blazin_ammo_604
Skirmisher
posted 03-16-20 06:27 PM EDT (US)
Hi,
I'm having difficulty implementing a very simple modification to the aimain.xs file in which I simply added a custom map of mine, ffaworld, to be included as a gwatermap (like Amazonia and Caribbean) to allow for the AI to transport units in ships and unload them.
The modded AI file works perfectly whenever I test it in singleplayer, but as soon as I try to play the map online with friends, we get an out of sync message after about 15 seconds of gameplay.
If anyone could offer me any help as to how to fix this problem, it would be greatly appreciated. Thank you!
blazin_ammo_604
Skirmisher
posted 03-19-20 07:20 PM
EDT (US)
2 / 3
Ah, that explains it. Thank you so much! Do you know if I can possibly use the "AItransportuseful" and "AIFishinguseful" and "AItransportrequire" commands in my rms script to achieve the same effect?
I was playing around with the coding and plugged in those commands into the rmSetMapType functions and, while the map was able to load properly, it didn't have any effect.
I want to preserve the fact that my map is an rms, because I like the randomness associated with it, and so don't want to convert it to a scenario.
Ideally, I want it so that people can simply download my rms and play it right out of the box with an Ai that transports units without having to install the same AI.xs file as the host...