Hello. I have solved it.
The animation codes were a problem that had to be implemented well
I leave the code in case someone wants to add "wololo" to the priests in erl aoe3: de
link:
https://github.com/ElGoncen/gongondios_civ_ao3de/blob/main/Art/units/priests/gonpriest.xml
<animfile>
<definebone>bone_cane</definebone>
<definebone>Bip01 Prop2</definebone>
<definebone>bone_hat</definebone>
<definebone>bone_book</definebone>
<submodel>british<attachment>HealRays<component>HealFXEmitter<assetreference type="PopcornFx"><file>units\explorers\heal_rays.pkfx</file></assetreference></component><anim>None<component>HealFXEmitter</component></anim></attachment><attachment>hammer<component>hammer<assetreference type="GrannyModel"><file>units\attachments\hammer_villager</file></assetreference></component><anim>Idle<component>hammer</component></anim></attachment><attachment>we_cane<component>we_cane<assetreference type="GrannyModel"><file>units\priests\we_priest_cane</file></assetreference></component><anim>Idle<component>we_cane</component></anim></attachment><attachment>med_hat<component>med_hat<assetreference type="GrannyModel"><file>units\priests\med_priest_hat</file></assetreference></component><anim>Idle<component>med_hat</component></anim></attachment><attachment>med_book<component>med_book<assetreference type="GrannyModel"><file>units\priests\med_priest_book</file></assetreference></component><anim>Idle<component>med_book</component></anim></attachment><attachment>ee_hat<component>ee_hat<assetreference type="GrannyModel"><file>units\priests\ee_priest_hat</file></assetreference></component><anim>Idle<component>ee_hat</component></anim></attachment><attachment>ottoman_hat<component>ottoman_hat<assetreference type="GrannyModel"><file>units\priests\ottoman_priest_hat</file></assetreference></component><anim>Idle<component>ottoman_hat</component></anim></attachment><component>ModelComp Heal<logic type="LowPoly"><normal><assetreference type="GrannyModel"><file>units\priests\we_priest_heal_model</file></assetreference></normal><lowpoly><assetreference type="GrannyModel"><file>units\priests\lp_we_priest_heal_model</file></assetreference></lowpoly></logic><decal><effecttype>default</effecttype><texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture><selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture><width>1.0</width><height>1.0</height></decal><attach a="we_cane" frombone="bone_cane" tobone="Bip01 Prop2" syncanims="0"></attach><