Age Of Empires 2 Civ
Order Empire
Defensive Civilization
Bonus:
Infantry/Archer/Cavalry/Villager +10 HP Dark,+20 HP Feudal,+30 HP Castle,+40 HP Imperial
Light Cavalry +10% Speed
Spear Infantry +10 Attack vs Cavalry in the Imperial Age
Unique Unit:
Blade Hussar (Low Hitpoints but high attack light cavalry)
Unique Tech:
Light Cavalry Regiment ,Light Cavalry +3 Attack
Militia Training ,Barrack Units +2 Armor +1 Pierce Armor
Barrack:
Militia => Man at Arms
Spearman
Squires
Tracking
Stable:
Scout Cavalry => Light Cavalry
Knight => Cavalier
Husbandry
Bloodline
Archery Range:
Archer => Crossbow
Skirmisher => Elite Skirmisher
Hand Cannoner
Thumb ring
Siege Workshop:
Ram => Capped Ram => Siege Ram
Mangonel => Onager
Scorpion => Heavy Scorpion
Church:
All Tech Available
University:
All Available Except Siege Engineers
Castle:
All Tech Available
Dock:
All Tech Available
Mill,Lumber Camp,Mine Camp:
All Tech Available
BlackSmith:
All Tech Available
Overall :
This Civilization is not OP,even though it civ bonus sounds OP,but the Extreme Civ Bonus just became more HP and Less Attack Units,and also it misses a LOT of units upgrade
Order Empire Post Imperial Units
-Man at arms
HP : 85
ATK : 10
ARM : 5/6
-Spearman
HP : 85
ATK : 7 (+25 Attack vs Cavalry +17 Vs Camel +40 Vs Elephant)
ARM : 5/5
-Light Cavalry
HP : 120
ATK : 11
ARM : 3/6
-Cavalier
HP : 180
ATK : 16
ARM : 5/6
-Crossbow
HP : 70
ATK : 8 (8 Range)
ARM : 3/4
-Elite Skirmisher
HP : 70
ATK : 7 (8 Range)
ARM : 3/7
-Villager
HP : 80
ATK : 3
ARM : 1/2
Order Empire
Defensive Civilization
Bonus:
Infantry/Archer/Cavalry/Villager +10 HP Dark,+20 HP Feudal,+30 HP Castle,+40 HP Imperial
Light Cavalry +10% Speed
Spear Infantry +10 Attack vs Cavalry in the Imperial Age
Unique Unit:
Blade Hussar (Low Hitpoints but high attack light cavalry)
Unique Tech:
Light Cavalry Regiment ,Light Cavalry +3 Attack
Militia Training ,Barrack Units +2 Armor +1 Pierce Armor
Barrack:
Militia =>
Spearman
Squires
Tracking
Stable:
Scout Cavalry =>
Knight =>
Husbandry
Bloodline
Archery Range:
Archer =>
Skirmisher =>
Hand Cannoner
Thumb ring
Siege Workshop:
Ram =>
Mangonel =>
Scorpion =>
Church:
All Tech Available
University:
All Available Except Siege Engineers
Castle:
All Tech Available
Dock:
All Tech Available
Mill,Lumber Camp,Mine Camp:
All Tech Available
BlackSmith:
All Tech Available
Overall :
This Civilization is not OP,even though it civ bonus sounds OP,but the Extreme Civ Bonus just became more HP and Less Attack Units,and also it misses a LOT of units upgrade
Order Empire Post Imperial Units
-Man at arms
HP : 85
ATK : 10
ARM : 5/6
-Spearman
HP : 85
ATK : 7 (+25 Attack vs Cavalry +17 Vs Camel +40 Vs Elephant)
ARM : 5/5
-Light Cavalry
HP : 120
ATK : 11
ARM : 3/6
-Cavalier
HP : 180
ATK : 16
ARM : 5/6
-Crossbow
HP : 70
ATK : 8 (8 Range)
ARM : 3/4
-Elite Skirmisher
HP : 70
ATK : 7 (8 Range)
ARM : 3/7
-Villager
HP : 80
ATK : 3
ARM : 1/2