteMan | CoyoteMan | ||
1660 | Water | Unused | ||
1661 | AbstractNuggetLand | Land | ||
1662 | AbstractNuggetWater | Water Treasure | ||
1663 | LogicalTypeValidSabotage | LogicalTypeValidSabotage | ||
1664 | AbstractPig | Unused | ||
1665 | LogicalTypeBuildingsNotWallsOrGroves | LogicalTypeBuildingsNotWallsOrGroves |
PS: Don't use the UnittypeID in MOD.Because if you add a new unit in your MOD, the UnittypeID will +1.
[This message has been edited by Xiaoyu927067964 (edited 10-17-2019 @ 00:24 AM).]