I had an idea for an AoE III expansion, of the South Seas.
Civilisations would be:
Papua New Guineans (Good at guerilla warfare, they can train Doppelsoldner with all upgrades. This is because of German New Guinea.)
Australian Aborigines (Good at hunting, their units have lots of hitpoints.)
Maori (Good at hand to hand combat. Have unique heavy warships.)
Gilbert Islanders (Gain XP quickly.)
Samoans (Strong economy.)
Marquesans (Good at naval warfare, ships build faster.)
Tongans (Can train Musketeers with all the British upgrades from the Barracks. This is because Tonga was a British protectorate. That is also the reason for the Gatling Guns, which train at the Factory.)
Tahitians (European ships, because Europeans would often come to trade with Tahiti.)
Hawaiians (Good at defense)
Units would be:
Naval:
All:
Canoe
Maori:
Waka Tiwai (small but resilient canoe, good at fishing and transport. Equivalent of a Caravel)
Waka Tawa (giant heavy warship)
Tahitians:
Caravel
Monitor
Galleon
Frigate
Land:
Hawaii:
Ihe Spearman (Armed with a short stabbing spear)
Pololu Spearman (Throws a javelin)
Laaupalau Clubman (Armed with a long club, similar to Mapuche natives)
Assassin (Armed with a Ka'ane, or strangulation cord, and a Pahoa, or wooden dagger. Similar to a Spy)
Ma'a Slinger (Similar to Aztec Macehualtin)
Ko'oko'o Soldier (Fights with a long stick)
Maori:
Wahaika Clubman (Armed with a wahaika, a short, thrusting, dagger-like club)
Patu Clubman (Armed with a short jabbing club)
Kotiete Swordsman (Elite Maori warrior, powerful against most units. Armed with a violin-shaped Kotiate, or club-sword)
Taiaha Spearman (Armed with a spear-shaped Taiaha, which is used like a fencing sabre)
Mere Clubman (Can kill most infantry in one blow, but very expensive to train)
Tongan:
Musketeer
Gatling Gun
Archer (similar to Seminole but stronger and costs population)
Clubman of Kuklikimoku (Strong Clubman. Kuklikimoku is the Polynesian god of war.)
King's Bodyguard (Strong rifleman with lots of hitpoints. Good against cavalry.)
Hussar
Samoan:
National Guard (Armed with a Nife Oti, a Samoan club with spikes on. Good vs Tongan warriors apart from the King's Bodyguard.)
Clubman of Kuklikimoku (See Tongans)
Priest of Tagaloa (Can bring down a thunderbolt from the heavens to smite an opponent. This is a special attack on the unit's abilities panel, but would work like the Bolt godpower in AoM, except it would be reusable, after a while.)
Papua New Guinea:
Doppelsoldner
Uhlan
Skirmisher
Shaman (Can improve units' attack, like the Pharaohs in AoM empower buildings. Can heal allies.)
And that's my last word on the matter.
Civilisations would be:
Papua New Guineans (Good at guerilla warfare, they can train Doppelsoldner with all upgrades. This is because of German New Guinea.)
Australian Aborigines (Good at hunting, their units have lots of hitpoints.)
Maori (Good at hand to hand combat. Have unique heavy warships.)
Gilbert Islanders (Gain XP quickly.)
Samoans (Strong economy.)
Marquesans (Good at naval warfare, ships build faster.)
Tongans (Can train Musketeers with all the British upgrades from the Barracks. This is because Tonga was a British protectorate. That is also the reason for the Gatling Guns, which train at the Factory.)
Tahitians (European ships, because Europeans would often come to trade with Tahiti.)
Hawaiians (Good at defense)
Units would be:
Naval:
All:
Canoe
Maori:
Waka Tiwai (small but resilient canoe, good at fishing and transport. Equivalent of a Caravel)
Waka Tawa (giant heavy warship)
Tahitians:
Caravel
Monitor
Galleon
Frigate
Land:
Hawaii:
Ihe Spearman (Armed with a short stabbing spear)
Pololu Spearman (Throws a javelin)
Laaupalau Clubman (Armed with a long club, similar to Mapuche natives)
Assassin (Armed with a Ka'ane, or strangulation cord, and a Pahoa, or wooden dagger. Similar to a Spy)
Ma'a Slinger (Similar to Aztec Macehualtin)
Ko'oko'o Soldier (Fights with a long stick)
Maori:
Wahaika Clubman (Armed with a wahaika, a short, thrusting, dagger-like club)
Patu Clubman (Armed with a short jabbing club)
Kotiete Swordsman (Elite Maori warrior, powerful against most units. Armed with a violin-shaped Kotiate, or club-sword)
Taiaha Spearman (Armed with a spear-shaped Taiaha, which is used like a fencing sabre)
Mere Clubman (Can kill most infantry in one blow, but very expensive to train)
Tongan:
Musketeer
Gatling Gun
Archer (similar to Seminole but stronger and costs population)
Clubman of Kuklikimoku (Strong Clubman. Kuklikimoku is the Polynesian god of war.)
King's Bodyguard (Strong rifleman with lots of hitpoints. Good against cavalry.)
Hussar
Samoan:
National Guard (Armed with a Nife Oti, a Samoan club with spikes on. Good vs Tongan warriors apart from the King's Bodyguard.)
Clubman of Kuklikimoku (See Tongans)
Priest of Tagaloa (Can bring down a thunderbolt from the heavens to smite an opponent. This is a special attack on the unit's abilities panel, but would work like the Bolt godpower in AoM, except it would be reusable, after a while.)
Papua New Guinea:
Doppelsoldner
Uhlan
Skirmisher
Shaman (Can improve units' attack, like the Pharaohs in AoM empower buildings. Can heal allies.)
[This message has been edited by Paco the Great (edited 02-26-2011 @ 03:53 AM).]